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    3 line code scaffold LOL

    Kotlin/Java
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    • icewormy3
      icewormy3 last edited by

      Enjoy XD

      package wormyclient.hacks;
      
      import org.lwjgl.input.Keyboard;
      
      import net.minecraft.util.EnumFacing;
      import net.minecraft.util.EnumHand;
      import net.minecraft.util.math.BlockPos;
      import net.minecraft.util.math.Vec3d;
      import wormyclient.events.EventTarget;
      import wormyclient.events.EventUpdate;
      import wormyclient.modules.Category;
      import wormyclient.modules.Module;
      
      public class Test extends Module {
      
      	public Test() {
      		super("Test", Category.MISC, Keyboard.KEY_NONE);
      		// TODO Auto-generated constructor stub
      	}
      	@EventTarget
      	public void onUpdate(EventUpdate event) {
      		BlockPos pos = new BlockPos(mc.player).down(1);
      		Vec3d vec = new Vec3d(0, 0, 0);
      		if(mc.player.onGround || mc.player.motionY == 0.0030162615090425808) {
      			mc.playerController.processRightClickBlock(mc.player, mc.world, pos, EnumFacing.VALUES[0].getOpposite(), vec, EnumHand.MAIN_HAND);
      		}
      	}
      }
      

      It should be pretty easy to port it to 1.8

      1 Reply Last reply Reply Quote 0
      • A
        Aftery last edited by

        what

        1 Reply Last reply Reply Quote 0
        • Polis
          Polis last edited by

          fun fact this might work on ncp

          1 Reply Last reply Reply Quote 0
          • 6Sence
            6Sence last edited by

            Nice job

            1 Reply Last reply Reply Quote 0
            • CzechHek
              CzechHek last edited by CzechHek

              @icewormy3

              ///api_version=2
              (script = registerScript({
                  name: "oNeLineExPaNdSCAFFOLDLOLXDDDDDnosrslythiswhyareyousoLOLOLOLOROFLLLLfromthisLMAO",
                  authors: ["urmom"],
                  version: "1.0"
              })).import("Core.lib");
              
              module = {
                  onUpdate: function () {
                      mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, mc.thePlayer.getHeldItem(), new BlockPos(mc.thePlayer).down(1), mc.thePlayer.getHorizontalFacing(), new Vec3(0, 0, 0));
                  }
              }
              
              icewormy3 G 2 Replies Last reply Reply Quote 3
              • yorik100
                yorik100 last edited by

                OMIGILUL

                1 Reply Last reply Reply Quote 0
                • icewormy3
                  icewormy3 @CzechHek last edited by icewormy3

                  @CzechHek yes i couldve put all the variables in the function but I wanted my scaffold to be easy to read. Also added other checks so it doesnt place blocks midair

                  1 Reply Last reply Reply Quote 0
                  • T S
                    T S last edited by

                    will this be detected on big servers?

                    icewormy3 1 Reply Last reply Reply Quote 0
                    • icewormy3
                      icewormy3 @T S last edited by

                      @T-S it only works in single player and servers with no anticheat

                      1 Reply Last reply Reply Quote 0
                      • G
                        Gabriel @CzechHek last edited by

                        @CzechHek said in 3 line code scaffold LOL:

                        @icewormy3

                        ///api_version=2
                        (script = registerScript({
                            name: "oNeLineExPaNdSCAFFOLDLOLXDDDDDnosrslythiswhyareyousoLOLOLOLOROFLLLLfromthisLMAO",
                            authors: ["urmom"],
                            version: "1.0"
                        })).import("Core.lib");
                        
                        module = {
                            onUpdate: function () {
                                mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, mc.thePlayer.getHeldItem(), new BlockPos(mc.thePlayer).down(1), mc.thePlayer.getHorizontalFacing(), new Vec3(0, 0, 0));
                            }
                        }
                        

                        Block-Fly LOOOOL

                        DreamWasFucked 1 Reply Last reply Reply Quote 0
                        • DreamWasFucked
                          DreamWasFucked Banned @Gabriel last edited by

                          @gabriel works on cubecraft?

                          G 1 Reply Last reply Reply Quote 0
                          • G
                            Gabriel @DreamWasFucked last edited by

                            @skidma prob not xd

                            1 Reply Last reply Reply Quote 0
                            • ?
                              A Former User last edited by

                              @skidma

                              1. holy shit 5 months necropost
                              2. do you actually think 3 line codes scaffold can work on cubecraft
                              gamerjuice 1 Reply Last reply Reply Quote 0
                              • gamerjuice
                                gamerjuice @Guest last edited by

                                @chocopiexd yes

                                1 Reply Last reply Reply Quote 0
                                • Konoha Scarlet
                                  Konoha Scarlet last edited by

                                  only runs on vanilla & singleplayer lmao

                                  1 Reply Last reply Reply Quote 0
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