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    Could somebody fix this script?

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    • Šlósa
      Šlósa last edited by

      So How the title says i want to ask if somebody could fix this script

      Script:
      https://forums.ccbluex.net/topic/305/script-target-hud-1-2-5?_=1615208498256
      (TargetHUD by chocopie)

      Issue:
      https://forums.ccbluex.net/assets/uploads/files/1595733988519-screenshot_41.png
      This is how it should look

      This is how it looks:
      https://imgur.com/ZFs0fj8

      Also i fully reinstalled mc/LB, and i am using LB72, could somebody help me?
      Or fix this script?

      DreamWasFucked 1 Reply Last reply Reply Quote 0
      • DreamWasFucked
        DreamWasFucked Banned @Šlósa last edited by

        @šlósa why are you using this target hud when there are much better ones

        da.png epic code

        var script = registerScript(
            {
                name: "TargetHUD",
                version: "1.2.5",
                authors: ["Choco", "Scorpion3013", "Wu_dian", "6Sence"]
            });
            var player = Java.type("net.minecraft.entity.player.EntityPlayer");
            var mobs = Java.type("net.minecraft.entity.EntityCreature")
            var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
            var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
            var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
            var Potion = Java.type("net.minecraft.potion.Potion");
            var target
            var e1
            var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
            var GL11 = Java.type("org.lwjgl.opengl.GL11");
            var StringSelection = Java.type("java.awt.datatransfer.StringSelection");
            var ScaledResolution = Java.type("net.minecraft.client.gui.ScaledResolution");
            var AntiBot = Java.type("net.ccbluex.liquidbounce.features.module.modules.misc.AntiBot");
            var Color = Java.type("java.awt.Color");
            script.registerModule(
            {
                name: "TargetHUD",
                category: "Fun",
                description: "idk",
                tag: "ok em",
                settings:
                {
                    scale: Setting.float(
                    {
                        name: "Scale",
                        min: 0,
                        max: 2,
                        default: 1
                    }),
                    x: Setting.float(
                    {
                        name: "PosX",
                        min: -100,
                        max: 100,
                        default: 1
                    }),
                    y: Setting.float(
                    {
                        name: "PosY",
                        min: -100,
                        max: 100,
                        default: 1
                    }),
                    BGAlpha: Setting.integer(
                    {
                        name: "BackGroundAlpha",
                        min: 0,
                        max: 255,
                        default: 150
                    }),
                    onlyplayer: Setting.boolean(
                    {
                        name: "OnlyPlayer",
                        default: true
                    }),
                    nobot: Setting.boolean(
                    {
                        name: "NoBot",
                        default: true
                    }),
                    distance: Setting.float(
                    {
                        name: "DistanceToNotRender",
                        min: 5,
                        max: 50,
                        default: 15
                    }),
                    hbanimation: Setting.float(
                    {
                        name: "HealthBarAnimationSpeed",
                        min: 1,
                        max: 6,
                        default: 5
                    }),
                }
            }, function (TargetHUD)
            {
                TargetHUD.on("enable", function ()
                {
                    target = null
                    displayHealth = 0
                });
                TargetHUD.on("render2D", function (event)
                {
                    var mcHeight = getScaledHeight();
                    var mcWidth = getScaledWidth();
                    if (target != null)
                    {
                        var partialTicks = 1 - event.getPartialTicks()
                        var currenthealth = target.getHealth()
                            .toFixed(0)
                        var maxhealth = target.getMaxHealth()
                        var hp = mc.thePlayer.getHealth()
                            .toFixed(0);
                        var playerInfo = mc.getNetHandler()
                            .getPlayerInfo(target.getUniqueID());
                        var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                        var BGColor = new Color(0, 0, 0, TargetHUD.settings.BGAlpha.get())
                            .getRGB();
