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    Unsolved I need help on a fly script

    ScriptAPI
    scriptapi fly vanillafly help firstscript
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    • S
      SomeHax last edited by SomeHax

      Here is my script
      I was aiming for a damage vanilla fly to bypass verus AC but I cant go upwards on pressing space bar[the base script is at the bottom of the page its based on core why I don't know how to remove the core restriction]

      ///api_version=2
      (script = registerScript({
      name: "VerusVanillaFly",
      authors: ["SomeHax"],
      version: "1.0"
      })).import("Core.lib");

      var boostTicks = 0;

      module = {
      category: "Fun",
      values: [
      boostMode = value.createList("BoostMode", ["None", "Static", "Gradual"], "Gradual"),
      boostTicksValue = value.createInteger("BoostTicks", 20, 1, 10000),
      boostMotion = value.createFloat("BoostMotion", 9, 1, 9.87)
      ],
      onEnable: function() {
      boostTicks = 0;
      if (boostMode.get() != "None" && mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(0, 3.0001, 0).expand(0, 0, 0)).isEmpty()) {
      mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 3.0001, mc.thePlayer.posZ, false));
      mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
      mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, true));
      }
      mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.42, mc.thePlayer.posZ);
      },
      onDisable: function() {
      if (boostTicks > 0) {
      mc.thePlayer.motionX = 0;
      mc.thePlayer.motionY = 0;
      mc.thePlayer.motionZ = 0;
      }
      },
      onUpdate: function() {
      mc.thePlayer.motionX = 0;
      mc.thePlayer.motionY = 0;
      mc.thePlayer.motionZ = 0;

          if (!boostTicks && mc.thePlayer.hurtTime > 0) {
              boostTicks = boostMode.get() != "None" ? boostTicksValue.get() : 0;
          }
      
          var motion;
          if (boostTicks > 0) {
              switch (boostMode.get()) {
                  case "Static":
                      motion = boostMotion.get();
                      break;
                  case "Gradual":
                      motion = boostTicks / boostTicksValue.get() * boostMotion.get();
                      break;
              }
              boostTicks--;
          } else {
              motion = 0.25;
          }
      
          MovementUtils.strafe(motion);
      },
      onPacket: function(event) {
          var packet = event.getPacket();
          if (packet instanceof C03PacketPlayer) {
              packet.onGround = true;
          }
      },
      onJump: function() {
      mc.thePlayer.motionX = 0;
          mc.thePlayer.motionY = 0;
      mc.thePlayer.motionZ = 0;
      	}
      

      }

      BASE SCRIPT:
      ///api_version=2
      (script = registerScript({
      name: "VerusDmgFly",
      authors: ["Arcane"],
      version: "2.2"
      })).import("Core.lib");

      var boostTicks = 0;

      module = {
      category: "Movement",
      values: [
      boostMode = value.createList("BoostMode", ["None", "Static", "Gradual"], "Gradual"),
      boostTicksValue = value.createInteger("BoostTicks", 20, 1, 30),
      boostMotion = value.createFloat("BoostMotion", 9, 1, 9.87)
      ],
      onEnable: function() {
      boostTicks = 0;
      if (boostMode.get() != "None" && mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(0, 3.0001, 0).expand(0, 0, 0)).isEmpty()) {
      mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 3.0001, mc.thePlayer.posZ, false));
      mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
      mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, true));
      }
      mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.42, mc.thePlayer.posZ);
      },
      onDisable: function() {
      if (boostTicks > 0) {
      mc.thePlayer.motionX = 0;
      mc.thePlayer.motionZ = 0;
      }
      },
      onUpdate: function() {
      mc.thePlayer.motionX = 0;
      mc.thePlayer.motionY = 0;
      mc.thePlayer.motionZ = 0;

          if (!boostTicks && mc.thePlayer.hurtTime > 0) {
              boostTicks = boostMode.get() != "None" ? boostTicksValue.get() : 0;
          }
      
          var motion;
          if (boostTicks > 0) {
              switch (boostMode.get()) {
                  case "Static":
                      motion = boostMotion.get();
                      break;
                  case "Gradual":
                      motion = boostTicks / boostTicksValue.get() * boostMotion.get();
                      break;
              }
              boostTicks--;
          } else {
              motion = 0.25;
          }
      
