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  • This topic is deleted!

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  • 求js

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  • 加入我们的Script仓库

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    @ybyyby_-awa github:q20155211

  • 取消C03玩家包js

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    @Klivensh

    var scriptName = "CancelC0F"; var scriptAuthor = "ASKLL"; var scriptVersion = 1.0; var C0FPacketConfirmTransaction = Java.type ("net.minecraft.network.play.client.C0FPacketConfirmTransaction"); function NoC03() { this.getName = function() { return "CancelC0F"; } this.getCategory = function() { return "Misc"; } this.getDescription = function() { return "CancelC0F"; } this.onUpdate = function () { } this.onPacket = function (event) { var packet = event.getPacket(); if (packet instanceof C0FPacketConfirmTransaction){ event.cancelEvent() } } } var NoC0F = new NoC0F(); var NoC0FClient; function onEnable() { NoC0FClient = moduleManager.registerModule(NoC0F); } function onDisable() { moduleManager.unregisterModule(NoC0FClient); }
  • 我该怎么解决?

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  • 求一个潜行无减速的JS

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  • 兄弟们,有没有关c03包的js,谢谢

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    @ASKLL Yes! THANKS

  • raycase有什么用啊

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  • 0 Votes
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    @battlecoin 'FakeLag-disabler只会延迟'数据包'或扰乱它们,所以它可能不会工作。

  • 求一个花雨庭杀戮

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    skid FDPClient

  • 下面这个脚本哪里出错了?

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  • 加入我们的Script仓库

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  • 如何绕过花雨庭杀戮空岛

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    距离3~4
    AAC选项打开
    最大cps13
    最小cps11
    保持疾跑(KeepSprint)关闭
    fakesharp打开
    FakeSwing打开

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    你可以尝试使用Jbytemod来修改

  • 求一个xray js

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  • [有偿]自动金萝卜JS

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    什么叫自动金萝卜 lmao

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    var scriptName = "TKHelper" var scriptVersion = 1.0; var scriptAuthor = "Sock" var TKHelperModule = new TKHelperModule(); var TKHelperClient; var hurt = false; var tick = 0; var toggle = false; var Fly = moduleManager.getModule("Fly") var TargetStrafe = moduleManager.getModule("TargetStrafe") var gapple = moduleManager.getModule("Gapple") var fastuse = moduleManager.getModule("FastUse") var onn = false; var delaytick = 0; var shouldrun = false; var master = true; var health = 0; var target; var dehealth = 0; function TKHelperModule() { var tickget = value.createInteger("Tick",40,0,60) var flyvalue = value.createBoolean("Fly",true) var suoxuevalue = value.createBoolean("SuoXue",true) var targetstrafevalue = value.createBoolean("TargetStrafe",true) var autojumpvalue = value.createBoolean("AutoJump",true) var debugtickget = value.createInteger("DebugTick",5,0,20) var attack = value.createBoolean("AttackFly[HugeAmountBug]",false) this.getName = function(){ return "FlyKing" } this.getTag = function() { return "Hyt" } this.getDescription = function() { return "by soooock q 1647054792" } this.onDisable = function(){ if(flyvalue.get()){ Fly.setState(false); } if(targetstrafevalue.get()){ TargetStrafe.setState(false); } if(suoxuevalue.get()){ fastuse.setState(false); gapple.setState(false); } } this.getCategory = function() { return "Combat" } this.addValues = function(values) { values.add(tickget); values.add(flyvalue); values.add(suoxuevalue); values.add(targetstrafevalue); values.add(autojumpvalue); values.add(debugtickget); values.add(attack); } this.onEnable = function() { toggle = false; } this.onAttack = function(){ if(mc.thePlayer.isBurning()){ return; } target = event.getTargetEntity(); if(!(target.getHealth() == dehealth)){ if(mc.thePlayer.onGround){ if(autojumpvalue.get()){ mc.thePlayer.jump(); } } shouldrun = true; } dehealth = target.getHealth() } this.onPacket = function(){ if(mc.thePlayer.isBurning()){ return; } if(toggle==false){ if(mc.thePlayer.hurtTime > 0){ if(mc.thePlayer.getHealth() == health){//钓竿 if(targetstrafevalue.get()){ TargetStrafe.setState(false); } if(flyvalue.get()){ Fly.setState(false); } if(suoxuevalue.get()){ fastuse.setState(false); gapple.setState(false); } return; } if(mc.thePlayer.onGround){ if(autojumpvalue.get()){ mc.thePlayer.jump(); } } shouldrun = true; }else{ hurt=false; } health = mc.thePlayer.getHealth(); } if(mc.thePlayer.hurtTime > 0){ hurt=true; }else{ hurt=false; } } this.onUpdate = function() { if(mc.thePlayer.isBurning()){ if(targetstrafevalue.get()){ TargetStrafe.setState(false); } if(flyvalue.get()){ Fly.setState(false); } if(suoxuevalue.get()){ fastuse.setState(false); gapple.setState(false); } return; } if(shouldrun){ delaytick = delaytick + 1; if(debugtickget.get()==delaytick){ shouldrun = false; delaytick = 0; hurt=true; toggle = true; if(targetstrafevalue.get()){ TargetStrafe.setState(true); } if(flyvalue.get()){ Fly.setState(true); } if(suoxuevalue.get()){ fastuse.setState(true); gapple.setState(true); } } } if(toggle == true){ if(hurt==false){ tick=tick+1; }else{ tick=0; } } if(tick==tickget.get()){ tick=0 toggle=false; if(flyvalue.get()){ Fly.setState(false); } if(targetstrafevalue.get()){ TargetStrafe.setState(false); } if(suoxuevalue.get()){ fastuse.setState(false); gapple.setState(false); } } } } function onEnable() { TKHelperClient = moduleManager.registerModule(TKHelperModule); } function onDisable() { moduleManager.unregisterModule(TKHelperModuleClient); }

    这是一段冗杂的代码,但他仍然可以运行,这被用于花雨庭天坑乱斗(以前)
    你或许可以尝试修改代码逻辑

  • This topic is deleted!

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  • AAC5船飞js

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    RedeSky Network just closed