CCBlueX Forum

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups

    On the strafe problem and relationship of the move class【Nuker】【speed】【killaura】

    Suggestions
    4
    4
    281
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • WOWIESOCL
      WOWIESOCL last edited by

      You will probably say that Nuker is useless.

      There is no need to update it. I don't think. Nuker works very well in some small games. For example, syuu spleef can win quickly through Nuker. But the problem is that Nuker only shakes his head and sends destructive packets, and it doesn't move XZ according to his head. This will lead to illegal mobile flags and can't bypass The method is also very simple, just add a strafe mode. After turning on, the shift of shaking head will be synchronized to the XZ axis to make it move with minecraft

      Conclusion: adding strafe mode


      Speed's custom mode can be said to be the advantage of liquidbounce, because it can change the mobile speed according to the user's preferences. Of course, you can try off anti KB, This will super strafe in the air, which is a great advantage, but the problem is that speed is not set. If the problem is very serious when controlling the maximum movement threshold, I think we can add a speedairmaxspeed module, so that we can get a greater advantage in hypiexl

      Summary: adding speedairmaxspeed


      On killaura's suggestion to modify the value range of random Center:
      The random center is useless in most cases, but you should know that the killaura's shaking head method is very unique. According to this feature, we can deal with killaura's shaking head method. At this time, the random center plays a very important role, The value range of the random center is the attack range of the whole player, which will cause the movement to be too fast and impossible for normal players. The solution is very simple. You only need to control the value range of the random center in a small range, so that the killaura disadvantage of the liquidbounce will be eliminated

      Summary: fix random Center

      dntdbt 1 Reply Last reply Reply Quote 4
      • dntdbt
        dntdbt @WOWIESOCL last edited by

        @wowiesocl you don't need to format text

        --------------------------------------

        You will probably say that Nuker is useless.

        There is no need to update it. I don't think. Nuker works very well in some small games. For example, syuu spleef can win quickly through Nuker. But the problem is that Nuker only shakes his head and sends destructive packets, and it doesn't move XZ according to his head. This will lead to illegal mobile flags and can't bypass The method is also very simple, just add a strafe mode. After turning on, the shift of shaking head will be synchronized to the XZ axis to make it move with minecraft

        Conclusion: adding strafe mode

        Speed's custom mode can be said to be the advantage of liquidbounce, because it can change the mobile speed according to the user's preferences. Of course, you can try off anti KB, This will super strafe in the air, which is a great advantage, but the problem is that speed is not set. If the problem is very serious when controlling the maximum movement threshold, I think we can add a speedairmaxspeed module, so that we can get a greater advantage in hypiexl

        Summary: adding speedairmaxspeed

        On killaura's suggestion to modify the value range of random Center:
        The random center is useless in most cases, but you should know that the killaura's shaking head method is very unique. According to this feature, we can deal with killaura's shaking head method. At this time, the random center plays a very important role, The value range of the random center is the attack range of the whole player, which will cause the movement to be too fast and impossible for normal players. The solution is very simple. You only need to control the value range of the random center in a small range, so that the killaura disadvantage of the liquidbounce will be eliminated

        Summary: fix random Center

        WOWIESOCL 1 Reply Last reply Reply Quote 0
        • WOWIESOCL
          WOWIESOCL @dntdbt last edited by

          @dntdbt It feels more comfortable

          ? 1 Reply Last reply Reply Quote 0
          • ?
            A Former User @WOWIESOCL last edited by

            @wowiesocl it doesnt

            1 Reply Last reply Reply Quote 0
            • First post
              Last post
            About
            • Terms of Service
            • Privacy Policy
            • Status
            • Contact Us
            Downloads
            • Releases
            • Source code
            • License
            Docs
            • Tutorials
            • CustomHUD
            • AutoSettings
            • ScriptAPI
            Community
            • Forum
            • Guilded
            • YouTube
            • Twitter
            • D.Tube