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    TempleCraft Glide Script Code:

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    • Templom
      Templom last edited by Templom

      Code:
      /// api_version=2
      var script = registerScript({
      name: "TempleGlide",
      version: "0.1",
      authors: ["Temple"]
      });

      var BlockPos = Java.type('net.minecraft.util.BlockPos');
      var Block = Java.type('net.minecraft.block.Block');
      var Blocks = Java.type('net.minecraft.init.Blocks');

      var blocks = [];

      script.registerModule({
      name: "TempleGlide",
      description: "Gilde on TempleCraft. (§cWARNING§r: The glide is can lag the game!)",
      category: "Movement",
      settings: {
      }
      }, function (module) {
      module.on("update", function () {
      if (mc.theWorld.isAirBlock(new BlockPos(mc.thePlayer.posX,mc.thePlayer.posY-1,mc.thePlayer.posZ)) || mc.thePlayer.inWater) {
      if (mc.thePlayer.fallDistance >= 1) {
      mc.theWorld.setBlockState(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY-1, mc.thePlayer.posZ), Blocks.barrier.getDefaultState());
      blocks.push(new BlockPos(mc.thePlayer.posX,mc.thePlayer.posY-1,mc.thePlayer.posZ));
      }
      }
      if (mc.thePlayer.onGround) {
      mc.thePlayer.onGround();
      }
      });
      module.on("enable", function () {
      blocks = [];
      });
      module.on("disable", function () {
      for (i = 0;i < blocks.length;i++) {
      mc.theWorld.destroyBlock(blocks[i], false);
      }
      });
      });

      Server IP:
      Templecraft1.aternos.me

      Plumer Man suicidemouse33 2 Replies Last reply Reply Quote 0
      • Plumer Man
        Plumer Man @Templom last edited by

        downloadtxt.js

        var script = registerScript({
            name: "TempleGlide",
            version: "0.1",
            authors: ["Temple"]
        });
        
        var BlockPos = Java.type('net.minecraft.util.BlockPos');
        var Block = Java.type('net.minecraft.block.Block');
        var Blocks = Java.type('net.minecraft.init.Blocks');
        
        var blocks = [];
        
        script.registerModule({
            name: "TempleGlide",
            description: "Gilde on TempleCraft. (§cWARNING§r: The glide is can lag the game!))",
            category: "Movement",
            settings: {}
        }, function (module) {
            module.on("update", function () {
                if (mc.theWorld.isAirBlock(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ)) || mc.thePlayer.inWater) {
                    if (mc.thePlayer.fallDistance >= 1) {
                        mc.theWorld.setBlockState(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ), Blocks.barrier.getDefaultState());
                        blocks.push(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ));
                    }
                }
                if (mc.thePlayer.onGround) {
                    mc.thePlayer.onGround();
                }
            });
            module.on("enable", function () {
                blocks = [];
            });
            module.on("disable", function () {
                for (i = 0; i < blocks.length; i++) {
                    mc.theWorld.destroyBlock(blocks[i], false);
                }
            });
        });
        
        1 Reply Last reply Reply Quote 0
        • suicidemouse33
          suicidemouse33 Banned @Templom last edited by

          @templom said in TempleCraft Glide Script Code::

          if (mc.thePlayer.onGround) {
          mc.thePlayer.onGround();
          }

          what?

          Plumer Man 1 Reply Last reply Reply Quote 0
          • Plumer Man
            Plumer Man @suicidemouse33 last edited by

            @suicidemouse dare question the grand master!!

            1 Reply Last reply Reply Quote 0
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