Radius-Antibot-Script for Jartex/Matrix/Other
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Removes Bots allways staying in range.
Default values work for JartexSW.Todo: Add time check to decrease radius
Download:
RadiusAntiBot v1.0Code:
/// api_version=2 var script = registerScript({ name: "RadiusAntiBot", version: "1.0", authors: ["BestNub"] }); var EntityPlayer = Java.type("net.minecraft.entity.player.EntityPlayer"); var EventState = Java.type("net.ccbluex.liquidbounce.event.EventState"); var notAlwaysInRadius = []; script.registerModule({ name: "RadiusAntiBot", description: "Removes bots always in radius.", category: "Misc", settings: { radius: Setting.float({ name: "Radius", default: 20.0, min: 10.0, max: 100.0 }), removeRadius: Setting.float({ name: "RemoveRadius", default: 10.0, min: 0.0, max: 10.0 }), chatLog: Setting.boolean({ name: "ChatLog", default: false }), } }, function (module) { module.on("enable", function () { notAlwaysInRadius = []; }); module.on("world", function (event) { notAlwaysInRadius = []; }); module.on("update", function () { var entityList = mc.theWorld.getLoadedEntityList(); var playerList = []; for (var i in entityList) if (entityList[i] instanceof EntityPlayer) playerList.push(entityList[i]); for (var i in playerList) { var currentEntity = playerList[i]; if (notAlwaysInRadius.indexOf(currentEntity.getEntityId()) == -1 && mc.thePlayer.getDistanceToEntity(currentEntity) > module.settings.radius.get()) { notAlwaysInRadius.push(currentEntity.getEntityId()); if (module.settings.chatLog.get()) Chat.print("[RadiusAntiBot] " + currentEntity.getName() + " is a Player"); } if (currentEntity != mc.thePlayer && notAlwaysInRadius.indexOf(currentEntity.getEntityId()) == -1 && mc.thePlayer.getDistanceToEntity(currentEntity) < module.settings.removeRadius.get()) { mc.theWorld.removeEntity(currentEntity); if (module.settings.chatLog.get()) Chat.print("[RadiusAntiBot] Removed " + currentEntity.getName()); } } }); });
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@bestnub I think your script needs a bit more work, or I've used it wrongly:
Before enabling RadiusAntiBot:
After enabling RadiusAntiBot:
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@mems In lobbys it removes other players. But once you joined a round it works
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@bestnub So what you tell me is that it first removes all the players to confirm they're not bots, then adds them back ?
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@mems no it removes players that spawn in your set radius. if they appear on the screen over 20 [default] blocks away the script knows it is a player, if not it removes them if they get closer than 10 [default]blocks.
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@mems try changeing the range value. But i don't recomend it lower than 15 blocks. I only tested it in SkyWars where the Players allways start far away.
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its working pretty good for me in skywars from jartex without problems ?
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I had it on, and the bot was still visible, no other AntiBots enabled, only this..
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This antibot isn't the ideal one because it will remove any player that isn't moving when ur not moving as well....
Edit: I though it checked for constant distance but it checks for radius so it will remove any player that is closer than radius value and wasn't blacklisted by being further
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@CzechHek Why would this happen?
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What radius for Matrix?
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Made an errorless AntiBot for Jartex.
module = { name: "JartexAntiBot", author: "CzechHek", category: "Combat", version: 1.1, onPacket: function (e) { e.getPacket() instanceof S38PacketPlayerListItem && mc.thePlayer.capabilities.allowEdit && e.getPacket().getAction() == "ADD_PLAYER" && (info = e.getPacket().getEntries().get(0)).getGameMode() == "SURVIVAL" && info.getDisplayName() && (e.cancelEvent(), chat.print("§2Removed bot§a: " + info.getDisplayName().getUnformattedText())); } } script.import("Core.lib");
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@CzechHek That. was. all?
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@CzechHek but how do you get the entity from the info. It correctly identifies the bot, but doesn't remove it.
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@bestnub Why would you remove it? This works perfectly and removing it is just a cosmetic feature
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@bestnub It cancels the packet adding the entity, if you look closely.
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When I get kicked with CzechHek's AntiBot enabled on JartexNetwork and rejoin, bots are gone, and if I rejoin Bedwars, everyone will be gone, most likely invisible to me. Anyone else having the issue?
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@CzechHek oh i didn't notice it. One-Line-Coding-Style is not my favorite