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    Matrix SEXY HighJump

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    • _
      _FengXiao last edited by _FengXiao

      /// api_version=2
      var script = registerScript({
      	name: "Fly",
      	version: "11.4514",
      	authors: ["az"]
      });
      
      var blink = moduleManager.getModule("Blink");
      var MovementUtils = Java.type('net.ccbluex.liquidbounce.utils.MovementUtils');
      var C04 = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition');
      var C06 = Java.type('net.minecraft.network.play.client.C03PacketPlayer.C06PacketPlayerPosLook');
      var C03 = Java.type('net.minecraft.network.play.client.C03PacketPlayer');
      var S08 = Java.type('net.minecraft.network.play.server.S08PacketPlayerPosLook');
      var C00PacketKeepAlive = Java.type('net.minecraft.network.play.client.C00PacketKeepAlive');
      
      var C07 = Java.type('net.minecraft.network.play.client.C07PacketPlayerDigging');
      var C0A = Java.type('net.minecraft.network.play.client.C0APacketAnimation');
      var EnumFacing = Java.type('net.minecraft.util.EnumFacing');
      var BlockPos = Java.type('net.minecraft.util.BlockPos');
      
      var ticks;
      var states;
      var preMotionX;
      var preMotionZ;
      var PlayerCapabilities = Java.type('net.minecraft.entity.player.PlayerCapabilities');
      var PacketUtils = Java.type('net.ccbluex.liquidbounce.utils.PacketUtils');
      var wasTimer;
      
      var MSTimer = Java.type("net.ccbluex.liquidbounce.utils.timer.MSTimer");
      var DelayTimer = new MSTimer();
      
      script.registerModule({
      	name: "MatrixHighJump",
      	description: "abababab",
      	category: "Misc",
      	settings: {
      		
      	}
      }, function (module) {
      	module.on("update", function () { try{
      		if(wasTimer) {
      			mc.timer.timerSpeed = 1.00;
      			wasTimer=false;
      		};
      		if((!mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(0,mc.thePlayer.motionY,0).expand(0,0,0)).isEmpty()
      			|| !mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(0,-4,0).expand(0,0,0)).isEmpty())
      			&& mc.thePlayer.fallDistance>10) {
      				if(!mc.thePlayer.onGround) {
      					mc.timer.timerSpeed = 0.1;
      					wasTimer=true;
      				};
      		};
      		if(DelayTimer.hasTimePassed(1000) && states=="Fly") {
      			mc.timer.timerSpeed = 1.0;
      			mc.thePlayer.motionX=0;
      			mc.thePlayer.motionZ=0;
      			states="None";
      			return;
      		};
      		if(states=="Fly" && mc.thePlayer.hurtTime>0) {
      			mc.timer.timerSpeed = 1.0;
      			mc.thePlayer.motionY= 10.0;
      			states="None";
      			mc.thePlayer.motionX=0;
      			mc.thePlayer.motionZ=0;
      			mc.thePlayer.jumpMovementFactor = 0.00;
      			return;
      		};
      		if(states=="Damage") {
      			mc.thePlayer.sendQueue.addToSendQueue(new C0A());
      			mc.thePlayer.sendQueue.addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
      			for(var i=0;i<8;i++) {
      				mc.thePlayer.sendQueue.addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY+0.3990, mc.thePlayer.posZ, false));
      				mc.thePlayer.sendQueue.addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
      			};
      			mc.thePlayer.sendQueue.addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, true));
      			mc.thePlayer.sendQueue.addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, true));
      			mc.timer.timerSpeed = 0.6;
      			states="Fly";
      			DelayTimer.reset();
      			mc.thePlayer.sendQueue.addToSendQueue(new C07(C07.Action.ABORT_DESTROY_BLOCK, new BlockPos(mc.thePlayer.posX,mc.thePlayer.posY-1,mc.thePlayer.posZ), EnumFacing.UP));
      			mc.thePlayer.sendQueue.addToSendQueue(new C0A());
      			return;
      		};
      		if(mc.thePlayer.isCollidedHorizontally && states=="None" && mc.thePlayer.onGround) {
      			mc.thePlayer.sendQueue.addToSendQueue(new C07(C07.Action.START_DESTROY_BLOCK, new BlockPos(mc.thePlayer.posX,mc.thePlayer.posY-1,mc.thePlayer.posZ), EnumFacing.UP));
      			mc.thePlayer.sendQueue.addToSendQueue(new C0A());
      			states="Damage";
      			mc.timer.timerSpeed = 0.05;
      		};
      		if(mc.thePlayer.isCollidedHorizontally && mc.thePlayer.onGround) {
      			mc.thePlayer.motionX=0;
      			mc.thePlayer.motionZ=0;
      			mc.thePlayer.onGround=false;
      		};
      	}catch(err){
      		Chat.print(err);
      	};
      	});
       
      	module.on("packet", function (event) {
      	});
      	module.on("enable", function () {
      		ticks=0;
      		wasTimer=false;
      		states="None";
      	});
      	module.on("disable", function () {
      		mc.timer.timerSpeed = 1.0;
      		ticks=0;
      	});
      	module.on("world", function () {
      	});
      	module.on("jump", function () {
      		moduleManager.getModule('TestPacket').setState(false);
      	});
      });
      

      you need a 1.5 step
      Then met it and stood still

      Matrix 6.3.x HighJump – 01:45
      — FengXiao _

      C 1 Reply Last reply Reply Quote 3
      • C
        Co丶Dynamic @_FengXiao last edited by Co丶Dynamic

        @_fengxiao SKIDDER LMAO
        艸 我的剩的一堆无用码子你没删掉直接照搬了可还行:axopopcorneater:

        ? _ 2 Replies Last reply Reply Quote 0
        • ?
          A Former User @Co丶Dynamic last edited by

          @co丶dynamic china

          1 Reply Last reply Reply Quote 0
          • _
            _FengXiao @Co丶Dynamic last edited by

            @co丶dynamic said in Matrix SEXY HighJump:

            @_fengxiao SKIDDER LMAO
            艸 我的剩的一堆无用码子你没删掉直接照搬了可还行:axopopcorneater:

            嘲讽一下Matrix :(((

            1 Reply Last reply Reply Quote 0
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