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    please make a killaura for an intave

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    • NeverSide
      NeverSide last edited by

      please make a killaura for an intave (I don't understand java script, but I know to bypass a killaura on an intave you need to use an autoclicker. Killaura + autoclicker and then click into the air, if anyone can simplify these actions with a script)

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      • H
        HMMMMxd last edited by

        @NeverSide Lmao

        NeverSide 1 Reply Last reply Reply Quote 0
        • NeverSide
          NeverSide @HMMMMxd last edited by

          @hmmmmxd said in please make a killaura for an intave:

          Lmao

          ?

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          • DreamWasFucked
            DreamWasFucked Banned last edited by DreamWasFucked

            yeah creating a killaura in the script is as easy as a + b

            NeverSide 1 Reply Last reply Reply Quote 0
            • NeverSide
              NeverSide @DreamWasFucked last edited by

              @skidma said in please make a killaura for an intave:

              yeah creating a killaura in the script is as easy as a + b

              Intave Killaura

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              • G
                Gabriel @NeverSide last edited by

                @neverside Hey retard. Reported for begging for someting almost impossible, you did not even tell what intave version, and your grammar is the worst one "please make a killaura for AN intave" ????? you should've removed "an" atleast bro.

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                • I
                  idk my name last edited by

                  @gabriel he is russian 10 y.o beggo that plays on sex trash server with reflex matrix and intave

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                  • I
                    idk my name @Gabriel last edited by

                    @gabriel chill chill!

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                    • O
                      ohno last edited by

                      This post is deleted!
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                      • Šlósa
                        Šlósa last edited by

                        If u want survivalgames killaura use MumyKillaura3

                        H 1 Reply Last reply Reply Quote 0
                        • 9
                          9000miles last edited by

                          Hey could you send me killaura and autoclicker config ? thanks

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                          • H
                            HMMMMxd @Šlósa last edited by

                            @šlósa yes, but what about Bot

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                            • I
                              idk my name @HMMMMxd last edited by

                              @hmmmmxd .t antibot

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                                HMMMMxd @idk my name last edited by

                                This post is deleted!
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                                • C
                                  cancer last edited by

                                  Intave is quite a good Anticheat. However, I am currently working on updating my legitaura script to bypass intave. This is quite a difficult task to do without a proper test server, but the only flag at this time is a packet order check which flags rarely.
                                  The current version is:

                                  ///api_version=1
                                  // can't be fucked to learn v2
                                  
                                  var scriptName = "legitAura";
                                  var scriptAuthor = "cancer";
                                  var scriptVersion = 0.151;
                                  
                                  var EntityPlayer = Java.type('net.minecraft.entity.player.EntityPlayer');
                                  // uncomment this if you want it to attack all entities
                                  //var EntityPlayer = Java.type('net.minecraft.entity.EntityLivingBase');
                                  var SPlayerPosLook = Java.type("net.minecraft.network.play.server.S08PacketPlayerPosLook");
                                  
                                  var RenderUtils = Java.type('net.ccbluex.liquidbounce.utils.render.RenderUtils');
                                  var Color = Java.type('java.awt.Color');
                                  
                                  function UUIDCheck(a, e) {
                                  	if(!a) return true;
                                  	return String(e.getUniqueID()).split("-")[4] != "000000000000";
                                  }
                                  
                                  function HurtTime(a, e) {
                                  	if(!a) return true;
                                  	return e.hurtTime == 0;
                                  }
                                  
                                  Math.radians = function(t) {
                                      return t * Math.PI / 180
                                  }
                                  Math.degrees = function(t) {
                                      return 180 * t / Math.PI
                                  };
                                  
                                  // glory to our lord and saviour scorp
                                  function getClosestEntity(n, r, vm, vo, vn) {
                                      var f = []
                                      for(var i in mc.theWorld.loadedEntityList) {
                                          var e = mc.theWorld.loadedEntityList[i]
                                          //  not yourself      |    a player                |  checks if the     | is it in range?                        |  has it respawned more  | have you?                  | add it to array f
                                  		//					  |							   | last part of the	|										 | than RespawnTicks ticks | <--
                                  		//													 UUID is not zeroes,											ago?
                                  		//													this helps prevent 
                                  		//													hitting bots, it is
                                  		//													by no means perfect 
                                  		//													though
                                          if(e != mc.thePlayer && e instanceof EntityPlayer && UUIDCheck(vm, e) && mc.thePlayer.getDistanceToEntity(e) <= r && e.ticksExisted > vo && mc.thePlayer.ticksExisted > vn) f.push(e)
                                      }
                                      // sort the array by distance
                                      f.sort(function(a, b) {
                                          var distanceA = mc.thePlayer.getDistanceToEntity(a)
                                          var distanceB = mc.thePlayer.getDistanceToEntity(b)
                                          return distanceB - distanceA;
                                      })
                                      // return the nth closest enemy
                                      return f[f.length - n]
                                  }
                                  
                                  // random integer
                                  function ran(min, max) {
                                      return Math.floor(Math.random() * (max - min + 1)) + min;
                                  }
                                  
                                  // random float
                                  function ranf(min, max) {
                                      return Math.random() * (max - min + 1) + min;
                                  }
                                  
                                  function FlyModule() {
                                      this.getName = function() {
                                          return "LegitAura";
                                      }
                                  
