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    Verus Damage Fly Reupload (Made by Arcane)

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    • END3R1355
      END3R1355 Banned last edited by END3R1355

      VerusDmgFly.js

      ///api_version=2
      (script = registerScript({
          name: "VerusSelfHarmFly",
          authors: ["Arcane"],
          version: "2.2"
      })).import("Core.lib");
      
      var boostTicks = 0;
      
      module = {
          category: "Movement",
          values: [
              boostMode = value.createList("BoostMode", ["None", "Static", "Gradual"], "Gradual"),
              boostTicksValue = value.createInteger("BoostTicks", 20, 1, 30),
              boostMotion = value.createFloat("BoostMotion", 9, 1, 9.87)
          ],
          onEnable: function() {
              boostTicks = 0;
              if (boostMode.get() != "None" && mc.theWorld.getCollidingBoundingBoxes(mc.thePlayer, mc.thePlayer.getEntityBoundingBox().offset(0, 3.0001, 0).expand(0, 0, 0)).isEmpty()) {
                  mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 3.0001, mc.thePlayer.posZ, false));
                  mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                  mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, true));
              }
              mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.42, mc.thePlayer.posZ);
          },
          onDisable: function() {
              if (boostTicks > 0) {
                  mc.thePlayer.motionX = 0;
                  mc.thePlayer.motionZ = 0;
              }
          },
          onUpdate: function() {
              mc.thePlayer.motionX = 0;
              mc.thePlayer.motionY = 0;
              mc.thePlayer.motionZ = 0;
      
              if (!boostTicks && mc.thePlayer.hurtTime > 0) {
                  boostTicks = boostMode.get() != "None" ? boostTicksValue.get() : 0;
              }
      
              var motion;
              if (boostTicks > 0) {
                  switch (boostMode.get()) {
                      case "Static":
                          motion = boostMotion.get();
                          break;
                      case "Gradual":
                          motion = boostTicks / boostTicksValue.get() * boostMotion.get();
                          break;
                  }
                  boostTicks--;
              } else {
                  motion = 0.25;
              }
      
              MovementUtils.strafe(motion);
          },
          onPacket: function(event) {
              var packet = event.getPacket();
              if (packet instanceof C03PacketPlayer) {
                  packet.onGround = true;
              }
          },
          onJump: function(event) {
              event.cancelEvent();
          }
      }
      
      CzechHek 1 Reply Last reply Reply Quote 0
      • CzechHek
        CzechHek @END3R1355 last edited by

        @end3r1355

            onEnable: function() {
                boostTicks = 0;
        
            onUpdate: function() {
                if (!boostTicks && mc.thePlayer.hurtTime > 0) {
                    boostTicks = boostMode.get() != "None" ? boostTicksValue.get() : 0;
                }
        
                if (boostTicks > 0) {
                    switch (boostMode.get()) {
                        case "Static":
                            motion = boostMotion.get();
                            break;
                        case "Gradual":
                            motion = boostTicks / boostTicksValue.get() * boostMotion.get();
                            break;
                    }
                    boostTicks--;
        

        The frick, what is this boostTicks implementation?

        END3R1355 1 Reply Last reply Reply Quote 1
        • END3R1355
          END3R1355 Banned @CzechHek last edited by END3R1355

          @czechhek i didnt make the script also its prob some damage boost thing

          1 Reply Last reply Reply Quote 0
          • ?
            A Former User last edited by

            Note: You need Core.lib

            1 Reply Last reply Reply Quote 0
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