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    InventoryManager 7.2 - Updated again!

    Scripts
    core inventory management player
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    • CzechHek
      CzechHek last edited by CzechHek

      Introduction

      InventoryManager is a better replacement for ChestAura, ChestStealer, InventoryCleaner, AutoArmor, Auto Weapon, Auto Pot.
      It is coded in a way that makes all its parts compatible with themselves and therefore they work more effectively than LB ones.
      It's one of the few scripts that have dynamic values system.
      It detects if you are on a lobby or if you are dead.

      Media

      CzechHek│Valid Asiansmallclawedotter│Unlisted.mp4 – 01:52
      — CzechHek

      CzechHek│Aqua Blackcrappie│Unlisted.mp4 – 01:01
      — CzechHek

      How to use

      You can see how to edit actions in the second video.
      Editing values can be done in either ClickGUI or in chat, via normal LB commands.

      You can exactly specify which item to sort, simply by writing its name (case-sensitive), but there are certain categories as well.
      Categories: Block / Blocks, Food, Ignore / Ignored
      (example: .inventorymanager sort1 Water Bucket)

      Installation

      Download Core.lib, InventoryManager.js
      Write .scripts folder into chat while using LiquidBounce and put both files in there
      Write .reload into chat

      Download

      Core: https://github.com/CzechHek/Core/blob/master/Core.lib
      InventoryManager: https://raw.githubusercontent.com/CzechHek/Core/master/Scripts/InventoryManager.js

      Changelog

      Released InventoryManager 7.2 (29. 10. 2021)

      • Added actions:
      • Eat Food - eats food when you're hungry, has gapple support
      • Select Blocks - selects a block if you right click a block
      • Play Again - plays again automatically
      • Improvements:
      • Values:
      • ReopenRefilledChests - clears opened chests blacklist when the server tells you that chests were refilled
      • EquipDelay - separated from InvDelay (needed on matrix)
      • PlayAgainInterval - interval between clicks on play again items
      • Removed max, min delays because they were pretty useless.
      • New armor comparator.
      • Throw Potions switching to your previous item too soon.
      • Better valid block detection, ignores falling blocks, non full blocks and such.
      • Separated NoAttackDelay for each action.
      • Fixed GameDetection on Jartex and Pika.
      • Eliminated the huge amount of global variables.
      • Fixed GameDetection not preventing several actions from working.
      • Overall optimalizations, synchronization, refactorization.
      • Lot of parts recoded.

      Released InventoryManager 7.1 (19. 2. 2021)

      • fully rewritten code, now extremely simple core which uses complex utils (makes things more manageable)
      • absolutely stable, no random freezes or missdrops that were in previous versions (you won't just lose your sword randomly)
      • another complete UI overhaul, actions are now real modules (that are in TabGUI as well), now with proper binding screen
      • customizable item whitelist and blacklist was completely recoded and now works based on item names (so you can whitelist your favourite special minigame items)
      • changed arrangement of actions to further improve stability (opening chests moved to last)
      • added an awesome feature IgnoreLootedChests that doesn't open chests that were opened by other players
      • added NoWindowPackets that cancel any open close inventory packets and make all invopen mods bypass matrix
      • InvOpen has various options: Require - you need to open inv manually, Simulate - manager opens it on serverside, None - ignoring inventory opening, closing
      • actions have setting to make them visible in arraylist
      • Throw Potions action now checks if you aren't standing on an edge (so you won't waste any more potions)
      • fixed Select Weapons doing first hit with previous item
      • smart block filtering, now it checks if block is a fullblock, if it doesn't have a tile entity and more instead of just a blacklist that was missing a lot of bad blocks
      • made interactions with InventoryManager's configuration more LB like (chat messages are styled as LB messages + sound effects)
      • added optimizations to only try sorting, dropping garbage, ... when inventory changes (doesn't try to check it every tick now)
      • renamed a few values and made LobbyDetections fully toggleable

      Released InventoryManager 7.0 (prerelease) (21. 11. 2020)

      • complete clickgui settings overhaul
      • actions can be bound to keys
      • customizable item whitelist, blacklist
      • sorting is now done before even throwing trash items
        NOTE: This isn't fully finished and I'm not planning to finish it any time soon, report any bugs you find here.
        If you want to stick to old version, download this: InventoryManagerLegacy.js

      Released InventoryManager 6.17 (28. 8. 2020)

      • added option to select tools when destroying blocks
      • added throw delay (before it was throwing delayed by inv delay)
      • new value system (module doesn't have to be enabled to work, small value changes)
      • ghost item check fix