                        GL11.glPushMatrix();
                        GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
                        GL11.glTranslated(TargetHUD.settings.x.get(), TargetHUD.settings.y.get(), 0);
                        drawRect(mcWidth / 2 + 49, mcHeight / 2 + 2, mcWidth / 2 + 263.5 - 1, mcHeight / 2 + 72, BGColor);
                        drawEntityOnScreen(mcWidth / 2 + 70, mcHeight / 2 + 65, 29.3, target.rotationYaw, target.rotationPitch, target)
                        Fonts.font40.drawStringWithShadow(target.getName(), mcWidth / 2 + 96, mcHeight / 2 + 7, 0xFFFFFF);
                        Fonts.font35.drawStringWithShadow(ping, mcWidth / 2 + 224, mcHeight / 2 + 7, 0xFFFFFF);
                        Fonts.font35.drawStringWithShadow('  Distance: ' + target.getDistanceToEntity(mc.thePlayer)
                            .toFixed(2) + ' | Sneaking: ' + target.isSneaking(), mcWidth / 2 + 91, mcHeight / 2 + 19, 0xFFFFFF);
                        Fonts.font35.drawStringWithShadow('  Health: ' + currenthealth + '/' + maxhealth + ' | Hurt Time: ' + target.hurtTime, mcWidth / 2 + 91, mcHeight / 2 + 32, 0xFFFFFF);
                        Fonts.font35.drawStringWithShadow("Regeneration:  " + e1, mcWidth / 2 + 96, mcHeight / 2 + 45, 0xFFFFFF);
                        if ((hp - currenthealth) > 0)
                        {
                            Fonts.font40.drawStringWithShadow('  You Will Win The Combat! ', mcWidth / 2 + 91, mcHeight / 2 + 57, new Color(45, 214, 45)
                                .getRGB());
                        }
                        if ((hp - currenthealth) < 0)
                        {
                            Fonts.font40.drawStringWithShadow('  You Will Lose The Combat! ', mcWidth / 2 + 91, mcHeight / 2 + 57, new Color(215, 20, 20)
                                .getRGB());
                        }
                        if ((hp - currenthealth) == 0)
                        {
                            Fonts.font40.drawStringWithShadow('  You Will Draw The Combat! ', mcWidth / 2 + 91, mcHeight / 2 + 57, new Color(200, 200, 30)
                                .getRGB());
                        }
                        if (toPercent(currenthealth, maxhealth) >= 80)
                        {
                            drawRect(mcWidth / 2 + 49, mcHeight / 2 + 69, mcWidth / 2 + (toPercent(currenthealth, maxhealth) * 2) + 62, mcHeight / 2 + 72.3, 0x8800FF00);
                        }
                        else if (toPercent(currenthealth, maxhealth) >= 60)
                        {
                            drawRect(mcWidth / 2 + 49, mcHeight / 2 + 69, mcWidth / 2 + (toPercent(currenthealth, maxhealth) * 2) + 62, mcHeight / 2 + 72.3, 0x88CCFF66);
                        }
                        else if (toPercent(currenthealth, maxhealth) >= 40)
                        {
                            drawRect(mcWidth / 2 + 49, mcHeight / 2 + 69, mcWidth / 2 + (toPercent(currenthealth, maxhealth) * 2) + 62, mcHeight / 2 + 72.3, 0x88FFFF00);
                        }
                        else if (toPercent(currenthealth, maxhealth) >= 20)
                        {
                            drawRect(mcWidth / 2 + 49, mcHeight / 2 + 69, mcWidth / 2 + (toPercent(currenthealth, maxhealth) * 2) + 62, mcHeight / 2 + 72.3, 0x88FF5500);
                        }
                        else if (toPercent(currenthealth, maxhealth) > 0)
                        {
                            drawRect(mcWidth / 2 + 48, mcHeight / 2 + 69, mcWidth / 2 + (toPercent(currenthealth, maxhealth) * 2) + 64, mcHeight / 2 + 72.3, 0x88FF0000);
                        }
                        GL11.glPopMatrix();
                        if (target.isDead || target.getDistanceToEntity(mc.thePlayer) > TargetHUD.settings.distance.get())
                        {
                            target = null;
                        }
                    }
                });
                TargetHUD.on("attack", function (event)
                {
                    var entity = event.getTargetEntity();
                    if ((TargetHUD.settings.onlyplayer.get() == true && entity instanceof player) || (TargetHUD.settings.onlyplayer.get() == false))
                    {
                        if ((AntiBot.isBot(entity) == false && TargetHUD.settings.nobot.get() == true) || (TargetHUD.settings.nobot.get() == false))
                        {
                            target = entity
                        }
                    }
                });
                TargetHUD.on("update", function ()
                {
                    if (target != null)
                    {
                        if (target.isPotionActive(Potion.regeneration))
                        {
                            e1 = "Active"
                        }
                        if (!target.isPotionActive(Potion.regeneration))
                        {
                            e1 = "Inactive"
                        }
                    }
                    else
                    {
                        displayHealth = nullHealth
                    }
                })
            });
            
