Navigation

    CCBlueX Forum

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups

    KillAuraPatch 1.0

    Scripts
    combat core killaura patch
    13
    47
    1002
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • CzechHek
      CzechHek last edited by CzechHek

      Introduction

      KillAuraPatch is a script that adds very useful and needed features to KillAura.
      Rotations patch: Forces a certain GCD sensitivity and makes KillAura completely bypass anticheats such as Matrix.
      AutoBlock patch: Makes AutoBlock check for range, enemy's held item and enemy's facing direction.

      Media

      Rotations patch ON/OFF on Matrix.
      CzechHek│Waterlogged Beetle│Unlisted – 00:51
      — CzechHek

      AutoBlock patch showcase.
      CzechHek│Deserted Rail│Unlisted – 01:34
      — CzechHek

      Usage

      KillAuraPatch can be found in ClickGUI under "Patches" category.
      It has Dynamic Values™ (best joke) system built into it (pointless info).

      To make KillAura bypass Matrix:

      • Enable RotationsPatch.
      • Set GCDSensitivity to an odd number (any number except multiples of five should work), set it as close to your real sensitivity as possible.
        (I had sensitivity on 100% and GCDSensitivity on 99)

      Installation

      Download Core.lib, KillAuraPatch.js
      Write .scripts folder into chat while using LiquidBounce and put both files in there
      Write .reload into chat

      Download

      Core: https://dyskord.cc/Core
      KillAuraPatch: https://github.com/CzechHek/Core/blob/master/Scripts/KillAuraPatch.js

      G yorik100 3 Replies Last reply Reply Quote 1
      • G
        Gabriel @CzechHek last edited by

        @czechhek Wow, so good tnx

        1 Reply Last reply Reply Quote 0
        • yorik100
          yorik100 @CzechHek last edited by

          @czechhek Nice, a Core script that loads properly with ScriptAPIv2, you should also add a sprint fix for RotationStrafe Silent/Strict, it's making you sprint sideways and backwards most of the time when you hit an enemy that is behind you

          CzechHek 2 Replies Last reply Reply Quote 0
          • CzechHek
            CzechHek @yorik100 last edited by CzechHek

            @yorik100 said in KillAuraPatch 1.0:

            @czechhek Nice, a Core script that loads properly with ScriptAPIv2

            Don't know any other person that's having problems with loading scripts using Core tho.

            yorik100 G 2 Replies Last reply Reply Quote 0
            • yorik100
              yorik100 @CzechHek last edited by

              @czechhek said in KillAuraPatch 1.0:

              @yorik100 said in KillAuraPatch 1.0:

              @czechhek Nice, a Core script that loads properly with ScriptAPIv2

              Don't know any other person that's having problems with loading scripts using Core tho.

              Ye, I updated Core lib on the wrong Minecraft instance before XD

              1 Reply Last reply Reply Quote 0
              • G
                Gabriel @CzechHek last edited by

                @czechhek Did you already do what yorik100 said?

                CzechHek 1 Reply Last reply Reply Quote 0
                • CzechHek
                  CzechHek @Gabriel last edited by CzechHek

                  @gabriel Well, I've looked into it. The strict rotations strafe doesn't make much sense to me, like why would you go backwards when trying to go on the opposite site? It should make you go backwards on the server. This stuff is pretty complicated.

                  Of course I can fix this but it doesn't make much sense why it is like it is in the first place, makes it pretty uncontrollable.

                  G yorik100 2 Replies Last reply Reply Quote 0
                  • G
                    Gabriel @CzechHek last edited by

                    @czechhek I know, just fix it.

                    1 Reply Last reply Reply Quote 0
                    • M
                      mems last edited by

                      Or you could simply set your game's sensitivity to 45%/50%.

                      G yorik100 2 Replies Last reply Reply Quote 0
                      • G
                        Gabriel @mems last edited by

                        @mems Why? Thats kinda dumb since i need to move my mouse like alot to do anything at all with 45 to 50 sensitivity

                        M 1 Reply Last reply Reply Quote 0
                        • M
                          mems @Gabriel last edited by

                          @gabriel If you have a mouse which has DPI slider or anything, it's even better. Otherwise just stick to it and you will eventually get used to it.

                          1 Reply Last reply Reply Quote 0
                          • yorik100
                            yorik100 @CzechHek last edited by

                            @czechhek said in KillAuraPatch 1.0:

                            The strict rotations strafe doesn't make much sense to me, like why would you go backwards when trying to go on the opposite site? It should make you go backwards on the server. This stuff is pretty complicated.

                            That's why they made a silent one actually, strict makes you move based on your server side rotation, "you go backwards when trying to go on the opposite side", instead of going backwards following the client's input, it makes you go backwards server sided, it's shit but it's useful for people who're used to it and useful to target strafe

                            1 Reply Last reply Reply Quote 0
                            • yorik100
                              yorik100 @mems last edited by

                              @mems said in KillAuraPatch 1.0:

                              Or you could simply set your game's sensitivity to 45%/50%.

                              Doesn't have anything to do with sprinting backwards/sideways

                              CzechHek 1 Reply Last reply Reply Quote 0
                              • CzechHek
                                CzechHek @yorik100 last edited by CzechHek

                                @yorik100 said in KillAuraPatch 1.0:

                                @mems said in KillAuraPatch 1.0:

                                Or you could simply set your game's sensitivity to 45%/50%.

                                Doesn't have anything to do with sprinting backwards/sideways

                                He was responding to the GCD patch that makes it bypass Matrix.

                                @mems Yes it is meant to simulate that you have sensitivity on 45%, but almost any other than 25%, 50% and 100% work with this method for some reason.

                                1 Reply Last reply Reply Quote 0
                                • CzechHek
                                  CzechHek @yorik100 last edited by CzechHek

                                  @yorik100 said in KillAuraPatch 1.0:

                                  @czechhek it's making you sprint sideways and backwards most of the time when you hit an enemy that is behind you

                                  There is already a feature trying to solving that in Sprint, it requires checkServerSide to be toggled on.
                                  RotationUtils.getRotationDifference(new Rotation(mc.thePlayer.rotationYaw, mc.thePlayer.rotationPitch)) > 30

                                  However there should be MovementUtils.getDirection() instead of player's rotationYaw and another major issue of this line is that it also counts pitch difference so it's absolutely broken in total.

                                  1 Reply Last reply Reply Quote 0
                                  • G
                                    Gabriel @CzechHek last edited by

                                    @czechhek So, this makes autoblock work in Matrix Anticheat?

                                    CzechHek 1 Reply Last reply Reply Quote 0
                                    • CzechHek
                                      CzechHek @Gabriel last edited by CzechHek

                                      @gabriel It fixes onehit, hitbox and sprint flags caused by KillAura.
                                      EDIT: AutoBlock apparently works, idk which noslow to use tho. Smart AutoBlock might still come handy.

                                      G 1 Reply Last reply Reply Quote 0
                                      • G
                                        Gabriel @CzechHek last edited by

                                        @czechhek Then it makes autoblock work on matrix.

                                        infAura 1 Reply Last reply Reply Quote 0
                                        • LolMC
                                          LolMC last edited by

                                          good job :axohug:

                                          1 Reply Last reply Reply Quote 0
                                          • infAura
                                            infAura @Gabriel last edited by

                                            @gabriel autoblock + noslow already works on matrix

                                            Alien Gurke 1 Reply Last reply Reply Quote 1
                                            • First post
                                              Last post
                                            Powered by NodeBB | Contributors