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    [Script]AAC4Criticals

    Scripts
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    • Gking
      Gking last edited by

      var scriptName = "AttackCrit";
      var scriptVersion = 1.0;
      var scriptAuthor = "Gking";

      var EntityPlayer = Java.type('net.minecraft.entity.player.EntityPlayer');
      var C04PacketPlayerPosition = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition')
      var AttackCrit = new AttackCrit();
      var client;

      function AttackCrit() {
      var Mode = value.createList("Mode", ["AAC4HIT", "AAC4Packet", "Jump"], "AAC4HIT");
      var MotionY = value.createFloat("CustomMotionY", 0, 0, 1);
      var Timer = value.createFloat("TimerSpeed", 0, 0, 10);

      this.getName = function() {
          return "AttackCrit";
      };
      this.getTag = function() {
          return "" + Mode.get();
      };
      this.getDescription = function() {
          return "AttackCrit";
      };
      
      this.getCategory = function() {
          return "Fun";
      };
      	this.addValues = function(values) {
      				values.add(Mode);
      									values.add(MotionY);
      																			values.add(Timer);
      }
      this.onAttack = function (event) {
      	if(event.getTargetEntity() instanceof EntityPlayer){
      		entity = event.getTargetEntity();
      	}
      				    switch(Mode.get()) {
      		    case "AAC4HIT":	 
                      mc.thePlayer.onCriticalHit(entity)
      					break;
      								    case "AAC4Packet":	  //Maybe this one is unuseful
      		mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(ma.thePlayer.posX, mc.thePlayer.posY + 0.0031311231111, mc.thePlayer.posZ, false))
      
      					break;
      								    case "Jump":	
      			        	if(mc.thePlayer.onGround || isOnGround(0.5)){
      					    			mc.thePlayer.jump();
                                  mc.timer.timerSpeed = Timer.get();
                                 mc.thePlayer.motionY = MotionY.get();
      						}
      						   break;
      					}
      };
      

      }

      function onLoad() {}

      function onEnable() {
      client = moduleManager.registerModule(AttackCrit);
      }

      function onDisable() {
      moduleManager.unregisterModule(client);
      }

      lord gaming 1 Reply Last reply Reply Quote 1
      • Gking
        Gking last edited by

        Just a try , maybe it can help you , have fun

        1 Reply Last reply Reply Quote 0
        • ChocoPie_isme
          ChocoPie_isme Banned last edited by

          edit ur post plz
          btw does it really bypass aac4 lol

          1 Reply Last reply Reply Quote 0
          • M
            mems Moderator last edited by mems

            You meant to do this instead ?

            var scriptName = "AttackCrit";
            var scriptVersion = 1.0;
            var scriptAuthor = "Gking";
            
            var EntityPlayer = Java.type('net.minecraft.entity.player.EntityPlayer');
            var C04PacketPlayerPosition = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition')
            var AttackCrit = new AttackCrit();
            var client;
            
            function AttackCrit() {
            var Mode = value.createList("Mode", ["AAC4HIT", "AAC4Packet", "Jump"], "AAC4HIT");
            var MotionY = value.createFloat("CustomMotionY", 0, 0, 1);
            var Timer = value.createFloat("TimerSpeed", 0, 0, 10);
            
            this.getName = function() {
                return "AttackCrit";
            };
            this.getTag = function() {
                return "" + Mode.get();
            };
            this.getDescription = function() {
                return "AttackCrit";
            };
            
            this.getCategory = function() {
                return "Fun";
            };
            	this.addValues = function(values) {
            				values.add(Mode);
            									values.add(MotionY);
            																			values.add(Timer);
            }
            this.onAttack = function (event) {
            	if(event.getTargetEntity() instanceof EntityPlayer){
            		entity = event.getTargetEntity();
            	}
            				    switch(Mode.get()) {
            		    case "AAC4HIT":	 
                            mc.thePlayer.onCriticalHit(entity)
            					break;
            								    case "AAC4Packet":	  //Maybe this one is unuseful
            		mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(ma.thePlayer.posX, mc.thePlayer.posY + 0.0031311231111, mc.thePlayer.posZ, false))
            
            					break;
            								    case "Jump":	
            			        	if(mc.thePlayer.onGround || isOnGround(0.5)){
            					    			mc.thePlayer.jump();
                                        mc.timer.timerSpeed = Timer.get();
                                       mc.thePlayer.motionY = MotionY.get();
            						}
            						   break;
            					}
            };
            }
            
            function onLoad() {}
            
            function onEnable() {
            client = moduleManager.registerModule(AttackCrit);
            }
            
            function onDisable() {
            moduleManager.unregisterModule(client);
            }
            
            VisionFX 1 Reply Last reply Reply Quote 1
            • VisionFX
              VisionFX @mems last edited by

              Criticals hover is better than this

              1 Reply Last reply Reply Quote 0
              • ?
                A Former User last edited by

                Even ever, AirHover or just C4 packet is more better.

