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    My new Jesus for Matrix

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    • Sydneory Z
      Sydneory Z last edited by scorpion3013

      var scriptName = "WaterFloat";
      var scriptVersion = 0.1;
      var scriptAuthor = "Sydneory"
      
      var WaterFloat = new WaterFloat();
      var WaterFloatClient;
      var Strafe = moduleManager.getModule("Strafe");
      var nohurtcam = moduleManager.getModule("nohurtcam");
      
      BlockPos = Java.type('net.minecraft.util.BlockPos')
      BlockAir = Java.type('net.minecraft.block.BlockAir')
      EntityPlayer = Java.type("net.minecraft.entity.player.EntityPlayer")
      
      Math.radians = function(degrees) {
          return degrees * Math.PI / 180;
        };
         
        Math.degrees = function(radians) {
          return radians * 180 / Math.PI;
        };
       
        function vClip(offset) {
              mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + offset, mc.thePlayer.posZ);
          }
      
          function hClip(offset) {
              var playerYaw = Math.radians(mc.thePlayer.rotationYaw);
              mc.thePlayer.setPosition(mc.thePlayer.posX - (Math.sin(playerYaw) * offset), mc.thePlayer.posY, mc.thePlayer.posZ + (Math.cos(playerYaw) * offset));
          }
      
      
      function WaterFloat() {
          this.getName = function() {
              return "WaterFloat";
          };
      
          this.getDescription = function() {
              return "MatrixWaterFloat";
          };
      
          this.getCategory = function() {
              return "Misc";
          };
      
         
          this.onUpdate = function() {
             
             
             
          if(mc.thePlayer.isInWater()){       
              mc.thePlayer.motionY = 0.32;   
             
              hClip(1.25);
         
      
          }
      
                 
         
      
          }
         
         
         
         
         
         
          this.onDisable = function() {
          mc.timer.timerSpeed = 1.05
      
      }
          this.onEnable = function() {
         
      
         
      
      }
      
      
      }
      
      function onLoad()  
      };
      
      function onEnable() {
          WaterFloatClient = moduleManager.registerModule(WaterFloat);
             
      };
      
      function onDisable() {
          moduleManager.unregisterModule(WaterFloatClient);
         
      };
      
      CzechHek 1 Reply Last reply Reply Quote 0
      • ChocoPie_isme
        ChocoPie_isme Banned last edited by

        rip eyes + brain

        1 Reply Last reply Reply Quote 0
        • Sydneory Z
          Sydneory Z last edited by

          Lol Moment

          1 Reply Last reply Reply Quote 0
          • A
            Aftery last edited by

            This post is deleted!
            exit scammed 1 Reply Last reply Reply Quote 0
            • CzechHek
              CzechHek last edited by

              Legacy script, not in Core, random formatting, random forums formatting, onUpdate, ...

              A exit scammed 2 Replies Last reply Reply Quote 0
              • exit scammed
                exit scammed @Aftery last edited by

                @Aftery said in My new Jesus for Matrix:

                Jesus christ

                omg jesus!!!!11!!1!!!1

                1 Reply Last reply Reply Quote 0
                • A
                  Aftery @CzechHek last edited by

                  This post is deleted!
                  1 Reply Last reply Reply Quote 0
                  • exit scammed
                    exit scammed @CzechHek last edited by

                    @CzechHek said in My new Jesus for Matrix:

                    Legacy script, not in Core, random formatting, random forums formatting, onUpdate, ...

                    u r a core lover, everyday you sleep with Core, eat with Core, onUpdate with Core...

                    1 Reply Last reply Reply Quote 0
                    • CzechHek
                      CzechHek last edited by

                      I mentioned Core because it is legacy as well but easy to transfer.

                      exit scammed 1 Reply Last reply Reply Quote 0
                      • ChocoPie_isme
                        ChocoPie_isme Banned last edited by

                        can i eat core it's delicious i want to fuck with core too it's sexy

                        1 Reply Last reply Reply Quote 0
                        • exit scammed
                          exit scammed last edited by

                          fixed format for angry eyes:

                          var scriptName = "WaterFloat";
                          var scriptVersion = 0.1;
                          var scriptAuthor = "Sydneory"
                          
                          var WaterFloat = new WaterFloat();
                          var WaterFloatClient;
                          var Strafe = moduleManager.getModule("Strafe");
                          var nohurtcam = moduleManager.getModule("nohurtcam");
                          
