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    [REQUEST] vanilla damage fly script

    Requests
    fly help request damagefly
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    • S
      SomeHax last edited by SomeHax

      is there a vanilla fly script that damages you when enabled like the hypixel fly but up and down

      S ? SugarAFK 3 Replies Last reply Reply Quote 0
      • S
        SomeHax @SomeHax last edited by

        I tried making my own + other people helped but those didn't work

        1 Reply Last reply Reply Quote 0
        • skiddermaster412
          skiddermaster412 Banned last edited by

          how to damage the complicated way

          var packet = e.getPacket();
          if(packet instanceof C03PacketPlayer) {
          	if(e.getState() == "OUTGOING"){
          		if(damageProgress < 4){
          			if(damageProgress == 0){
          				packet.onGround = true;
          			}else if(damageProgress == 1){
          				mc.thePlayer.onGround && (mc.thePlayer.jump());
          				packet.y = mc.thePlayer.posY + Math.random() * (4 - 3.04) + 3.04;
          				packet.onGround = false;
          			}else if(damageProgress == 2){
          				packet.onGround = false;
          			}else if(damageProgress == 3){
          				mc.thePlayer.setPosition(mc.thePlayer.posX, Math.round(mc.thePlayer.posY) + 0.42, mc.thePlayer.posZ);
          			}
          			damageProgress++;
          		}
          	}
          }
          
          S 1 Reply Last reply Reply Quote 0
          • S
            SomeHax @skiddermaster412 last edited by

            @skiddermaster412
            where do i put this in the script

            skiddermaster412 1 Reply Last reply Reply Quote 0
            • skiddermaster412
              skiddermaster412 Banned @SomeHax last edited by

              @somehax packet event, define c03packet player and damageprogrress
              (remove the e.getState() == "OUTGOING" condition its because my client lmao)

              S 1 Reply Last reply Reply Quote 0
              • S
                SomeHax @skiddermaster412 last edited by

                @skiddermaster412
                Im not good with code so this is what my 2% brain power has done **done being cntrl c + cntrl v **
                ///api_version=2
                (script = registerScript({
                name: "VerusDmgFly",
                authors: ["Skiddermaster"],
                version: "1.0"

                var packet = e.getPacket();
                if(packet instanceof C03PacketPlayer) {
                if(e.getState() == "OUTGOING"){
                if(damageProgress < 4){
                if(damageProgress == 0){
                packet.onGround = true;
                }else if(damageProgress == 1){
                mc.thePlayer.onGround && (mc.thePlayer.jump());
                packet.y = mc.thePlayer.posY + Math.random() * (4 - 3.04) + 3.04;
                packet.onGround = false;
                }else if(damageProgress == 2){
                packet.onGround = false;
                }else if(damageProgress == 3){
                mc.thePlayer.setPosition(mc.thePlayer.posX, Math.round(mc.thePlayer.posY) + 0.42, mc.thePlayer.posZ);
                }
                damageProgress++;
                }
                }
                }

                S 1 Reply Last reply Reply Quote 0
                • S
                  SomeHax @SomeHax last edited by

                  @somehax
                  or for see Screenshot (55).png

                  skiddermaster412 1 Reply Last reply Reply Quote 0
                  • skiddermaster412
                    skiddermaster412 Banned @SomeHax last edited by

                    @somehax bruh

                    1 Reply Last reply Reply Quote 0
                    • ?
                      A Former User @SomeHax last edited by

                      @somehax If you wanna damage yourself, just check your own hurttime and use .hurt

                      1 Reply Last reply Reply Quote 0
                      • SugarAFK
                        SugarAFK @SomeHax last edited by

                        @somehax ```
                        /// api_version=2
                        var safewalkModule = moduleManager.getModule("Safewalk");
                        var timerModule = moduleManager.getModule("Timer");
                        var script = registerScript({
                        name: "FlyNew",
                        version: "1.0.0",
                        authors: ["GLOBALBOSS&JustNanix&Caxap"]
                        });

                        script.registerModule({
                        name: "FlyNew",
                        category: "Fun",
                        description: "Moded GLOBALBOSS",
                        settings: {
                        damagePos: Setting.float({
                        name: "DamagePosition",
                        min: 0,
                        max: 400,
                        default: 200
                        }),
                        flySpeed: Setting.float({
                        name: "FlySpeed",
                        min: 0.20,
                        max: 0.30,
                        default: 0.22
                        }),
                        glide: Setting.float({
                        name: "Glide",
                        min: 0.00,
                        max: 0.05,
                        default: 0.010
                        })
                        }
                        }, function(module) {
                        var delay = 0;
                        var enable = true;
                        var flyspeed = module.settings.flySpeed.get();
                        module.on("update", function() {
                        if (mc.thePlayer.onGround) {
                        safewalkModule.setState(true)
                        }
                        if (!mc.thePlayer.onGround) {
                        if (enable) {
                        timerModule.setState(true)
                        mc.thePlayer.setPosition(mc.thePlayer.posX, module.settings.damagePos.get() - module.settings.damagePos.get() * 2, mc.thePlayer.posZ);
                        enable = false;
                        }
                        if (mc.thePlayer.getHealth() <= 19) {
                        mc.thePlayer.onGround = false;
                        mc.thePlayer.capabilities.setFlySpeed(module.settings.flySpeed.get() / 2);
                        mc.thePlayer.motionY = module.settings.glide.get() - module.settings.glide.get() * 2;
                        mc.thePlayer.capabilities.isFlying = true;
                        } else {
                        mc.thePlayer.setPosition(mc.thePlayer.posX, module.settings.damagePos.get() - module.settings.damagePos.get() * 2, mc.thePlayer.posZ);
                        }
                        }
                        });
                        module.on("enable", function() {
                        enable = true;
                        });
                        module.on("disable", function() {
                        mc.thePlayer.capabilities.isFlying = false;
                        safewalkModule.setState(false)
                        timerModule.setState(false)
                        });
                        });

                        function onLoad() {}
                        
                        1 Reply Last reply Reply Quote 0
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