                1 Reply Last reply Reply Quote 0
                • notautismatall
                  notautismatall last edited by

                  pls fix the format

                  also, AAC4Packet is just spam flags

                  ButterChicken 1 Reply Last reply Reply Quote 0
                  • ButterChicken
                    ButterChicken @notautismatall last edited by

                    @notautismatall He is skidder XDD

                    1 Reply Last reply Reply Quote 0
                    • As丶One
                      As丶One last edited by As丶One

                      mc.thePlayer.onCriticalHit(entity) 666

                      NinjaMaki ? M H Ali00035 5 Replies Last reply Reply Quote 1
                      • NinjaMaki
                        NinjaMaki @As丶One last edited by

                        @As丶One Best Fake Criticals LMAO

                        1 Reply Last reply Reply Quote 0
                        • AquaVit
                          AquaVit last edited by

                          Ez mc.thePlayer.onCriticalHit(entity) Just particle
                          And Packet spam Flag
                          BeFore Jump u need bypass Velocity kid 😞

                          1 Reply Last reply Reply Quote 0
                          • lord gaming
                            lord gaming @Gking last edited by

                            @Gking said in [Script]AAC4Criticals:

                            var scriptName = "AttackCrit";
                            var scriptVersion = 1.0;
                            var scriptAuthor = "Gking";

                            var EntityPlayer = Java.type('net.minecraft.entity.player.EntityPlayer');
                            var C04PacketPlayerPosition = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition')
                            var AttackCrit = new AttackCrit();
                            var client;

                            function AttackCrit() {
                            var Mode = value.createList("Mode", ["AAC4HIT", "AAC4Packet", "Jump"], "AAC4HIT");
                            var MotionY = value.createFloat("CustomMotionY", 0, 0, 1);
                            var Timer = value.createFloat("TimerSpeed", 0, 0, 10);

                            this.getName = function() {
                                return "AttackCrit";
                            };
                            this.getTag = function() {
                                return "" + Mode.get();
                            

                            };
                            this.getDescription = function() {
                            return "AttackCrit";
                            };

                            this.getCategory = function() {
                                return "Fun";
                            };
                              this.addValues = function(values) {
                              			values.add(Mode);
                              								values.add(MotionY);
                              																		values.add(Timer);
                            }
                            this.onAttack = function (event) {
                              if(event.getTargetEntity() instanceof EntityPlayer){
                              	entity = event.getTargetEntity();
                              }
                              			    switch(Mode.get()) {
                              	    case "AAC4HIT":	 
                                            mc.thePlayer.onCriticalHit(entity)
                              				break;
                              							    case "AAC4Packet":	  //Maybe this one is unuseful
                              	mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer.C04PacketPlayerPosition(ma.thePlayer.posX, mc.thePlayer.posY + 0.0031311231111, mc.thePlayer.posZ, false))
                            
                              				break;
                              							    case "Jump":	
                              		        	if(mc.thePlayer.onGround || isOnGround(0.5)){
                              				    			mc.thePlayer.jump();
                                                        mc.timer.timerSpeed = Timer.get();
                                                       mc.thePlayer.motionY = MotionY.get();
                              					}
                              					   break;
                              				}
                            };
                            

                            }

                            function onLoad() {}

                            function onEnable() {
                            client = moduleManager.registerModule(AttackCrit);
                            }

                            function onDisable() {
                            moduleManager.unregisterModule(client);
                            }

                            1 Reply Last reply Reply Quote 0
                            • FaaatPotato
                              FaaatPotato last edited by

                              Can u make that the timer is just setted on value when attacking ? when i attack once im plaing w the timer the whole time ;C

                              1 Reply Last reply Reply Quote 0
                              • ?
                                A Former User @As丶One last edited by

                                @as丶one said in [Script]AAC4Criticals:

                                mc.thePlayer.onCriticalHit(entity) 666

                                what

                                1 Reply Last reply Reply Quote 0
                                • M
                                  monke fard @As丶One last edited by

                                  @as丶one what the fuck

                                  1 Reply Last reply Reply Quote 0
                                  • H
                                    halal.club Banned @As丶One last edited by

                                    @as丶one why

                                    1 Reply Last reply Reply Quote 0
                                    • Ali00035
                                      Ali00035 Banned @As丶One last edited by

                                      @as丶one why tf

                                      1 Reply Last reply Reply Quote 0
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