CCBlueX Forum

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups

    Unsolved toggled modules

    ScriptAPI
    5
    12
    246
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Gooseo
      Gooseo last edited by

      is there a way to know if a module got toggled?

      _SimonClient_ exit scammed Senk Ju 3 Replies Last reply Reply Quote 0
      • _SimonClient_
        _SimonClient_ @Gooseo last edited by

        @gooseo look at the arraylist

        Gooseo 1 Reply Last reply Reply Quote 0
        • Gooseo
          Gooseo @_SimonClient_ last edited by Gooseo

          @_simonclient_ im saying is there a way to check if a module got toggled f2bf50c5-0614-4d83-8441-0959a17b7da4-image.png

          it 100% shows that im on the script api category

          _SimonClient_ 1 Reply Last reply Reply Quote 0
          • _SimonClient_
            _SimonClient_ @Gooseo last edited by _SimonClient_

            This post is deleted!
            Gooseo 1 Reply Last reply Reply Quote 0
            • Gooseo
              Gooseo @_SimonClient_ last edited by Gooseo

              @_simonclient_ yeah you probably dont know anything about checking if a module has been toggled, so how about you suck my ass

              68bf38de-b8c1-4411-82d9-49f45c17de0d-image.png

              Gooseo _SimonClient_ 2 Replies Last reply Reply Quote 1
              • Gooseo
                Gooseo @Gooseo last edited by

                @_SimonClient_ clownboy

                1 Reply Last reply Reply Quote 1
                • _SimonClient_
                  _SimonClient_ @Gooseo last edited by

                  ask @Aftery :axofast: :axofast: :axofast: :axofast:

                  Gooseo 1 Reply Last reply Reply Quote 0
                  • Gooseo
                    Gooseo @_SimonClient_ last edited by

                    @_simonclient_ instead of me asking aftery maybe you should just fuck off

                    _SimonClient_ 1 Reply Last reply Reply Quote 1
                    • _SimonClient_
                      _SimonClient_ @Gooseo last edited by

                      @gooseo yeah whatever

                      Gooseo 1 Reply Last reply Reply Quote 0
                      • Gooseo
                        Gooseo @_SimonClient_ last edited by

                        @_simonclient_ "yeah what ever" 🤓

                        1 Reply Last reply Reply Quote 0
                        • exit scammed
                          exit scammed @Gooseo last edited by

                          @gooseo module.getState() - scriptapi

                          1 Reply Last reply Reply Quote 0
                          • Senk Ju
                            Senk Ju Admin @Gooseo last edited by

                            @gooseo
                            This should work:

                            moduleManager.getModule("KillAura").getState(); // boolean
                            
                            1 Reply Last reply Reply Quote 0
                            • First post
                              Last post
                            About
                            • Terms of Service
                            • Privacy Policy
                            • Status
                            • Contact Us
                            Downloads
                            • Releases
                            • Source code
                            • License
                            Docs
                            • Tutorials
                            • CustomHUD
                            • AutoSettings
                            • ScriptAPI
                            Community
                            • Forum
                            • Guilded
                            • YouTube
                            • Twitter
                            • D.Tube