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    (request) pearl boost fly

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    • 23 hours
      23 hours last edited by

      Im looking for a script that throws a pearl to the ground then lets you fly ( like the pearl boost fly that novoline has), can someone send me a script if there is one.

      Leejames2305 DreamWasFucked 3 Replies Last reply Reply Quote 0
      • Leejames2305
        Leejames2305 @23 hours last edited by

        @23-hours

        1. Throw the pearl
        2. Enable Vanilla Fly when the pearl hit the ground
        3. Done

        Why you need script for very simple steps?

        23 hours 1 Reply Last reply Reply Quote 0
        • Q
          quadro last edited by

          now i dont have what op has but if someone can also make a bow boost longjump it would be nice
          Im looking for a script that shoots an arrow in the sky then lets you fly ( like the bow boost longjump that novoline has), can someone send me a script if there is one.

          C 1 Reply Last reply Reply Quote 0
          • C
            Co丶Dynamic @quadro last edited by

            @quadro use sigma and enjoy stucks

            1 Reply Last reply Reply Quote 0
            • DreamWasFucked
              DreamWasFucked Banned @23 hours last edited by DreamWasFucked

              skid momento (autobow)
              you can change it to work with pearl

              //
              // Source code recreated from a .class file by IntelliJ IDEA
              // (powered by FernFlower decompiler)
              //
              
              package vip.radium.module.impl.other;
              
              import io.github.nevalackin.homoBus.EventLink;
              import io.github.nevalackin.homoBus.Listener;
              import net.minecraft.item.ItemBow;
              import net.minecraft.item.ItemStack;
              import net.minecraft.network.play.client.C07PacketPlayerDigging;
              import net.minecraft.network.play.client.C08PacketPlayerBlockPlacement;
              import net.minecraft.network.play.client.C09PacketHeldItemChange;
              import net.minecraft.network.play.client.C07PacketPlayerDigging.Action;
              import net.minecraft.util.BlockPos;
              import net.minecraft.util.EnumFacing;
              import vip.radium.RadiumClient;
              import vip.radium.event.impl.player.UpdatePositionEvent;
              import vip.radium.module.Module;
              import vip.radium.module.ModuleCategory;
              import vip.radium.module.ModuleInfo;
              import vip.radium.notification.Notification;
              import vip.radium.notification.NotificationType;
              import vip.radium.utils.MathUtils;
              import vip.radium.utils.MovementUtils;
              import vip.radium.utils.Wrapper;
              
              @ModuleInfo(
                  label = "Auto Bow",
                  category = ModuleCategory.OTHER
              )
              public final class AutoBow extends Module {
                  private static final C07PacketPlayerDigging PLAYER_DIGGING;
                  private static final C08PacketPlayerBlockPlacement BLOCK_PLACEMENT;
                  private boolean isCharging;
                  private int chargedTicks;
                  private int bowSlot;
                  @EventLink
                  private final Listener<UpdatePositionEvent> onUpdatePosition = (event) -> {
                      if (event.isPre()) {
                          int bowSlot = this.findBowInHotBar();
                          if (bowSlot == -1) {
                              RadiumClient.getInstance().getNotificationManager().add(new Notification("Auto Bow", "You must have a bow on your hotbar", NotificationType.ERROR));
                              this.toggle();
                              return;
                          }
              
                          if (!this.isCharging) {
                              if (MathUtils.roundToDecimalPlace(MovementUtils.getBlockHeight(), 0.001D) == 0.166D) {
                                  boolean needSwitch = Wrapper.getPlayer().inventory.currentItem != bowSlot;
                                  if (needSwitch) {
                                      Wrapper.sendPacketDirect(new C09PacketHeldItemChange(bowSlot));
                                  }
              
                                  this.bowSlot = bowSlot;
                                  Wrapper.sendPacketDirect(BLOCK_PLACEMENT);
                                  this.isCharging = true;
                                  this.chargedTicks = 0;
                              }
                          } else {
                              ++this.chargedTicks;
                              if (bowSlot != this.bowSlot) {
                                  this.toggle();
                                  return;
                              }
              
                              switch(this.chargedTicks) {
                              case 2:
                                  event.setPitch(0.0F);
                                  event.setYaw(MovementUtils.getMovementDirection());
                                  break;
                              case 3:
                                  int physicalHeldItem = Wrapper.getPlayer().inventory.currentItem;
                                  Wrapper.sendPacketDirect(PLAYER_DIGGING);
                                  if (this.bowSlot != physicalHeldItem) {
                                      Wrapper.sendPacketDirect(new C09PacketHeldItemChange(physicalHeldItem));
                                  }
              
                                  this.isCharging = false;
                                  this.toggle();
                              }
                          }
                      }
              
