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    Fixed New b73 Scaffold nosprint

    Kotlin/Java
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    • _
      _FengXiao last edited by

      in Scaffold.kt

          if (sprintValue.get()) {
              if (mc.gameSettings.isKeyDown(mc.gameSettings.keyBindSprint)) {
                  mc.gameSettings.keyBindSprint.pressed = true
              }
              if (mc.gameSettings.keyBindSprint.isKeyDown) {
                  mc.thePlayer!!.sprinting = true
              }
          }
      
      A M _ 3 Replies Last reply Reply Quote 0
      • [deleted]
        [deleted] last edited by

        .... ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

        1 Reply Last reply Reply Quote 0
        • ?
          A Former User last edited by

          holy fuck this is the worst shit I have ever seen

          1 Reply Last reply Reply Quote 0
          • A
            Aftery @_FengXiao last edited by

            @_fengxiao the fuck

            1 Reply Last reply Reply Quote 0
            • M
              mems @_FengXiao last edited by

              @_fengxiao no, stop it. that was a mistake on the first custom scaffold that was merged on the original liquidbounce. The person who made it probably didn't know that scaffold's sprint was being used in mixins until another person made a new PR this year which had to do with cleaning up code and fixing bugs.

              1 Reply Last reply Reply Quote 0
              • _
                _FengXiao @_FengXiao last edited by

                @_fengxiao plz fixed yours mixin
                you can find it on Liquidsense B1 src

                M 1 Reply Last reply Reply Quote 0
                • ?
                  A Former User last edited by

                  @_FengXiao umm wtf? why are you talking to yourself

                  DreamWasFucked 1 Reply Last reply Reply Quote 0
                  • DreamWasFucked
                    DreamWasFucked Banned @Guest last edited by

                    disease issue

                    1 Reply Last reply Reply Quote 0
                    • M
                      mems @_FengXiao last edited by

                      @_fengxiao it's already fixed and it doesnt need to be changed you clever guy. actually, using this sprint method on scaffold is not only annoying because you have to hold buttons again but also useless.

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