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    Reflex anti cheating

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    • 余浩
      余浩 last edited by

      How to use liquidbounce to bypass reflex and anti cheat?

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      • 6Sence
        6Sence last edited by

        Is there a testserver

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        • T
          Teals53 last edited by

          here is test server but i think no one can bypass this anticheat combat checks

          test.reflex.rip​

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          • 6Sence
            6Sence last edited by

            You can't bypass combat checks using killaura, the anticheat spawns invisible entities inside the player to see if you hit them. You can bypass this however if you use aimbot + autoclicker.

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              CzechHek 1 Reply Last reply
            • CzechHek
              CzechHek @6Sence last edited by

              @6Sence that's what is KillAura raycast for

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              • Foreheadchan
                Foreheadchan last edited by

                Who tf even uses reflex lol

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                • M
                  mems last edited by

                  Reflex... tested it. Phase worked, fly worked, highjump worked, but I couldn't "bypass" combat checks using killaura because of what @6Sence said. If Reflex is a new anticheat, then it's on a good way to being a good anticheat. If it's for like 2+ years, then it sucks.

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                    notautismatall 1 Reply Last reply
                  • notautismatall
                    notautismatall @mems last edited by

                    @mems said in Reflex anti cheating:

                    then it's on a good way to being a good anticheat. If it's for like 2+ years, then it sucks.

                    maybe make a killaura in scriptApi that sends attack packet instead of playerController.attackEntity

                    cuz if we send packet it would attack another entities on it way too

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                      Aftery 1 Reply Last reply
                    • Aftery
                      Aftery @notautismatall last edited by

                      @notautismatall said in Reflex anti cheating:

                      @mems said in Reflex anti cheating:

                      then it's on a good way to being a good anticheat. If it's for like 2+ years, then it sucks.

                      maybe make a killaura in scriptApi that sends attack packet instead of playerController.attackEntity

                      cuz if we send packet it would attack another entities on it way too

                      maybe make a killaura in scriptApi that sends attack packet instead of playerController.attackEntity
                      cuz if we send packet it would attack another entities on it way too

                      Reply Quote 0
                        1 Reply Last reply

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