CCBlueX Forum

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups

    a scaffold force rotation?

    Requests
    8
    18
    461
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • X
      XSilverTH last edited by

      i found out that in vulcan if you use scaffold expand 3.5+ that anticheat doesnt flag and you can even sprint and use speed (if you have a bypassing one)
      but the problem with liquidbounces expand is it locks at the end of the bridge
      for this to bypass you need to look where you normally look but accualy place blocks in expand
      liquidounce doesnt have this and i tried custom rot and it worked (looked at the right direction) but expand didnt work with it
      is there any way to fix that? and if liquid doesnt have that option is there a script for it?

      IFUMLN Plumer Man Sigmeme 3 Replies Last reply Reply Quote 0
      • IFUMLN
        IFUMLN @XSilverTH last edited by

        @xsilverth fart

        END3R1355 1 Reply Last reply Reply Quote 0
        • END3R1355
          END3R1355 Banned @IFUMLN last edited by

          @việt-anh-lê cheese

          1 Reply Last reply Reply Quote 0
          • 6Sence
            6Sence last edited by

            probably could use a script to override it

            1 Reply Last reply Reply Quote 0
            • Plumer Man
              Plumer Man @XSilverTH last edited by

              @xsilverth NoRotate scaffold???

              1 Reply Last reply Reply Quote 0
              • Sigmeme
                Sigmeme @XSilverTH last edited by

                @xsilverth make your scaffold have no rotations and look where you normally look when you scaffold

                6Sence X 2 Replies Last reply Reply Quote 0
                • 6Sence
                  6Sence @Sigmeme last edited by

                  @sigmeme that's quite annoying though

                  Sigmeme 1 Reply Last reply Reply Quote 0
                  • Sigmeme
                    Sigmeme @6Sence last edited by

                    @6sence yeah i guess

                    1 Reply Last reply Reply Quote 0
                    • X
                      XSilverTH @Sigmeme last edited by XSilverTH

                      @sigmeme @Plumer-Man
                      it doesnt work like that i tried it (but if it worked what was the point? i want to use extend to be ale to use sprint scaffold normal scaffold with no sprint works)
                      but the problem is if you look at blocks it doesnt extent anymore
                      extend scaffold in liquidbounce is coded the way that it will place extend blocks where you are looking
                      so there is no way to do it with settings its only possible with script or custom build

                      CzechHek 1 Reply Last reply Reply Quote 0
                      • CzechHek
                        CzechHek @XSilverTH last edited by

                        @xsilverth You could edit packets and not mess with built-in rotations system.

                        X 1 Reply Last reply Reply Quote 0
                        • X
                          XSilverTH @CzechHek last edited by

                          @czechhek how? ;/

                          Plumer Man 1 Reply Last reply Reply Quote 0
                          • Plumer Man
                            Plumer Man @XSilverTH last edited by

                            @xsilverth scriptapi or source

                            1 Reply Last reply Reply Quote 0
                            • IFUMLN
                              IFUMLN last edited by

                              @fart-cheese why not, nich ga

                              1 Reply Last reply Reply Quote 3
                              • IFUMLN
                                IFUMLN last edited by

                                @fart-cheese yes

                                1 Reply Last reply Reply Quote 4
                                • IFUMLN
                                  IFUMLN last edited by

                                  @fart-cheese 8=============D

                                  1 Reply Last reply Reply Quote 3
                                  • IFUMLN
                                    IFUMLN last edited by

                                    @fart-cheese :axocooler: :axocooler:

                                    1 Reply Last reply Reply Quote 3
                                    • IFUMLN
                                      IFUMLN last edited by

                                      @fart-cheese I love u

                                      1 Reply Last reply Reply Quote 3
                                      • IFUMLN
                                        IFUMLN last edited by

                                        @fart-cheese said in a scaffold force rotation?:

                                        y too (no homo)

                                        ok reel?!?

                                        1 Reply Last reply Reply Quote 3
                                        • First post
                                          Last post
                                        About
                                        • Terms of Service
                                        • Privacy Policy
                                        • Status
                                        • Contact Us
                                        Downloads
                                        • Releases
                                        • Source code
                                        • License
                                        Docs
                                        • Tutorials
                                        • CustomHUD
                                        • AutoSettings
                                        • ScriptAPI
                                        Community
                                        • Forum
                                        • Guilded
                                        • YouTube
                                        • Twitter
                                        • D.Tube