• var scriptName = "WaterFloat";
    var scriptVersion = 0.1;
    var scriptAuthor = "Sydneory"
    
    var WaterFloat = new WaterFloat();
    var WaterFloatClient;
    var Strafe = moduleManager.getModule("Strafe");
    var nohurtcam = moduleManager.getModule("nohurtcam");
    
    BlockPos = Java.type('net.minecraft.util.BlockPos')
    BlockAir = Java.type('net.minecraft.block.BlockAir')
    EntityPlayer = Java.type("net.minecraft.entity.player.EntityPlayer")
    
    Math.radians = function(degrees) {
        return degrees * Math.PI / 180;
      };
       
      Math.degrees = function(radians) {
        return radians * 180 / Math.PI;
      };
     
      function vClip(offset) {
            mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + offset, mc.thePlayer.posZ);
        }
    
        function hClip(offset) {
            var playerYaw = Math.radians(mc.thePlayer.rotationYaw);
            mc.thePlayer.setPosition(mc.thePlayer.posX - (Math.sin(playerYaw) * offset), mc.thePlayer.posY, mc.thePlayer.posZ + (Math.cos(playerYaw) * offset));
        }
    
    
    function WaterFloat() {
        this.getName = function() {
            return "WaterFloat";
        };
    
        this.getDescription = function() {
            return "MatrixWaterFloat";
        };
    
        this.getCategory = function() {
            return "Misc";
        };
    
       
        this.onUpdate = function() {
           
           
           
        if(mc.thePlayer.isInWater()){       
            mc.thePlayer.motionY = 0.32;   
           
            hClip(1.25);
       
    
        }
    
               
       
    
        }
       
       
       
       
       
       
        this.onDisable = function() {
        mc.timer.timerSpeed = 1.05
    
    }
        this.onEnable = function() {
       
    
       
    
    }
    
    
    }
    
    function onLoad()  
    };
    
    function onEnable() {
        WaterFloatClient = moduleManager.registerModule(WaterFloat);
           
    };
    
    function onDisable() {
        moduleManager.unregisterModule(WaterFloatClient);
       
    };
    
  • Banned

    rip eyes + brain


  • Lol Moment


  • Jesus christ


  • Legacy script, not in Core, random formatting, random forums formatting, onUpdate, ...


  • @Aftery said in My new Jesus for Matrix:

    Jesus christ

    omg jesus!!!!11!!1!!!1


  • @CzechHek said in My new Jesus for Matrix:

    Legacy script, not in Core, random formatting, random forums formatting, onUpdate, ...

    not in Core


  • @CzechHek said in My new Jesus for Matrix:

    Legacy script, not in Core, random formatting, random forums formatting, onUpdate, ...

    u r a core lover, everyday you sleep with Core, eat with Core, onUpdate with Core...


  • I mentioned Core because it is legacy as well but easy to transfer.

  • Banned

    can i eat core it's delicious i want to fuck with core too it's sexy


  • fixed format for angry eyes:

    var scriptName = "WaterFloat";
    var scriptVersion = 0.1;
    var scriptAuthor = "Sydneory"
    
    var WaterFloat = new WaterFloat();
    var WaterFloatClient;
    var Strafe = moduleManager.getModule("Strafe");
    var nohurtcam = moduleManager.getModule("nohurtcam");
    
    BlockPos = Java.type('net.minecraft.util.BlockPos')
    BlockAir = Java.type('net.minecraft.block.BlockAir')
    EntityPlayer = Java.type("net.minecraft.entity.player.EntityPlayer")
    
    Math.radians = function(degrees) {
        return degrees * Math.PI / 180;
    };
    
    Math.degrees = function(radians) {
        return radians * 180 / Math.PI;
    };
    
    function vClip(offset) {
        mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + offset, mc.thePlayer.posZ);
    }
    
    function hClip(offset) {
        var playerYaw = Math.radians(mc.thePlayer.rotationYaw);
        mc.thePlayer.setPosition(mc.thePlayer.posX - (Math.sin(playerYaw) * offset), mc.thePlayer.posY, mc.thePlayer.posZ + (Math.cos(playerYaw) * offset));
    }
    function WaterFloat() {
        this.getName = function() {
            return "WaterFloat";
        };
    
        this.getDescription = function() {
            return "MatrixWaterFloat";
        };
    
        this.getCategory = function() {
            return "Misc";
        };
    
        this.onUpdate = function() {
            if(mc.thePlayer.isInWater()){       
                mc.thePlayer.motionY = 0.32;   
                hClip(1.25);
            };
        };
    
        this.onDisable = function() {
            mc.timer.timerSpeed = 1.05;
        };
        
        this.onEnable = function() {
    
        };
    };
    
    function onLoad() {
        
    };
    
    function onEnable() {
        WaterFloatClient = moduleManager.registerModule(WaterFloat);
    
    };
    
    function onDisable() {
        moduleManager.unregisterModule(WaterFloatClient);
    };
    

  • @CzechHek said in My new Jesus for Matrix:

    I mentioned Core because it is legacy as well but easy to transfer.

    yea core very easy to transfer lmao

  • Banned

    100% skid btw


  • @404NotFound wdym


  • @Sydneory-Z Simplified in Core lmao why am I doing this

    module = {
        name: "WaterFloat",
        description: "Matrix WaterFloat",
        category: "Misc",
        onMove: function (e) {
            move(1.25, 0.32, 1, e);
        }
    }
    
    script.import("Core.lib");
    
  • Banned

    @CzechHek said in My new Jesus for Matrix:

    @Sydneory-Z Simplified in Core lmao why am I doing this

    module = {
        name: "WaterFloat",
        description: "Matrix WaterFloat",
        category: "Misc",
        onMove: function (e) {
            move(1.25, 0.32, 1, e);
        }
    }
    
    script.import("Core.lib");
    

    1 line god :axohmm:


  • @CzechHek coreUI when


  • @404NotFound said in My new Jesus for Matrix:

    this.onDisable = function() {
        mc.timer.timerSpeed = 1.05;
    };
    

    hummm

  • Banned

    yes skidder power


  • It's prob his first script