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    Some module renamer script which anyone can make

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    • Ali00035
      Ali00035 Banned last edited by Ali00035

      Even someone without too much coding knowledge can make this. (Me)
      Works with scripts.
      Warning: The new module names reset after you close the game.
      Warning 2: The new module names don't affect the ClickGUI but they do affect the arraylist and commands.

      I know that I'm leaving MCC, but I just wanted to post a script probably for the last time. (Probably because I might post some new scripts)

      /// api_version=2
      // TODO: Make this script affect ClickGUI too.
      var script = registerScript({
          name: "Rename",
          version: "1.0.0",
          authors: ["Ali00035"]
      });
      script.registerCommand({
          name: "renamemodule",
          aliases: ["renamemodule", "rn"]
      }, function(command) {
          command.on("execute", function(args) {
              if (args.length == 3) {
                  moduleManager.getModule(args[1]).name = args[2];
                  Chat.print("§9[LiquidBounce]§9 §3Succesfully renamed " + args[1] + " to " + args[2]);
              } else {
                  Chat.print("§9[LiquidBounce]§9 §3Usage:§3 §9 .renamemodule <module> <newname>");
              }
          });
      });
      
      kumri owo Y IFUMLN Hacked Clients Minecraft FaaatPotato 5 Replies Last reply Reply Quote 2
      • kumri owo
        kumri owo @Ali00035 last edited by

        @53000ila nice!

        Ali00035 1 Reply Last reply Reply Quote 1
        • Ali00035
          Ali00035 Banned @kumri owo last edited by

          @q-w-q-cutiehacks Thanks.

          1 Reply Last reply Reply Quote 0
          • Y
            ybyyby_ awa @Ali00035 last edited by

            @53000ila goodwork

            1 Reply Last reply Reply Quote 1
            • IFUMLN
              IFUMLN @Ali00035 last edited by

              @53000ila cool

              1 Reply Last reply Reply Quote 1
              • Ali00035
                Ali00035 Banned last edited by

                @ybyyby_-awa @IFUMLN Thanks.

                1 Reply Last reply Reply Quote 0
                • Hacked Clients Minecraft
                  Hacked Clients Minecraft @Ali00035 last edited by

                  @ali00035 nice

                  Ali00035 1 Reply Last reply Reply Quote 0
                  • Ali00035
                    Ali00035 Banned @Hacked Clients Minecraft last edited by

                    @hacked-clients-minecraft Thanks. :axocooler:

                    Phạm Minh Đức official 1 Reply Last reply Reply Quote 0
                    • Phạm Minh Đức official
                      Phạm Minh Đức official @Ali00035 last edited by

                      @ali00035 noce

                      Ali00035 1 Reply Last reply Reply Quote 0
                      • Ali00035
                        Ali00035 Banned @Phạm Minh Đức official last edited by

                        @phạm-minh-đức-official :axocooler: :axocool: Thanks.

                        Phạm Minh Đức official 1 Reply Last reply Reply Quote 0
                        • Phạm Minh Đức official
                          Phạm Minh Đức official @Ali00035 last edited by

                          @ali00035 no problem:axofast: :axofast: :axofast: :axofast: :axofast:

                          1 Reply Last reply Reply Quote 0
                          • FaaatPotato
                            FaaatPotato @Ali00035 last edited by FaaatPotato

                            @ali00035

                            @ali00035 said in Some module renamer script which anyone can make:

                            // TODO: Make this script affect ClickGUI too.

                            did it on accident
                            wanted to make a spoofmodules script
                            use core and it works xddd

                            for each (var module in moduleManager.modules) {
                                moduleManager.getModule(module.name).name = "any"
                            //module.name = x works too?
                            }
                            

                            if you do that lb resets everything ig so dont do that. Implement it into your command xdd!
                            It could also be that those changes only take effect after reloading ig. So you would need to reset them somehow.

                            2022-09-18_15.38.50.png

                            Ali00035 I 2 Replies Last reply Reply Quote 0
                            • Ali00035
                              Ali00035 Banned @FaaatPotato last edited by

                              @faaatpotato Lol nice

                              FaaatPotato 2 Replies Last reply Reply Quote 0
                              • FaaatPotato
                                FaaatPotato @Ali00035 last edited by FaaatPotato

                                @ali00035 but this could fuck up your binds

                                1 Reply Last reply Reply Quote 0
                                • FaaatPotato
                                  FaaatPotato @Ali00035 last edited by FaaatPotato

                                  @ali00035

                                  ///api_version=2
                                  (script = registerScript({
                                      name: "ModuleRenamer",
                                      version: "1.0.0",
                                      authors: ["Ali00035"]
                                  })).import("Core.lib");
                                  
                                  saveNames = []
                                  
                                  RenameModule = {
                                      name: "RenameModule",
                                      aliases: ["rm"],
                                      version: script.version,
                                      handler: {
                                          rename: function(moduleName, newName) {
                                              for each (var module in moduleManager.modules) {
                                                  if (module.name == moduleName) { 
                                                      module.name = newName
                                                      saveNames.push(moduleName, newName);
                                                      commandManager.executeCommands(".r ClickGUI")
                                                      clearChat();
                                                  }
                                              }
                                          },
                                          reset: function() {
                                              for (i = 0; i < saveNames.length; i++) {
                                                  for each (var module in moduleManager.modules) {
                                                      if (module.name == saveNames[i] && saveNames.length > 0) {
                                                          module.name = saveNames[i-1]
                                                      }
                                                  }
                                              }
                                              saveNames = []
                                              commandManager.executeCommands(".r ClickGUI")
                                              clearChat();
                                          }
                                      }
                                  }
                                  
                                  command = RenameModule;
                                  
                                  melih_gmc2 Ali00035 CzechHek 3 Replies Last reply Reply Quote 0
                                  • melih_gmc2
                                    melih_gmc2 @FaaatPotato last edited by

                                    @faaatpotato best

                                    FaaatPotato 1 Reply Last reply Reply Quote 0
                                    • FaaatPotato
                                      FaaatPotato @melih_gmc2 last edited by FaaatPotato

                                      @melih_gmc2 still could contain some bugs, be careful. Made this in 5mins diddnt test enough

                                      For example if you execute reset twice. Fucks everything xdd
                                      need to clear the array there

                                      k fixed that

                                      Ali00035 1 Reply Last reply Reply Quote 0
                                      • Ali00035
                                        Ali00035 Banned @FaaatPotato last edited by

                                        @faaatpotato said in Some module renamer script which anyone can make:

                                        k fixed that

                                        Nice.

                                        1 Reply Last reply Reply Quote 0
                                        • Ali00035
                                          Ali00035 Banned @FaaatPotato last edited by Ali00035

                                          @faaatpotato said in Some module renamer script which anyone can make:

                                          for each (var module in moduleManager.modules) {
                                          if (module.name == moduleName) {

                                          I already know this method because of Nvaros' clickgui hide script (props to him) I wanted to add this but it wasn't a good idea.

                                          FaaatPotato 1 Reply Last reply Reply Quote 1
                                          • FaaatPotato
                                            FaaatPotato @Ali00035 last edited by

                                            @ali00035 I think the idea wasnt bad at all. Spoofing modules is useful, especially if you create videos where you dont want certain modules to be seen.

                                            Ali00035 Plumer Man 2 Replies Last reply Reply Quote 0
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