      Released InventoryManager 6.16 (26. 8. 2020)

      • added check for ghost items caused by higher ping (this should fix useful items being dropped)
      • fixed @Themek said in InventoryManager 6.14: InvManager throw potions even with the option disabled? https://streamable.com/rz3t9n
      • there were some problems with Core for a few days but it has all been fixed

      Released InventoryManager 6.14 (9. 8. 2020)

      • fixed a critical bug that made InventoryManager weird af since 6.12, noone reported it

      Released InventoryManager 6.13 (5. 8. 2020)

      • added additional bad potion check to not throw bad potions when dropping trash is disabled

      Released InventoryManager 6.12 (4. 8. 2020)

      • multiple item sorting (prioritizes first, split values using "," or ";", eg. "Water Bucket, Block")
      • auto weapon (select weapons option)
      • auto pot (throw potions option, works for all kinds of potions not just healing)
      • improved clickgui values
        steal and inv delays are separated,
        min max values are now LB like,
        chest aura and auto pot share rotations and rotationslength now
      • recoded, possibly stability improvements (or maybe it got worse)
      • fixed bugs

      InventoryManager 5.8 (13. 7. 2020)

      • fixed:
      • if you started attacking someone while stealing items from chest, NoAttackDelay would keep the chest open, until you stopped attacking, now closes chest immediatelly
      • opening chests not only checking for open delay timer
      • NoAttackDelay not detecting attacks while in GUI
      • stealer taking same quality armor as you have from chests, instead of ignoring it
      • non InvOpen mode not working in certain GUIs including inventory
      • other bugs
      • improved:
      • value arrangement
      • OpenRotationLength value is now dynamic
      • non InvOpen mode now supports more GUIs
      • entire code - better distincted phases (now open, steal, drop, wear, sort), had problems before, sort of a recode

      InventoryManager 5.6 (3. 7. 2020)

      • fixed bug that prevented IM to sort, when dropping garbage was disabled (reported by @Themek )
      • improved lobby detections and added value to turn it off if it fails
      • added death detections
      • added open rotation - visual / packet / none + customizable rotation length
      • added open swing - visual / packet / none
      • mindelay now cannot be higher than maxdelay
      • now also operates when you are in Ingame Menu or in chat

      InventoryManager 5.5 (3. 7. 2020)

      • sorting is now case sensitive to avoid errors,
      • detects more lobbies (write if it misses some or if it detects wrongly on any server),
      • added close delay, no attack delay (delay after the last attack, after which it continues)
      VisionFX hahayes CzechHek notautismatall G 11 Replies Last reply Reply Quote 9
      • XxcoolboyxX
        XxcoolboyxX last edited by

        nice work

        1 Reply Last reply Reply Quote 1
        • VisionFX
          VisionFX @CzechHek last edited by

          Cool. (i have to type long sentences)

          1 Reply Last reply Reply Quote 1
          • LolMC
            LolMC last edited by

            cool 🙂

            1 Reply Last reply Reply Quote 1
            • CzechHek
              CzechHek last edited by CzechHek

              TODO: Finalize lobby detections, add ghost items check, add support for multiple item sorting 96e5faf8-b03c-430b-a55b-13f1e902da54-image.png

              Finished the ghost items check, now also automatically removing them. (caused by higher ping, used to drop the real item because it though that it was a duplicate).
              Experimental lobby detections now support HiveMC SG & SW.

              1 Reply Last reply Reply Quote 1
              • ?
                A Former User last edited by

                Wow that is very talented Keep up the good work

                1 Reply Last reply Reply Quote 1
                • CzechHek
                  CzechHek last edited by CzechHek

                  Released InventoryManager 5.5...
                  sorting is now case sensitive to avoid errors,
                  detects more lobbies (write if it misses some or if it detects wrongly on any server),
                  added close delay, no attack delay (delay after the last attack, after which it continues)

                  1 Reply Last reply Reply Quote 2
                  • T
                    Themek last edited by

                    Am I doing something wrong or does your script not work when i want it to sort only? I must enable another option like "Drop Garbage" for it to work

                    CzechHek 1 Reply Last reply Reply Quote 1
                    • CzechHek
                      CzechHek @Themek last edited by CzechHek

                      @Themek Forgot about that, I tested if everything was compatible when a part is disabled and edited many things. I will fix it in the next update.