          MovementUtils.strafe(motion);
      },
      onPacket: function(event) {
          var packet = event.getPacket();
          if (packet instanceof C03PacketPlayer) {
              packet.onGround = true;
          }
      },
      onJump: function(event) {
          event.cancelEvent();
      }
      

      }

      1 Reply Last reply Reply Quote 0
      • skiddermaster412
        skiddermaster412 Banned last edited by

        5480103f-c84e-4eab-a08c-8da53d008c43-imagen.png
        can't paste

        S 1 Reply Last reply Reply Quote 0
        • S
          SomeHax @skiddermaster412 last edited by

          @skiddermaster412
          ///api_version=2
          (script = registerScript({
          name: "VerusVanillaFly",
          authors: ["SomeHax"],
          version: "1.0"
          })).import("Core.lib");

          var boostTicks = 0;

          module = {
          category: "Fun",
          values: [
          boostMode = value.createList("BoostMode", ["None", "Static", "Gradual"], "Gradual"),
          boostTicksValue = value.createInteger("BoostTicks", 20, 1, 10000),
          boostMotion = value.createFloat("BoostMotion", 9, 1, 9.87)
          ],
          onEnable: function() {
          boostTicks = 0;
          if (boostMode.get() != "None" && mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(0, 3.0001, 0).expand(0, 0, 0)).isEmpty()) {
          mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 3.0001, mc.thePlayer.posZ, false));
          mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
          mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, true));
          }
          mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.42, mc.thePlayer.posZ);
          },
          onDisable: function() {
          if (boostTicks > 0) {
          mc.thePlayer.motionX = 0;
          mc.thePlayer.motionY = 0;
          mc.thePlayer.motionZ = 0;
          }
          },
          onUpdate: function() {
          mc.thePlayer.motionX = 0;
          mc.thePlayer.motionY = 0;
          mc.thePlayer.motionZ = 0;

              if (!boostTicks && mc.thePlayer.hurtTime > 0) {
                  boostTicks = boostMode.get() != "None" ? boostTicksValue.get() : 0;
              }
          
              var motion;
              if (boostTicks > 0) {
                  switch (boostMode.get()) {
                      case "Static":
                          motion = boostMotion.get();
                          break;
                      case "Gradual":
                          motion = boostTicks / boostTicksValue.get() * boostMotion.get();
                          break;
                  }
                  boostTicks--;
              } else {
                  motion = 0.25;
              }
          
              MovementUtils.strafe(motion);
          },
          onPacket: function(event) {
              var packet = event.getPacket();
              if (packet instanceof C03PacketPlayer) {
                  packet.onGround = true;
              }
          },
          onJump: function() {
              mc.thePlayer.motionX = 0;
              mc.thePlayer.motionY = 1;
              mc.thePlayer.motionZ = 0;
          	}
          

          }

          skiddermaster412 1 Reply Last reply Reply Quote 0
          • skiddermaster412
            skiddermaster412 Banned @SomeHax last edited by

            @somehax
            ///api_version=2
            (script = registerScript({
            name: "VerusVanillaFly",
            authors: ["SomeHax"],
            version: "1.0"
            })).import("Core.lib");

            var boostTicks = 0;

