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    COMING SOON - OP custom lb src

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    • G
      Gabriel last edited by

      Its gonna be op, lol

      M hahayes 2 Replies Last reply Reply Quote 0
      • DreamWasFucked
        DreamWasFucked Banned last edited by DreamWasFucked

        ok                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            .

        1 Reply Last reply Reply Quote 0
        • M
          mems Moderator @Gabriel last edited by

          @gabriel that's what you always say but in the end it's nothing but full of bugs along with people complaining about it

          CzechHek 1 Reply Last reply Reply Quote 0
          • CzechHek
            CzechHek @mems last edited by

            @mems he wont even be able to compile it so not even that

            M 1 Reply Last reply Reply Quote 0
            • M
              mems Moderator @CzechHek last edited by

              @czechhek Unless someone will do it for him, which again the chances are lower than my grades.

              G 2 Replies Last reply Reply Quote 0
              • G
                Gabriel @mems last edited by

                @mems It will have like 30+ speed modes (not added, but in total it would be like 40 or something.)
                i also added alot of folders for speed modes. it also works well.
                the only thing is that i wont compile, and i will try to make targetstrafe (That will be hard.)
                I also added like useless modes for criticals and velocity.
                Want the criticals and velocity? Maybe you can improve it.

                O 6Sence 2 Replies Last reply Reply Quote 0
                • G
                  Gabriel @mems last edited by

                  @mems Does your crossversion scaffold work on non-crossversion?

                  M 1 Reply Last reply Reply Quote 0
                  • M
                    mems Moderator @Gabriel last edited by mems

                    @gabriel which one

                    G 1 Reply Last reply Reply Quote 0
                    • A
                      Aftery last edited by

                      did you get it to compile yet asylumbro

                      1 Reply Last reply Reply Quote 0
                      • G
                        Gabriel @mems last edited by

                        @mems the one in latest crossversion with old switch mode, spoof, and pick

                        M 1 Reply Last reply Reply Quote 0
                        • M
                          mems Moderator @Gabriel last edited by

                          @gabriel thats not mine

                          1 Reply Last reply Reply Quote 0
                          • O
                            ohno @Gabriel last edited by

                            @gabriel there is my 'target strafe' for you:

                            package CloseThisJarOooOO000ooo.daun.syka.blyat.pyk.pyk.mint.o.module.modules.movement;
                            
                            import native0.Loader;
                            import net.ccbluex.liquidbounce.event.AttackEvent;
                            import net.ccbluex.liquidbounce.event.EventTarget;
                            import net.ccbluex.liquidbounce.event.MoveEvent;
                            import net.ccbluex.liquidbounce.event.UpdateEvent;
                            import net.ccbluex.liquidbounce.features.module.Module;
                            import net.ccbluex.liquidbounce.features.module.ModuleCategory;
                            import net.ccbluex.liquidbounce.features.module.ModuleInfo;
                            import net.ccbluex.liquidbounce.features.module.modules.combat.KillAura;
                            import net.ccbluex.liquidbounce.value.BoolValue;
                            import net.ccbluex.liquidbounce.value.FloatValue;
                            import net.ccbluex.liquidbounce.value.IntegerValue;
                            import net.ccbluex.liquidbounce.value.ListValue;
                            
                            @ModuleInfo(
                               name = "TargetStrafe",
                               arrayListName = "Target Strafe",
                               description = "Spins around your enemies.",
                               category = ModuleCategory.MOVEMENT
                            )
                            public class TargetStrafe extends Module {
                               public static final KillAura killAura;
                               public static double dir;
                               private boolean isBot;
                               public static final ListValue modeValue;
                               public static final FloatValue radiusValue;
                               public static final FloatValue customSpeedValue;
                               public static final IntegerValue boostHurtTimeValue;
                               public static final FloatValue boostSpeedValue;
                               public static final BoolValue autoJumpValue;
                               public static final BoolValue checkIsBotValue;
                               public static final BoolValue checkForWallsValue;
                               public static final BoolValue randomizeMovesValue;
                               public static final IntegerValue randomizeMovesTicksValue;
                               private static final int[] lIllIlIIIIII;
                            
                               @EventTarget
                               public native void onUpdate(UpdateEvent var1);
                            
                               private native void invertStrafe();
                            
                               @EventTarget
                               public native void onAttack(AttackEvent var1);
                            
                               @EventTarget
                               public native void onMove(MoveEvent var1);
                            
                               public static native void strafe(MoveEvent var0, double var1);
                            
                               public static native boolean canStrafe();
                            
                               static {
                                  lIIIIIIllllI();
                                  Loader.registerNativesForClass(lIllIlIIIIII[0]);
                                  native_special_clinit7();
                               }
                            
                               private static native void native_special_clinit7();
                            
                               private static void lIIIIIIllllI() {
                                  lIllIlIIIIII = new int[1];
                                  lIllIlIIIIII[0] = 26 ^ 29;
                               }
                            }
                            
                            M 1 Reply Last reply Reply Quote 0
                            • M
                              mems Moderator @ohno last edited by

                              @ohno it works really nice, however there's a bit of a small movement loss while using it. aac flagged me for it like 1 or 3 times

                              O G 2 Replies Last reply Reply Quote 1
                              • O
                                ohno @mems last edited by ohno

                                @mems thank you for your reply!
                                come back once more!

                                1 Reply Last reply Reply Quote 0
                                • G
                                  Gabriel @mems last edited by

                                  @mems It seems like it was compiled and decompiled, am i right?
                                  Can i put it in my src?
                                  And will it work?
                                  I think it won't, but im not good at coding so...

                                  M 1 Reply Last reply Reply Quote 0
                                  • M
                                    mems Moderator @Gabriel last edited by

                                    @gabriel that works on non script

                                    G 1 Reply Last reply Reply Quote 0
                                    • G
                                      Gabriel @mems last edited by

                                      @mems Are these 2 modules broken? or will they work on my custom lb src (i made them LOL) MemeXD.zip unzip it ofc

                                      M O 4 Replies Last reply Reply Quote 0
                                      • M
                                        mems Moderator @Gabriel last edited by

                                        @gabriel maybe

                                        1 Reply Last reply Reply Quote 0
                                        • hahayes
                                          hahayes @Gabriel last edited by

                                          pointless post

                                          1 Reply Last reply Reply Quote 0
                                          • O
                                            ohno @Gabriel last edited by

                                            @gabriel why did you paste this:

                                            "redeskyflag" -> mc.thePlayer.motionY = 0.01
                                                            "redeskyflag2" -> mc.thePlayer.motionY = 0.001
                                                            "redeskyflag3" -> mc.thePlayer.motionY = 0.0001
                                                            "redeskyflag4" -> mc.thePlayer.motionY = 0.00005
                                            

                                            motionY lower than 0.15 will not deal crits

                                            1 Reply Last reply Reply Quote 0
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