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    • R
      Rimul last edited by

      SparflyB.js Sparfly.js Takafly.js Takafly.js VerusflyB.js Verusfly3B.js Verusfly3.js Verusfly2B.js Verusfly2.js Verusfly.js

      notautismatall Plumer Man 2 Replies Last reply Reply Quote 0
      • notautismatall
        notautismatall @Rimul last edited by

        @rimul I'm pretty sure without a proper disabler you'll get kicked because the damage part is just nonsense.

        Plumer Man 1 Reply Last reply Reply Quote 0
        • Plumer Man
          Plumer Man @notautismatall last edited by

          @notautismatall Its not even diffrence scripts its just a verus damage fly script from the forums idk where it is now but it's just pasted and he renamed the author

          1 Reply Last reply Reply Quote 0
          • Plumer Man
            Plumer Man last edited by

            Skidded script changed author from Arcane - https://forums.ccbluex.net/topic/3248/verus-damage-fly-reupload-made-by-arcane?_=1638794369353

            The scripts aren't event diffrent you just renamed the script name and file name 😆

            notautismatall 1 Reply Last reply Reply Quote 0
            • Plumer Man
              Plumer Man @Rimul last edited by

              @rimul Rimrun#9892

              1 Reply Last reply Reply Quote 0
              • notautismatall
                notautismatall @Plumer Man last edited by

                @plumer-man He changed the damage part... but I think it doesn't do anything but prob flags more lol

                Plumer Man 1 Reply Last reply Reply Quote 0
                • Plumer Man
                  Plumer Man @notautismatall last edited by

                  @notautismatall FLAGS MORE LMFAO

                  1 Reply Last reply Reply Quote 0
                  • Plumer Man
                    Plumer Man last edited by

                    
                                mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.41999998688698, mc.thePlayer.posZ, false));
                                mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                                mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.41999998688698, mc.thePlayer.posZ, false));
                                mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                                mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.41999998688698, mc.thePlayer.posZ, false));
                                mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                                mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.41999998688698, mc.thePlayer.posZ, false));
                                mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                                mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.41999998688698, mc.thePlayer.posZ, false));
                                mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                                mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.41999998688698, mc.thePlayer.posZ, false));
                                mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                                mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.41999998688698, mc.thePlayer.posZ, false));
                                mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                                mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY + 0.41999998688698, mc.thePlayer.posZ, false));
                                mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                                mc.thePlayer.sendQueue.addToSendQueue(new C04PacketPlayerPosition(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, true));
                    
                    

                    100% no timer flags

                    notautismatall 1 Reply Last reply Reply Quote 0
                    • notautismatall
                      notautismatall @Plumer Man last edited by

                      @plumer-man Yeah... nice try but it's kind of stupid to not check the script if it's really flagless and working before posting it

                      Plumer Man 1 Reply Last reply Reply Quote 0
                      • notautismatall
                        notautismatall last edited by

                        @fart-cheese

                        :axocooler: :axocooler: :axocooler:

                        1 Reply Last reply Reply Quote 0
                        • notautismatall
                          notautismatall last edited by notautismatall

                          @fart-cheese

                          here's the value for AAC5 packet criticals good luck finding it :axocooler: :axocooler: :axocooler:

                          tTT/K9nhHKuZgqW+dQuEqDzRQMJLCktAenohQTxc3kk=
                          
                          1 Reply Last reply Reply Quote 0
                          • Plumer Man
                            Plumer Man @notautismatall last edited by

                            @notautismatall Flags spartan

                            notautismatall 1 Reply Last reply Reply Quote 0
                            • notautismatall
                              notautismatall @Plumer Man last edited by

                              @plumer-man Yeah, prob this post is just a joke.

                              Plumer Man 1 Reply Last reply Reply Quote 0
                              • Plumer Man
                                Plumer Man @notautismatall last edited by

                                @notautismatall Isn't a joke... Person said they were going to try making a script on discord... they made a skid that flags more than the original script

                                notautismatall 1 Reply Last reply Reply Quote 0
                                • notautismatall
                                  notautismatall @Plumer Man last edited by

                                  @plumer-man
                                  Yes, that's why this script is just like a joke

                                  Plumer Man 1 Reply Last reply Reply Quote 0
                                  • Plumer Man
                                    Plumer Man @notautismatall last edited by

                                    @notautismatall No... They actually tried thier hardest :rofl:

                                    1 Reply Last reply Reply Quote 0
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