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    [Script] Matrix clip

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    • skidma
      skidma last edited by skidma

      Works on

      • play.jartexnetwork.com
      • play.pika-network.net

      Code

      var C03PacketPlayer = Java.type('net.minecraft.network.play.client.C03PacketPlayer');
      var script = registerScript({
          name: 'MatrixClip',
          version: '0.0.0',
          authors: ['Shurpe']
      });
      script.registerModule({
          name: 'MatrixClip',
          category: 'Fun', 
          description: '[Matrix v6.0.0 +] Allows you to pass through a wall before the game starts'
      
      }, function (module) {
          module.on('update', function() {
              if (mc.thePlayer.ticksExisted == 1) {
                  mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY - 3, mc.thePlayer.posZ);
                  Chat.print('§7[§fMatrixClip§7] §cTeleported!');
              }
          });
          module.on('packet', function(e) {
              var packet = e.getPacket();
              if (packet instanceof C03PacketPlayer) {
                  if (mc.thePlayer.ticksExisted == 1) {
                      packet.onGround = true;
                  }
              }
          });
      });
      
      A O CzechHek 3 Replies Last reply Reply Quote 0
      • A
        Aftery @skidma last edited by

        @skidma said in lol jartex clip:

            if (mc.thePlayer.ticksExisted == 1) {
        

        holy fuuuuuuck lmfao

        skidma 1 Reply Last reply Reply Quote 0
        • Femboy
          Femboy last edited by

          When the ticksExisted :axookay:

          1 Reply Last reply Reply Quote 0
          • skidma
            skidma @Aftery last edited by

            @aftery best free 2021 bypass matrix

            1 Reply Last reply Reply Quote 0
            • O
              ohno @skidma last edited by ohno

              @skidma again, with core:

              (script = registerScript({
                  name: "JartexClip",
                  authors: ["IdkWhoMe, Shurpe"],
                  version: "1.0"
              })).import("Core.lib");
              
              module = {
                  category: "Fun",
                  description: "Allows you to pass through a wall before the game starts.",
                  onEnable: function () {
                      (mc.thePlayer && mc.thePlayer.posY -= 3 && state = false)
                  }
              }
              
              1 Reply Last reply Reply Quote 0
              • CzechHek
                CzechHek @skidma last edited by

                @skidma @ohno Already made that, detects if you are in a cage and teleports you at ground (or 10 blocks lower max) instantly.

                MatrixClipper.js

                ///api_version=2
                (script = registerScript({
                    name: "MatrixClipper",
                    authors: ["CzechHek"],
                    version: "1.0"
                })).import("Core.lib");
                
                module = {
                    category: "Movement",
                    description: "Automatically clips you from cage.",
                    onUpdate: function () {
                        if (mc.theWorld.getBlockState(new BlockPos(mc.thePlayer).up(3)).getBlock() == Blocks.glass) {
                            for (i = 3; i < 12; i++) {
                                if (!mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(0, -i, 0)).isEmpty()) {
                                    mc.thePlayer.setPositionAndUpdate(mc.thePlayer.posX, mc.thePlayer.posY - i + 1, mc.thePlayer.posZ);
                                    return
                                }
                            }
                            mc.thePlayer.setPositionAndUpdate(mc.thePlayer.posX, mc.thePlayer.posY - 10, mc.thePlayer.posZ);
                        }
                    }
                }
                
                skidma 1 Reply Last reply Reply Quote 1
                • skidma
                  skidma @CzechHek last edited by skidma

                  @czechhek
                  it only works if ticksExisted <= -+10, so I recommend adding a check for ticks

                  1 Reply Last reply Reply Quote 0
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