            function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent)
            {
                GlStateManager.enableColorMaterial();
                GlStateManager.pushMatrix();
                GlStateManager.translate(posX, posY, 50.0);
                GlStateManager.scale((-scale), scale, scale);
                GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                RenderHelper.enableStandardItemLighting();
                GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                GlStateManager.translate(0.0, 0.0, 0.0);
                rendermanager = mc.getRenderManager();
                rendermanager.setPlayerViewY(180.0);
                rendermanager.setRenderShadow(false);
                rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                rendermanager.setRenderShadow(true);
                GlStateManager.popMatrix();
                RenderHelper.disableStandardItemLighting();
                GlStateManager.disableRescaleNormal();
                GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                GlStateManager.disableTexture2D();
                GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
            }
            
            function toPercent(num, total)
            {
                return (Math.round(num / total * 10000) / 100);
            }
            
            function getScaledWidth()
            {
                var scaledWidth = new ScaledResolution(mc)
                    .getScaledWidth();
                return scaledWidth;
            }
            
            function getScaledHeight()
            {
                var scaledHeight = new ScaledResolution(mc)
                    .getScaledHeight();
                return scaledHeight;
            }
            
            function drawRect(paramXStart, paramYStart, paramXEnd, paramYEnd, color)
            {
                var alpha = (color >> 24 & 0xFF) / 255;
                var red = (color >> 16 & 0xFF) / 255;
                var green = (color >> 8 & 0xFF) / 255;
                var blue = (color & 0xFF) / 255;
                GL11.glEnable(GL11.GL_BLEND);
                GL11.glDisable(GL11.GL_TEXTURE_2D);
                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
                GL11.glEnable(GL11.GL_LINE_SMOOTH);
                GL11.glPushMatrix();
                GL11.glColor4f(red, green, blue, alpha);
                GL11.glBegin(GL11.GL_TRIANGLE_FAN);
                GL11.glVertex2d(paramXEnd, paramYStart);
                GL11.glVertex2d(paramXStart, paramYStart);
                GL11.glVertex2d(paramXStart, paramYEnd);
                GL11.glVertex2d(paramXEnd, paramYEnd);
                GL11.glEnd();
                GL11.glPopMatrix();
                GL11.glEnable(GL11.GL_TEXTURE_2D);
                GL11.glDisable(GL11.GL_BLEND);
                GL11.glDisable(GL11.GL_LINE_SMOOTH);
                GL11.glColor4f(1, 1, 1, 1);
            }
        
        ? Šlósa 3 Replies Last reply Reply Quote 0
        • ?
          A Former User last edited by

          I fixed months ago im just too lazy to release the new version

          Šlósa 1 Reply Last reply Reply Quote 0
          • ?
            A Former User @DreamWasFucked last edited by

            @skidma said in Could somebody fix this script?:

            @šlósa why are you using this target hud when there are much better ones

            da.png epic code

            var script = registerScript(
                {
                    name: "TargetHUD",
                    version: "1.2.5",
                    authors: ["Choco", "Scorpion3013", "Wu_dian", "6Sence"]
                });
                var player = Java.type("net.minecraft.entity.player.EntityPlayer");
                var mobs = Java.type("net.minecraft.entity.EntityCreature")
                var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
                var RenderHelper = Java.type("net.minecraft.client.renderer.RenderHelper")
                var OpenGlHelper = Java.type("net.minecraft.client.renderer.OpenGlHelper")
                var Potion = Java.type("net.minecraft.potion.Potion");
                var target
                var e1
                var Fonts = Java.type("net.ccbluex.liquidbounce.ui.font.Fonts");
                var GL11 = Java.type("org.lwjgl.opengl.GL11");
                var StringSelection = Java.type("java.awt.datatransfer.StringSelection");
                var ScaledResolution = Java.type("net.minecraft.client.gui.ScaledResolution");
                var AntiBot = Java.type("net.ccbluex.liquidbounce.features.module.modules.misc.AntiBot");
                var Color = Java.type("java.awt.Color");
                script.registerModule(
                {
                    name: "TargetHUD",
                    category: "Fun",
                    description: "idk",
                    tag: "ok em",
                    settings:
                    {
                        scale: Setting.float(
                        {
                            name: "Scale",
                            min: 0,
                            max: 2,
                            default: 1
                        }),
                        x: Setting.float(
                        {
                            name: "PosX",
                            min: -100,
                            max: 100,
                            default: 1
                        }),
                        y: Setting.float(
                        {
                            name: "PosY",
                            min: -100,
                            max: 100,
                            default: 1
                        }),
                        BGAlpha: Setting.integer(
                        {
                            name: "BackGroundAlpha",
                            min: 0,
                            max: 255,
                            default: 150
                        }),
                        onlyplayer: Setting.boolean(
                        {
                            name: "OnlyPlayer",
                            default: true
                        }),
                        nobot: Setting.boolean(
                        {
                            name: "NoBot",
                            default: true
                        }),
                        distance: Setting.float(
                        {
                            name: "DistanceToNotRender",
                            min: 5,
                            max: 50,
                            default: 15
                        }),
                        hbanimation: Setting.float(
                        {
                            name: "HealthBarAnimationSpeed",
                            min: 1,
                            max: 6,
                            default: 5
                        }),
                    }
                }, function (TargetHUD)
                {
                    TargetHUD.on("enable", function ()
                    {
                        target = null
                        displayHealth = 0
                    });
                    TargetHUD.on("render2D", function (event)
                    {
                        var mcHeight = getScaledHeight();
                        var mcWidth = getScaledWidth();
                        if (target != null)
                        {
                            var partialTicks = 1 - event.getPartialTicks()
                            var currenthealth = target.getHealth()
                                .toFixed(0)
                            var maxhealth = target.getMaxHealth()
                            var hp = mc.thePlayer.getHealth()
                                .toFixed(0);
                            var playerInfo = mc.getNetHandler()
                                .getPlayerInfo(target.getUniqueID());
                            var ping = playerInfo == null ? "0 ms" : playerInfo.getResponseTime() + " ms";
                            var BGColor = new Color(0, 0, 0, TargetHUD.settings.BGAlpha.get())
                                .getRGB();
                            GL11.glPushMatrix();
                            GL11.glScaled(TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get(), TargetHUD.settings.scale.get());
                            GL11.glTranslated(TargetHUD.settings.x.get(), TargetHUD.settings.y.get(), 0);
                            drawRect(mcWidth / 2 + 49, mcHeight / 2 + 2, mcWidth / 2 + 263.5 - 1, mcHeight / 2 + 72, BGColor);
                            drawEntityOnScreen(mcWidth / 2 + 70, mcHeight / 2 + 65, 29.3, target.rotationYaw, target.rotationPitch, target)
                            Fonts.font40.drawStringWithShadow(target.getName(), mcWidth / 2 + 96, mcHeight / 2 + 7, 0xFFFFFF);
                            Fonts.font35.drawStringWithShadow(ping, mcWidth / 2 + 224, mcHeight / 2 + 7, 0xFFFFFF);
                            Fonts.font35.drawStringWithShadow('  Distance: ' + target.getDistanceToEntity(mc.thePlayer)
                                .toFixed(2) + ' | Sneaking: ' + target.isSneaking(), mcWidth / 2 + 91, mcHeight / 2 + 19, 0xFFFFFF);
                            Fonts.font35.drawStringWithShadow('  Health: ' + currenthealth + '/' + maxhealth + ' | Hurt Time: ' + target.hurtTime, mcWidth / 2 + 91, mcHeight / 2 + 32, 0xFFFFFF);
                            Fonts.font35.drawStringWithShadow("Regeneration:  " + e1, mcWidth / 2 + 96, mcHeight / 2 + 45, 0xFFFFFF);
                            if ((hp - currenthealth) > 0)
                            {
                                Fonts.font40.drawStringWithShadow('  You Will Win The Combat! ', mcWidth / 2 + 91, mcHeight / 2 + 57, new Color(45, 214, 45)
                                    .getRGB());
                            }
                            if ((hp - currenthealth) < 0)
                            {
                                Fonts.font40.drawStringWithShadow('  You Will Lose The Combat! ', mcWidth / 2 + 91, mcHeight / 2 + 57, new Color(215, 20, 20)
                                    .getRGB());
                            }
                            if ((hp - currenthealth) == 0)
                            {
                                Fonts.font40.drawStringWithShadow('  You Will Draw The Combat! ', mcWidth / 2 + 91, mcHeight / 2 + 57, new Color(200, 200, 30)
                                    .getRGB());
                            }
                            if (toPercent(currenthealth, maxhealth) >= 80)
                            {
                                drawRect(mcWidth / 2 + 49, mcHeight / 2 + 69, mcWidth / 2 + (toPercent(currenthealth, maxhealth) * 2) + 62, mcHeight / 2 + 72.3, 0x8800FF00);
                            }
                            else if (toPercent(currenthealth, maxhealth) >= 60)
                            {
                                drawRect(mcWidth / 2 + 49, mcHeight / 2 + 69, mcWidth / 2 + (toPercent(currenthealth, maxhealth) * 2) + 62, mcHeight / 2 + 72.3, 0x88CCFF66);
                            }
                            else if (toPercent(currenthealth, maxhealth) >= 40)
                            {
                                drawRect(mcWidth / 2 + 49, mcHeight / 2 + 69, mcWidth / 2 + (toPercent(currenthealth, maxhealth) * 2) + 62, mcHeight / 2 + 72.3, 0x88FFFF00);
                            }
                            else if (toPercent(currenthealth, maxhealth) >= 20)
                            {
                                drawRect(mcWidth / 2 + 49, mcHeight / 2 + 69, mcWidth / 2 + (toPercent(currenthealth, maxhealth) * 2) + 62, mcHeight / 2 + 72.3, 0x88FF5500);
                            }
                            else if (toPercent(currenthealth, maxhealth) > 0)
                            {
                                drawRect(mcWidth / 2 + 48, mcHeight / 2 + 69, mcWidth / 2 + (toPercent(currenthealth, maxhealth) * 2) + 64, mcHeight / 2 + 72.3, 0x88FF0000);
                            }
                            GL11.glPopMatrix();
                            if (target.isDead || target.getDistanceToEntity(mc.thePlayer) > TargetHUD.settings.distance.get())
                            {
                                target = null;
                            }
                        }
                    });
                    TargetHUD.on("attack", function (event)
                    {
                        var entity = event.getTargetEntity();
                        if ((TargetHUD.settings.onlyplayer.get() == true && entity instanceof player) || (TargetHUD.settings.onlyplayer.get() == false))
                        {
                            if ((AntiBot.isBot(entity) == false && TargetHUD.settings.nobot.get() == true) || (TargetHUD.settings.nobot.get() == false))
                            {
                                target = entity
                            }
                        }
                    });
                    TargetHUD.on("update", function ()
                    {
                        if (target != null)
                        {
                            if (target.isPotionActive(Potion.regeneration))
                            {
                                e1 = "Active"
                            }
                            if (!target.isPotionActive(Potion.regeneration))
                            {
                                e1 = "Inactive"
                            }
                        }
                        else
                        {
                            displayHealth = nullHealth
                        }
                    })
                });
                