                                      this.getDescription = function() {
                                          return "Killaura that tries to look as legit as possible, both to anticheats and fellow players. I use it myself.";
                                      }
                                  
                                      this.getCategory = function() {
                                          return "Fun";
                                      }
                                  	var va = value.createInteger("FlagWaitTicks", 3, 0, 40)
                                  	var vb = value.createInteger("HitTicks", 3, 0, 40)
                                  	var vc = value.createFloat("Range", 3.5, 0.5, 9.0)
                                  	var vd = value.createInteger("Attacks", 1, 1, 50)
                                  	var ve = value.createBoolean("Autoblock", false)
                                  	var vf = value.createBoolean("LockVertical", false)
                                  	var vg = value.createBoolean("LockHorizontal", false)
                                  	var vh = value.createBoolean("Box", true)
                                  	var vi = value.createFloat("RandomVOffset", 2, 0, 10)
                                  	var vj = value.createBoolean("BoxOutline", true)
                                  	var vk = value.createInteger("RandomTicks", 2, 0, 40)
                                  	var vl = value.createFloat("RandomHOffset", 1, 0, 10)
                                  	var vm = value.createBoolean("UUIDCheck", true)
                                  	var vn = value.createInteger("RespawnWaitTicksSelf", 20, 0, 80)
                                  	var vo = value.createInteger("RespawnWaitTicksEnemy", 20, 0, 80)
                                  	var vp = value.createBoolean("HurtTime", false)
                                  	
                                  	this.addValues = function(values) {
                                  		values.add(va);
                                  		values.add(vb);
                                  		values.add(vk);
                                  		values.add(vc);
                                  		values.add(vd);
                                  		values.add(ve);
                                  		values.add(vf);
                                  		values.add(vg);
                                  		values.add(vh);
                                  		values.add(vj);
                                  		values.add(vi);
                                  		values.add(vl);
                                  		values.add(vm);
                                  		values.add(vn);
                                  		values.add(vo);
                                  		values.add(vp);
                                  	}
                                  	
                                      var player,f,c = new Color(0, 0, 255, 255),t=0,h=0,t2=0;
                                      this.onUpdate = function() {
                                  		
                                  		// timers
                                  		if(c != new Color(0, 0, 255, 255)) { t2++;}
                                  		if(t2 >= 2) {t2=0; c = new Color(0, 0, 255, 255)}
                                  		if(f) { t++;}
                                  		if(t >= va.get()) { f=false;t=0;}
                                  
                                  		player = getClosestEntity(1,vc.get(),vm.get(),vo.get(),vn.get());
                                  		// check if player is not null -- this is neccessary so the game doesn't crash
                                  		if(player && !f) {
                                  			
                                  			// differences between positions
                                  			var diffX = player.posX - mc.thePlayer.posX;
                                              var diffZ = player.posZ - mc.thePlayer.posZ;
                                              var diffY = player.posY - mc.thePlayer.posY - (mc.thePlayer.getEyeHeight() - player.getEyeHeight());
                                              var dist = Math.sqrt(diffX * diffX + diffZ * diffZ);
                                  			
                                  			// yaw and pitch the killaura will angle towards
                                              var yaw = (Math.atan2(diffZ, diffX) * 180.0 / Math.PI) - 90.0 + ranf(-vl.get(),vl.get());
                                              var pitch = -(Math.atan2(diffY, dist) * 180.0 / Math.PI) + ranf(-vi.get(),vi.get());
                                  			if(mc.objectMouseOver.entityHit != player || vf.get()) mc.thePlayer.rotationPitch = pitch;
                                  			if(mc.objectMouseOver.entityHit != player || vg.get()) mc.thePlayer.rotationYaw = yaw;
                                  			
                                  			// attack the player attacks times
                                  			if(HurtTime(vp.get(), player) && mc.thePlayer.ticksExisted % (vb.get() + ran(-vk.get(), vk.get())) == 0  && mc.objectMouseOver.entityHit == player) {
                                  				mc.gameSettings.keyBindUseItem.pressed = false;
                                  				mc.thePlayer.swingItem();
                                  				for(var i = 0; i <= vd.get(); i++)
                                  				mc.playerController.attackEntity(mc.thePlayer, mc.objectMouseOver.entityHit)
                                  				c = new Color(255, 0, 0, 255)
                                  			}
                                  			
                                  			 else if(ve.get()){mc.gameSettings.keyBindUseItem.pressed = true;}
                                  			 else mc.gameSettings.keyBindUseItem.pressed = false;
                                  			
                                  		}
                                  		
                                      }
                                  
                                      this.onPacket = function(event) {
                                          if(event.getPacket() instanceof SPlayerPosLook) {
                                              f=true;
                                          }
                                      }
                                  
                                  
                                  
                                      this.onRender3D = function() {
                                  		if(player && vh.get()){
                                  			RenderUtils.drawEntityBox(player, c, vj.get());
                                  		}
                                      }
                                  
                                      this.onEnable = function() {}
                                      this.onDisable = function() {}
                                  }
                                  var flyModuleClient, flyModule = new FlyModule();
                                  
                                  function onEnable() {
                                      flyModuleClient = moduleManager.registerModule(flyModule)
                                  }
                                  
                                  function onDisable() {
                                      moduleManager.unregisterModule(flyModuleClient)
                                  }
                                  
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