                  };
              
                  static {
                      PLAYER_DIGGING = new C07PacketPlayerDigging(Action.RELEASE_USE_ITEM, BlockPos.ORIGIN, EnumFacing.DOWN);
                      BLOCK_PLACEMENT = new C08PacketPlayerBlockPlacement(new BlockPos(-1, -1, -1), 255, (ItemStack)null, 0.0F, 0.0F, 0.0F);
                  }
              
                  public AutoBow() {
                  }
              
                  public void onEnable() {
                      this.isCharging = false;
                      this.chargedTicks = 0;
                  }
              
                  private int findBowInHotBar() {
                      for(int i = 36; i < 45; ++i) {
                          ItemStack stack = Wrapper.getStackInSlot(i);
                          if (stack != null && stack.getItem() instanceof ItemBow) {
                              return i - 36;
                          }
                      }
              
                      return -1;
                  }
              }
              
              
              FaaatPotato 1 Reply Last reply Reply Quote 0
              • FaaatPotato
                FaaatPotato @DreamWasFucked last edited by FaaatPotato

                @auto-reply-bot or you check for the damage you get when you throw a pearl and just simply activate fly automaticly

                var Fly = moduleManager.getModule("Fly");
                
                if (mc.thePlayer.hurtTime > 0) {
                Fly.setState(true);
                }
                
                Plumer Man 2 Replies Last reply Reply Quote 0
                • Plumer Man
                  Plumer Man @FaaatPotato last edited by

                  @faaatpotato yes

                  1 Reply Last reply Reply Quote 0
                  • Plumer Man
                    Plumer Man @FaaatPotato last edited by

                    @faaatpotato done
                    1a6f505c-d72c-4858-aef1-b2a1024f0a96-image.png Done

                    The_Shadow_Emp TheHacker_99 2 Replies Last reply Reply Quote 3
                    • The_Shadow_Emp
                      The_Shadow_Emp @Plumer Man last edited by

                      @plumer-man lmaooo, then copy paste the code somehow

                      Plumer Man 1 Reply Last reply Reply Quote 0
                      • Plumer Man
                        Plumer Man @The_Shadow_Emp last edited by Plumer Man

                        @the_shadow_emp

                        if DamageFly_Toggle == True:
                        	if damage_taken == True:
                        		fly_toggle = True
                        		DamageFly_Toggle == False
                        

                        there in python

                        The_Shadow_Emp 1 Reply Last reply Reply Quote 0
                        • The_Shadow_Emp
                          The_Shadow_Emp @Plumer Man last edited by

                          @plumer-man is it possible in javascript? also how the fuck did you make the if damage thingy in scratch?, im gonna try it for trolling purposes

                          1 Reply Last reply Reply Quote 0
                          • C
                            Co丶Dynamic last edited by Co丶Dynamic

                            @the_shadow_emp
                            1: find bow
                            2: send C09 then C08
                            3: set pitch to zero
                            4(3 ticks later): send C07(shoot) then C09(change back to holding item)
                            I'll try to make this at weekend

                            checkdamage:
                            onUpdate:
                            if(mc.thePlayer.hurtTime>0 && !FlyState)
                            reset MSTimer
                            set Fly state to true

                            after specific delay

                            set Fly state to false

                            The_Shadow_Emp Plumer Man 2 Replies Last reply Reply Quote 0
                            • The_Shadow_Emp
                              The_Shadow_Emp @Co丶Dynamic last edited by The_Shadow_Emp

                              @co丶dynamic thanks, i will wait if you even make it, since i can't code but if you can't it's ok i don't need it

                              1 Reply Last reply Reply Quote 0
                              • Plumer Man
                                Plumer Man @Co丶Dynamic last edited by

                                @co丶dynamic it would work

                                1 Reply Last reply Reply Quote 0
                                • 23 hours
                                  23 hours @Leejames2305 last edited by

                                  @leejames2305 that seems like a lot of work ngl

                                  Plumer Man 1 Reply Last reply Reply Quote 0
                                  • Plumer Man
                                    Plumer Man @23 hours last edited by

                                    @23-hours i would never be able to time that

                                    23 hours 1 Reply Last reply Reply Quote 0
                                    • 23 hours
                                      23 hours @Plumer Man last edited by

                                      @plumer-man nah i was looking for the script but i think mineplex patched the pearl boost fly, so i dont rly need it anymore but it would be nice to have for hypixel sence i might make a config for that too

                                      Plumer Man 1 Reply Last reply Reply Quote 0
                                      • Plumer Man
                                        Plumer Man @23 hours last edited by

                                        @23-hours they using intave right?

                                        23 hours 1 Reply Last reply Reply Quote 0
                                        • 23 hours
                                          23 hours @Plumer Man last edited by

                                          @plumer-man gwen o-o? idk what ac base they use i head somewhere ncp but not sure

                                          1 Reply Last reply Reply Quote 0
                                          • DreamWasFucked
                                            DreamWasFucked Banned @23 hours last edited by

                                            https://forums.ccbluex.net/topic/2325

                                            23 hours 1 Reply Last reply Reply Quote 0
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