                function drawEntityOnScreen(posX, posY, scale, mouseX, mouseY, ent)
                {
                    GlStateManager.enableColorMaterial();
                    GlStateManager.pushMatrix();
                    GlStateManager.translate(posX, posY, 50.0);
                    GlStateManager.scale((-scale), scale, scale);
                    GlStateManager.rotate(180.0, 0.0, 0.0, 1.0);
                    GlStateManager.rotate(135.0, 0.0, 1.0, 0.0);
                    RenderHelper.enableStandardItemLighting();
                    GlStateManager.rotate(-135.0, 0.0, 1.0, 0.0);
                    GlStateManager.translate(0.0, 0.0, 0.0);
                    rendermanager = mc.getRenderManager();
                    rendermanager.setPlayerViewY(180.0);
                    rendermanager.setRenderShadow(false);
                    rendermanager.renderEntityWithPosYaw(ent, 0.0, 0.0, 0.0, 0.0, 1.0);
                    rendermanager.setRenderShadow(true);
                    GlStateManager.popMatrix();
                    RenderHelper.disableStandardItemLighting();
                    GlStateManager.disableRescaleNormal();
                    GlStateManager.setActiveTexture(OpenGlHelper.lightmapTexUnit);
                    GlStateManager.disableTexture2D();
                    GlStateManager.setActiveTexture(OpenGlHelper.defaultTexUnit);
                }
                