                      1 Reply Last reply Reply Quote 2
                      • CzechHek
                        CzechHek last edited by CzechHek

                        Released InventoryManager 5.6 (3. 7. 2020)

                        • fixed bug that prevented IM to sort, when dropping garbage was disabled (reported by @Themek )
                        • improved lobby detections and added value to turn it off if it fails
                        • added death detections
                        • added open rotation - visual / packet / none + customizable rotation length
                        • added open swing - visual / packet / none
                        • mindelay now cannot be higher than maxdelay
                        • now also operates when you are in Ingame Menu or in chat
                        1 Reply Last reply Reply Quote 1
                        • T
                          Themek last edited by Senk Ju

                          Is it possible to do more things in one slot like in slot8? If you'd have both items in your inventory it would select the first one.
                          96e5faf8-b03c-430b-a55b-13f1e902da54-image.png

                          CzechHek 2 Replies Last reply Reply Quote 1
                          • CzechHek
                            CzechHek @Themek last edited by

                            @Themek Nice idea, will try to add it.

                            1 Reply Last reply Reply Quote 2
                            • CzechHek
                              CzechHek last edited by

                              Released InventoryManager 5.8 (13. 7. 2020)

                              • fixed:
                              • if you started attacking someone while stealing items from chest, NoAttackDelay would keep the chest open, until you stopped attacking, now closes chest immediatelly
                              • opening chests not only checking for open delay timer
                              • NoAttackDelay not detecting attacks while in GUI
                              • stealer taking same quality armor as you have from chests, instead of ignoring it
                              • non InvOpen mode not working in certain GUIs including inventory
                              • other bugs
                              • improved:
                              • value arrangement
                              • OpenRotationLength value is now dynamic
                              • non InvOpen mode now supports more GUIs
                              • entire code - better distincted phases (now open, steal, drop, wear, sort), had problems before, sort of a recode
                              1 Reply Last reply Reply Quote 1
                              • CzechHek
                                CzechHek @Themek last edited by

                                @Themek I was finally able to do it.

                                102946a4-8500-47e3-9e16-c77d0f3fc1f2-image.png

                                VisionFX T 2 Replies Last reply Reply Quote 2
                                • VisionFX
                                  VisionFX @CzechHek last edited by

                                  cool 😊

                                  1 Reply Last reply Reply Quote 1
                                  • T
                                    Themek @CzechHek last edited by

                                    @CzechHek Okay, I was just suggesting this, didn't know it was this hard. Good job :axosmile:

                                    1 Reply Last reply Reply Quote 1
                                    • CzechHek
                                      CzechHek last edited by CzechHek

                                      Canary build of InventoryManager 6.10 was released, it includes: instant operations support, multiple items sorting (prioritizing first, for example: .inventorymanager slot8 Splash Potion, Ender Pearl [you can alternatively split it like a,b or a; b or a;b]), auto weapon, auto pot that throws all kinds of pots (has minimal health requirement setting for throwing pots that heal), recode, rotation fixes and more.

                                      You can download it on Core repository in canary branch, it requires latest Core 1.6.0.
                                      (Core 1.6 is a huge update as well also in development)

                                      Core: https://github.com/CzechHek/Core/blob/canary/Core.lib
                                      InventoryManager 6.10: https://github.com/CzechHek/Core/blob/canary/Scripts/InventoryManager.js

                                      I'll officially release it after further testing and bug fixing.

                                      1 Reply Last reply Reply Quote 0
                                      • CzechHek
                                        CzechHek last edited by CzechHek

                                        Requires Core 1.6+.
                                        If you already have older InventoryManager versions, you can just run LB with newest Core and it will automatically update!

                                        Released InventoryManager 6.12 (4. 8. 2020)

                                        • multiple item sorting (prioritizes first, split values using "," or ";", eg. "Water Bucket, Block")
                                        • auto weapon (select weapons option)
                                        • auto pot (throw potions option, works for all kinds of potions not just healing)
                                        • improved clickgui values
                                          steal and inv delays are separated,
                                          min max values are now LB like,
                                          chest aura and auto pot share rotations and rotationslength now
                                        • recoded, possibly stability improvements (or maybe it got worse)
                                        • fixed bugs
                                        exit scammed 1 Reply Last reply Reply Quote 0
                                        • exit scammed
                                          exit scammed @CzechHek last edited by

                                          @CzechHek lmao autopotthrow become like sigma when it even throws bad potion

                                          CzechHek 1 Reply Last reply Reply Quote 0
                                          • CzechHek
                                            CzechHek @exit scammed last edited by CzechHek

                                            @404NotFound It drops bad potions first tho, however it will throw bad potions if dropping trash is disabled, I'll add an additional check.

                                            exit scammed BobikHatar 2 Replies Last reply Reply Quote 0
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