ai learning to find bypasses
a far out idea but what if Ai can be used to find bypases or improve.
teach it that bans are bad and that kills, moving faster, being hit less, being setback less,etc. are good
Interesting but might not be that realistic. But automation might be possible.
bestnub last edited by
@soulplexis i had the same thoughts a while ago. It would be cool for Speeds and maybe Killaura. In combination with custom plugins on a testserver. Imagine...
move to offtopic please
i coded a ai that does it
mc.thePlayer.motionY = Math.RAndom():
If (packet instanceof S)*pACKETPLAYer
ReferenceError: packet is not defined
ReferenceError: S is not defined
doesn't work help!!!!!
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