                function toPercent(num, total)
                {
                    return (Math.round(num / total * 10000) / 100);
                }
                
                function getScaledWidth()
                {
                    var scaledWidth = new ScaledResolution(mc)
                        .getScaledWidth();
                    return scaledWidth;
                }
                
                function getScaledHeight()
                {
                    var scaledHeight = new ScaledResolution(mc)
                        .getScaledHeight();
                    return scaledHeight;
                }
                
                function drawRect(paramXStart, paramYStart, paramXEnd, paramYEnd, color)
                {
                    var alpha = (color >> 24 & 0xFF) / 255;
                    var red = (color >> 16 & 0xFF) / 255;
                    var green = (color >> 8 & 0xFF) / 255;
                    var blue = (color & 0xFF) / 255;
                    GL11.glEnable(GL11.GL_BLEND);
                    GL11.glDisable(GL11.GL_TEXTURE_2D);
                    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
                    GL11.glEnable(GL11.GL_LINE_SMOOTH);
                    GL11.glPushMatrix();
                    GL11.glColor4f(red, green, blue, alpha);
                    GL11.glBegin(GL11.GL_TRIANGLE_FAN);
                    GL11.glVertex2d(paramXEnd, paramYStart);
                    GL11.glVertex2d(paramXStart, paramYStart);
                    GL11.glVertex2d(paramXStart, paramYEnd);
                    GL11.glVertex2d(paramXEnd, paramYEnd);
                    GL11.glEnd();
                    GL11.glPopMatrix();
                    GL11.glEnable(GL11.GL_TEXTURE_2D);
                    GL11.glDisable(GL11.GL_BLEND);
                    GL11.glDisable(GL11.GL_LINE_SMOOTH);
                    GL11.glColor4f(1, 1, 1, 1);
                }
            

            the design isn't really bad but the codes are horrible af

            M 1 Reply Last reply Reply Quote 0
            • M
              mems Moderator @Guest last edited by

              if if if if if if if if if if if if if if if if if if if if if if if if if if if if if if if if if if if if
              else
              else if else if else if else if else if else if else if else if else if else if else if else if else if else if else if else if else if else if else if else if else if else if else if else if else if else if else if else if else if else if else if else if else if else if

              1 Reply Last reply Reply Quote 0
              • Šlósa
                Šlósa @Guest last edited by

                @sigma-allah release it...

                1 Reply Last reply Reply Quote 0
                • Šlósa
                  Šlósa @DreamWasFucked last edited by

                  @skidma said in Could somebody fix this script?:

                  you using this target hud when there are much bet

                  becouse i like the design, could sommebody fix it please? 🐶

                  1 Reply Last reply Reply Quote 0
                  • Šlósa
                    Šlósa @DreamWasFucked last edited by

                    @skidma thanks you so much, i am grateful

                    1 Reply Last reply Reply Quote 0
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