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  • RE: Current status in 2022

    @kawaiinekololis said in Current status in 2022:

    After that we will continue working on the LiquidLauncher again. It is almost done and in a useable state, yet it lacks automatic JRE download, auto update and Microsoft auth support and a few design things which are done by @Senk-Ju.

    I will now focus on the Launcher. It is working very well, still a few features are missing and the design has not been fully implemented yet. We will soon create an installer, so you can try it out.

    Demo of LiquidLauncher, written in Rust – 01:39
    — 1zuna

    posted in Announcements
  • RE: b73 dropped

    @kawaiinekololis said in B73 GOT RELEASED:

    @bestnub said in B73 GOT RELEASED:

    I'm interested in the changelog. I worked on some things in b73, but there where lots of changes I can't remember.
    Edit: nvm I'm talking shit. That was b72 and one thing in nextgen

    @Senk-Ju is writing the changelog for b73, but we lost track on all changes as well. There might be a few things missing from the changelog, which have been changed, but we will figure it out.

    https://forums.ccbluex.net/topic/4002/liquidbounce-1-8-9-b73

    There you go. It is not much, but it is probably not including every change.

    posted in General Discussion
  • LiquidBounce 1.8.9 | b73

    LiquidBounce 1.8.9 b73 has been released!

    Bug Fixes

    • Fixed InventoryCleaner dropping blocks for no apparent reason.
    • Fixed PingSpoof not working properly.
    • Fixed NoFall MLG mode not working properly.
    • Fixed InventoryCleaner colliding with AutoArmor under certain circumstances.
    • Fixed issues with ScriptManager commands.
    • Fixed .rename command causing desync between client and server.
    • Fixed Scaffold trying to use block stack with zero items.
    • Fixed armor HUD glitching when under water.
    • Fixed Scaffold and Tower trying to use blacklisted items under certain circumstances.
    • Fixed KillAura switch mode not clearing prior targets properly.
    • Fixed KillAura not aiming at the closest point of an opponent's hitbox.
    • Fixed AutoClicker causing insanely high CPS when mining.
    • Fixed visual glitches in Criticals.
    • ScriptAPI: Fixed changing of module tags not working in legacy scripts.
    • ScriptAPI: Fixed real name of author of legacy scripts not being displayed.
    • ScriptAPI: Fixed getValue not working for certain modules.
    • ScriptAPI: Fixed setting icon of script tab not working.

    Changes

    • Added support for Microsoft login.
    • Added new Mineplex speed bypass.
    • Added SpeedGraph to custom HUD.
    • Added TargetHUD to custom HUD.
    • Added Radar/Minimap to custom HUD.
    • Added custom speed option to FastUse.
    • Added color modes to Projectiles.
    • Added disconnect button to downloading terrain screen.
    • Added color modes to Tracers.
    • Added tab autocomplete for client commands.
    • Added ability to search for accounts in AltManager.
    • Added export button to AltManager.
    • Added %health% variable to CustomHUD.
    • Added ability to exclude bots from Tracers, ESP, etc.
    • Added block limit to BlockESP.
    • Added FirstItem delay option to ChestStealer.
    • Added AntiWaterPush module.
    • ScriptAPI: Added ability to add custom Nashorn flags.
    • ScriptAPI: Added shutdown event.
    • Replaced shader background in main menu.
    • Improved Strafe.
    • Improved Matrix speed bypass.
    • Improved SameY feature of Scaffold.
    • Improved AntiAFK.
    • Added Redstone torch to blacklisted items for Scaffold and Tower.
    • Rainbows in HUD now use custom shader which allow for more options.
    • Renamed HeadRotations to Rotations.
    • Modules in TabGUI can now be toggled by pressing left arrow as well.
    • Improved Scaffold.
    • DiscordRPC can now be disabled from the LiquidBounce menu.
    • Removed DynamicBowPower option from Projectiles. It's no always active.
    • Removed Paralyze module as it's no longer working.

    GitHub Milestone: https://github.com/CCBlueX/LiquidBounce/milestone/1?closed=1

    posted in Changelogs
  • RE: b73 dropped

    @bestnub said in B73 GOT RELEASED:

    I'm interested in the changelog. I worked on some things in b73, but there where lots of changes I can't remember.
    Edit: nvm I'm talking shit. That was b72 and one thing in nextgen

    @Senk-Ju is writing the changelog for b73, but we lost track on all changes as well. There might be a few things missing from the changelog, which have been changed, but we will figure it out.

    posted in General Discussion
  • RE: Current status in 2022

    b73 is now out and can be downloaded from our website or via LiquidLauncher.

    posted in Announcements
  • RE: mc.thePlayer is undefined

    @cancernameu Yep, seems like the SSL handshake is going wrong, but I am not sure what this might cause. Sorry.

    posted in ScriptAPI
  • RE: mc.thePlayer is undefined

    @cancernameu Could you please send me your log? There might be network issues.

    posted in ScriptAPI
  • RE: mc.thePlayer is undefined

    There might be something wrong with your b72 build. Is it official? I could only think of missing mappings. Could you check your .minecraft/LiquidBounce-1.8.9 folder for the mcp-stable_22.srg file? It should be about 4.25 MB, so maybe something went wrong on the download and fucked up the mappings.

    posted in ScriptAPI
  • RE: Current status in 2022

    ViaForge (1.8.X to 1.18.X) and ReplayMod can now be used with latest b73 nightly build thanks to @mems.
    Support for cooldown in killaura on 1.9+ server soon!
    f88f5b1a-1aec-4ce8-93c8-b60bbb8acc55-image.png
    e302403f-5fbe-445b-a29d-37041933de1b-image.png
    0cd93ab0-d9f9-4542-bea3-52ae130d05dc-image.png

    posted in Announcements