What does KeepRotationLength mean, and how does it work ?
title says it all.
edit: unless there's a documentation, please link me there
ChocoPie_isme last edited by
Idk how to explain it, you can understand that keeprotationlength is the time (probably ticks) that you stay in the rotation that is facing to the block
i might need a bit more explanation, especially in dumb talk
Leejames2305 last edited by
It basically lock your rotation to the block for certain distance . After that distance , your rotation will change .
If you don't understand , see it yourself in F5 mode .
From the looks of it, head's moving i think faster when on 0 KeepRotationLength rather than 20, not sure, that's all i can see from playing with that setting
bestnub last edited by bestnub
Its the Time in Ticks the head stays in the last rotation (if you stand still for example). Only active if KeepRotation is off
@bestnub yep, now i did understand it, thanks.