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    AutoBlockJump from 1.16.5 as a script

    Scripts
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    • ?
      A Former User last edited by A Former User

      // Base by Soulplexis
      var scriptName = "AutoBlockJump from 1.16.5"; 
      var scriptVersion = 1.0; 
      var scriptAuthor = "Ali00035, katchum lol";
      
      var exampleModule = new ExampleModule();
      var exampleModuleClient;
      var MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils");
      
      function ExampleModule() {
      	
          this.getName = function() {
              return "AutoBlockJump";
          };
      
          this.getDescription = function() {
              return "autism";
          };
      
          this.getCategory = function() {
              return "Movement";
          };
      
          this.onUpdate = function() {
              if (mc.thePlayer.onGround && mc.thePlayer.isCollidedHorizonatally && MovementUtils.isMoving()) {
                  mc.thePlayer.jump();
                  }
      	}
      	this.onDisable = function() {
      		
      	}
      }
      
      function onLoad() {
      };
      
      function onEnable() {
          exampleModuleClient = moduleManager.registerModule(exampleModule);
      };
      
      function onDisable() {
          moduleManager.unregisterModule(exampleModuleClient);
      };
      
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      • ?
        A Former User last edited by

        or this is basically just step mode jump remade on scriptapi v1 loll

        Plumer Man 1 Reply Last reply Reply Quote 0
        • Plumer Man
          Plumer Man @Guest last edited by

          @asdadali00035 AutoBlockJump on 1.16.5 uses predict so you jump before hitting the block

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          • ?
            A Former User @Plumer Man last edited by A Former User

            @plumer-man eh, this one jumps after hitting

            Plumer Man 1 Reply Last reply Reply Quote 0
            • Plumer Man
              Plumer Man @Guest last edited by

              @asdadali00035 You can pretty easily predict using motion to predict player position

              ? 1 Reply Last reply Reply Quote 0
              • ?
                A Former User @Plumer Man last edited by A Former User

                @plumer-man like?

                Plumer Man 1 Reply Last reply Reply Quote 0
                • Plumer Man
                  Plumer Man @Guest last edited by

                  @asdadali00035

                  mc.thePlayer.posX + (mc.thePlayer.motionX * PredictMultiplier )

                  You can use blockspos to see if its a air block

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