            module = {
            category: "Fun",
            values: [
            boostMode = value.createList("BoostMode", ["None", "Static", "Gradual"], "Gradual"),
            boostTicksValue = value.createInteger("BoostTicks", 20, 1, 10000),
            boostMotion = value.createFloat("BoostMotion", 9, 1, 9.87)
            ],
            onEnable: function() {
            boostTicks = 0;
            if (boostMode.get() != "None" && mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(0, 3.0001, 0).expand(0, 0, 0)).isEmpty()) {
            mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 3.0001, mc.thePlayer.posZ, false));
            mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
            mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, true));
            }
            mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.42, mc.thePlayer.posZ);
            },
            onDisable: function() {
            if (boostTicks > 0) {
            mc.thePlayer.motionX = 0;
            mc.thePlayer.motionY = 0;
            mc.thePlayer.motionZ = 0;
            }
            },
            onUpdate: function() {
            mc.thePlayer.motionX = 0;
            mc.thePlayer.motionY = 0;
            mc.thePlayer.motionZ = 0;

            if (!boostTicks && mc.thePlayer.hurtTime > 0) {
                boostTicks = boostMode.get() != "None" ? boostTicksValue.get() : 0;
            }
            
            var motion;
            if (boostTicks > 0) {
                switch (boostMode.get()) {
                    case "Static":
                        motion = boostMotion.get();
                        break;
                    case "Gradual":
                        motion = boostTicks / boostTicksValue.get() * boostMotion.get();
                        break;
                }
                boostTicks--;
            } else {
                motion = 0.25;
            }
            
            MovementUtils.strafe(motion);
            

            },
            onPacket: function(event) {
            var packet = event.getPacket();
            if (packet instanceof C03PacketPlayer) {
            packet.onGround = true;
            }
            },
            onJump: function() {
            mc.thePlayer.motionX = 0;
            mc.thePlayer.motionY = 1;
            mc.thePlayer.motionZ = 0;
            }

            }

            S 1 Reply Last reply Reply Quote 0
            • S
              SomeHax @skiddermaster412 last edited by

              @skiddermaster412
              that didn't change anything except the fact that I go slower than a slowness 255 effect

              DreamWasFucked 1 Reply Last reply Reply Quote 0
              • DreamWasFucked
                DreamWasFucked Banned @SomeHax last edited by

                //api_version=2
                (script = registerScript({
                name: "VerusVanillaFly",
                authors: ["SomeHax"],
                version: "1.0"
                })).import("Core.lib");

                module = {
                category: "Fun",
                values: [
                boostMode = value.createList("BoostMode", ["None", "Static", "Gradual"], "Gradual"),
                boostTicksValue = value.createInteger("BoostTicks", 20, 1, 10000),
                boostMotion = value.createFloat("BoostMotion", 9, 1, 9.87)
                ],
                onEnable: function() {
                boostTicks = 0;
                if (boostMode.get() != "None" && mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(0, 3.0001, 0).expand(0, 0, 0)).isEmpty()) {
                mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 3.0001, mc.thePlayer.posZ, false));
                mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, true));
                }
                mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.42, mc.thePlayer.posZ);
                },
                onDisable: function() {
                if (boostTicks > 0) {
                mc.thePlayer.motionX = 0;
                mc.thePlayer.motionY = 0;
                mc.thePlayer.motionZ = 0;
                }
                },
                onUpdate: function() {
                mc.thePlayer.motionX = 0;
                mc.thePlayer.motionY = 0;
                mc.thePlayer.motionZ = 0;

                if (!boostTicks && mc.thePlayer.hurtTime > 0) {
                boostTicks = boostMode.get() != "None" ? boostTicksValue.get() : 0;
                }

                var motion;
                if (boostTicks > 0) {
                switch (boostMode.get()) {
                case "Static":
                motion = boostMotion.get();
                break;
                case "Gradual":
                motion = boostTicks / boostTicksValue.get() * boostMotion.get();
                break;
                }
                boostTicks--;
                } else {
                motion = 0.25;
                }

                MovementUtils.strafe(motion);
                },
                onPacket: function(event) {
                var packet = event.getPacket();
                if (packet instanceof C03PacketPlayer) {
                packet.onGround = true;
                }
                },
                onJump: function() {
                mc.thePlayer.motionX = 0;
                mc.thePlayer.motionY = 1;
                mc.thePlayer.motionZ = 0;
                }

                }

                1 Reply Last reply Reply Quote 0
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