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    A though about (skidding?) bypasses

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    • C
      commandblock2 last edited by commandblock2

      Would it be possible to make a server side plugin or a proxy that logs all packets. Then use a client that can bypass some certain checks to connect the server/proxy and use the cheat, and compare it to a legit player.(Tho that should be what anti cheat does),then make your module send the same packets. I think it should be especially useful to skid some zoomfly/criticals or smth. (if possible)
      And most importantly, does this even make sense? (I mean since anticheat can not find difference in packets, then why would it possible to find it manually).
      If this works then does this count as skidding? (It's some what a cleanroom method that doesn't have to look into the code but idk)

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      • ChocoPie_isme
        ChocoPie_isme Banned last edited by

        that's kinda hard to make

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        • A
          Aftery last edited by

          This post is deleted!
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          • LolMC
            LolMC last edited by

            Xd
            listen packet from another player is too hard(yvalue,etc)

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            • A
              Aftery @LolMC last edited by

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              • scorpion3013
                scorpion3013 Moderator last edited by

                Making a proxy that listens to your packets isnt hard.
                But yes, it would still be skidding cause you copy the values from other people.
                packet snif – 00:59
                — scorpion3013

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                • C
                  commandblock2 @scorpion3013 last edited by commandblock2

                  @scorpion3013
                  ohhhhh thanks sooooooo much about this, I just got a working one (in the examples). The next step is a vm(oh wait docker is better) and skiiiiiiiiiiiiiid lol.

                  Btw if the process of doing this is not simply copying values but to manipulate other things to make the client send similar packets, is it still skidding?

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                  • A
                    Aftery @commandblock2 last edited by

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