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    Dont use Loyisa for Matrix Scaffold configs!

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    • Alien Gurke
      Alien Gurke last edited by Alien Gurke

      Loyisa has worse Scaffold checks than Jartex and Pika. If u think ur scaffold might work, test it also on test.matrix.rip.
      F.e. my Scaffold that works on Loyisa gets Type S and T on test.matrix.rip, which are also the flags why it doesnt place blocks on Jartex.

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        mems Moderator last edited by

        In other words, loyisa has the premium edition of Matrix, meanwhile test.matrix.rip has the enterprise edition which means extra scaffold flags. Jartex/Pika also has the enterprise edition.

        Alien Gurke G 2 Replies Last reply Reply Quote 0
        • Alien Gurke
          Alien Gurke @mems last edited by

          @mems yes

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            Gabriel @mems last edited by

            @mems You only need rotationstrafe and eagleedgedistance to bypass matrix well.

            M 1 Reply Last reply Reply Quote 0
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              mems Moderator @Gabriel last edited by

              @gabriel ik

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                Gabriel @mems last edited by

                @mems https://forums.ccbluex.net/topic/1625/config-matrix-scaffold Try this config.
                If you did, what did you think about it?

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                  mems Moderator @Gabriel last edited by mems

                  @gabriel First of all, even a noob can surpass you if he just looks at the block and holds right click.

                  1. You didn't see what I told you yesterday, did you?
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                    Gabriel @mems last edited by

                    @mems I'm gonna be improving my stuff...

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                      mems Moderator @Gabriel last edited by

                      @gabriel on that client ?

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                        Gabriel @mems last edited by

                        @mems Yes, on the old b73.
                        Found out that for some reason, latest crossversion b73 and old visionfx's b73 bypass just as well in scaffold.

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                          mems Moderator @Gabriel last edited by

                          @gabriel lmao good luck bypassing on that client

                          G Rafay 2 Replies Last reply Reply Quote 0
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                            Gabriel @mems last edited by

                            @mems Thanks!

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                            • Rafay
                              Rafay @mems last edited by

                              @mems Bet i posted a scaffold of matrix and it works same on THe visionfx's build tried it boi

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                                mems Moderator @Rafay last edited by

                                @rafay If it has xz/yrange, then you are probably saved.

                                Rafay G 2 Replies Last reply Reply Quote 0
                                • Rafay
                                  Rafay @mems last edited by

                                  @mems oh wait.. it works a bit on tree but doesnt on jartex n pika : / cuz i doesn't have xy range whatever thingy ur talking abt

                                  Alien Gurke 1 Reply Last reply Reply Quote 0
                                  • Alien Gurke
                                    Alien Gurke @Rafay last edited by

                                    @rafay why u test on tree when there is a 1to1 testserver with the same ac like jartex...

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                                      Gabriel @mems last edited by

                                      @mems Btw, i need to go up one block and then place another block for scaffold to work 1 time, why does this happen? Only on jartex and pika, on official test server it works fine.

                                      M Rafay 2 Replies Last reply Reply Quote 0
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                                        mems Moderator @Gabriel last edited by

                                        @gabriel That's what I was telling you when I met you on test.matrix.rip, but seems like you ignored me.

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                                          Gabriel @mems last edited by

                                          @mems Btw, crossversion killaura flags more on matrix than noncrossversion + killaurapatch script.

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                                          • Rafay
                                            Rafay @Gabriel last edited by

                                            @gabriel if u are using cross version LB try reducing the turn speed it will solve ur prob
                                            lem

                                            G 1 Reply Last reply Reply Quote 0
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