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    [CORE] An awesome .vanish script.

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    • I
      idk my name last edited by

      Credits to Amnesia client.

      ///api_version=2
      (script = registerScript({
          name: "Vanish",
          authors: ["xWhitey"],
          version: "1.337"
      })).import("Core.lib");
      
      command = {
          handler: function (action) {
              if (action == "dismount") {
                  mc.renderGlobal.loadRenderers()
                  prevMountedEntity = mc.thePlayer.getRidingEntity()
                  mc.thePlayer.dismountRidingEntity()
                  mc.theWorld.removeEntity(prevMountedEntity)
              } else if (action == "remount") {
                  prevMountedEntity.isDead = false
                  mc.theWorld.loadedEntityList.add(prevMountedEntity)
                  mc.thePlayer.startRiding(prevMountedEntity, true)
                  prevMountedEntity = null
              }
          }
      }
      
      prevMountedEntity = undefined;
      
      CzechHek Ali00035 2 Replies Last reply Reply Quote 0
      • CzechHek
        CzechHek @idk my name last edited by

        @idk-my-name I guess you could do

        handler: {
            dismount: function () {
            },
            remount: function () {
            }
        }
        

        It would suggest these as valid subcommands.

        I 1 Reply Last reply Reply Quote 1
        • I
          idk my name @CzechHek last edited by

          @czechhek lulz thanks

          1 Reply Last reply Reply Quote 0
          • Ali00035
            Ali00035 Banned @idk my name last edited by

            @idk-my-name

            <eval>:12 TypeError: mc.thePlayer.getRidingEntity is not a function

            wtf

            CzechHek I 2 Replies Last reply Reply Quote 0
            • CzechHek
              CzechHek @Ali00035 last edited by

              @ali00035 https://github.com/CCBlueX/LiquidBounce/issues/817

              CzechHek created this issue in CCBlueX/LiquidBounce

              closed [BUG] Critical issues with legacy LB #817

              Ali00035 1 Reply Last reply Reply Quote 0
              • Ali00035
                Ali00035 Banned @CzechHek last edited by

                @czechhek I'm using the version before the ForgeGradle update man

                CzechHek 1 Reply Last reply Reply Quote 0
                • CzechHek
                  CzechHek @Ali00035 last edited by

                  @ali00035 In that case this is for 1.12 LB which has Core support by idk my name.

                  Ali00035 1 Reply Last reply Reply Quote 0
                  • Ali00035
                    Ali00035 Banned @CzechHek last edited by

                    @czechhek Alright.

                    1 Reply Last reply Reply Quote 0
                    • I
                      idk my name @Ali00035 last edited by idk my name

                      @ali00035 I don't think it would work on 1.8.9 as the exploit is based on "moved too fast" warning from Vanilla AC that exist only in 1.9+ versions

                      Ali00035 1 Reply Last reply Reply Quote 0
                      • Ali00035
                        Ali00035 Banned @idk my name last edited by

                        @idk-my-name said in [CORE] An awesome .vanish script.:

                        @ali00035 I don't think it would work on 1.8.9 as the exploit is based on "moved too fast" warning from Vanilla AC that exist only in 1.9+ versions

                        Ah I see.

                        1 Reply Last reply Reply Quote 0
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