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    removing another modules?

    ScriptAPI
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    • dont_doubt
      dont_doubt last edited by

      Is it possible to remove LB modules by using scripts?

      CzechHek 1 Reply Last reply Reply Quote 0
      • CzechHek
        CzechHek @dont_doubt last edited by

        @dont_doubt yes

        1 Reply Last reply Reply Quote 0
        • dont_doubt
          dont_doubt last edited by

          that's the thing I need
          where can I see an example of it

          CzechHek 1 Reply Last reply Reply Quote 0
          • CzechHek
            CzechHek @dont_doubt last edited by

            @dont_doubt
            Like this

            if (nativeSprint = moduleManager.getModule("Sprint")) {
                moduleManager.modules.remove(nativeSprint);
                LiquidBounce.eventManager.unregisterListener(nativeSprint);
            } 
            

            You cannot do

            moduleManager.unregisterModule(nativeSprint);
            

            because it freezes the game (removing sprint class from class map freezes it)

            dont_doubt 1 Reply Last reply Reply Quote 0
            • dont_doubt
              dont_doubt @CzechHek last edited by

              @czechhek
              Thank you, have a nice day =p

              1 Reply Last reply Reply Quote 0
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