                          BlockPos = Java.type('net.minecraft.util.BlockPos')
                          BlockAir = Java.type('net.minecraft.block.BlockAir')
                          EntityPlayer = Java.type("net.minecraft.entity.player.EntityPlayer")
                          
                          Math.radians = function(degrees) {
                              return degrees * Math.PI / 180;
                          };
                          
                          Math.degrees = function(radians) {
                              return radians * 180 / Math.PI;
                          };
                          
                          function vClip(offset) {
                              mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + offset, mc.thePlayer.posZ);
                          }
                          
                          function hClip(offset) {
                              var playerYaw = Math.radians(mc.thePlayer.rotationYaw);
                              mc.thePlayer.setPosition(mc.thePlayer.posX - (Math.sin(playerYaw) * offset), mc.thePlayer.posY, mc.thePlayer.posZ + (Math.cos(playerYaw) * offset));
                          }
                          function WaterFloat() {
                              this.getName = function() {
                                  return "WaterFloat";
                              };
                          
                              this.getDescription = function() {
                                  return "MatrixWaterFloat";
                              };
                          
                              this.getCategory = function() {
                                  return "Misc";
                              };
                          
                              this.onUpdate = function() {
                                  if(mc.thePlayer.isInWater()){       
                                      mc.thePlayer.motionY = 0.32;   
                                      hClip(1.25);
                                  };
                              };
                          
                              this.onDisable = function() {
                                  mc.timer.timerSpeed = 1.05;
                              };
                              
                              this.onEnable = function() {
                          
                              };
                          };
                          
                          function onLoad() {
                              
                          };
                          
                          function onEnable() {
                              WaterFloatClient = moduleManager.registerModule(WaterFloat);
                          
                          };
                          
                          function onDisable() {
                              moduleManager.unregisterModule(WaterFloatClient);
                          };
                          
                          notautismatall 1 Reply Last reply Reply Quote 0
                          • exit scammed
                            exit scammed @CzechHek last edited by

                            @CzechHek said in My new Jesus for Matrix:

                            I mentioned Core because it is legacy as well but easy to transfer.

                            yea core very easy to transfer lmao

                            CzechHek 1 Reply Last reply Reply Quote 0
                            • ChocoPie_isme
                              ChocoPie_isme Banned last edited by

                              100% skid btw

                              1 Reply Last reply Reply Quote 0
                              • CzechHek
                                CzechHek @exit scammed last edited by

                                @404NotFound wdym

                                1 Reply Last reply Reply Quote 0
                                • CzechHek
                                  CzechHek @Sydneory Z last edited by

                                  @Sydneory-Z Simplified in Core lmao why am I doing this

                                  module = {
                                      name: "WaterFloat",
                                      description: "Matrix WaterFloat",
                                      category: "Misc",
                                      onMove: function (e) {
                                          move(1.25, 0.32, 1, e);
                                      }
                                  }
                                  
                                  script.import("Core.lib");
                                  
                                  ChocoPie_isme A 2 Replies Last reply Reply Quote 0
                                  • ChocoPie_isme
                                    ChocoPie_isme Banned @CzechHek last edited by

                                    @CzechHek said in My new Jesus for Matrix:

                                    @Sydneory-Z Simplified in Core lmao why am I doing this

                                    module = {
                                        name: "WaterFloat",
                                        description: "Matrix WaterFloat",
                                        category: "Misc",
                                        onMove: function (e) {
                                            move(1.25, 0.32, 1, e);
                                        }
                                    }
                                    
                                    script.import("Core.lib");
                                    

                                    1 line god :axohmm:

                                    1 Reply Last reply Reply Quote 0
                                    • A
                                      Aftery @CzechHek last edited by

                                      This post is deleted!
                                      1 Reply Last reply Reply Quote 0
                                      • As丶One
                                        As丶One last edited by

                                        @404NotFound said in My new Jesus for Matrix:

                                        this.onDisable = function() {
                                            mc.timer.timerSpeed = 1.05;
                                        };
                                        

                                        hummm

                                        1 Reply Last reply Reply Quote 0
                                        • ChocoPie_isme
                                          ChocoPie_isme Banned last edited by

                                          yes skidder power

                                          1 Reply Last reply Reply Quote 0
                                          • 6Sence
                                            6Sence last edited by

                                            It's prob his first script

                                            1 Reply Last reply Reply Quote 0
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