3 line code scaffold LOL

  • Enjoy XD

    package wormyclient.hacks;
    import org.lwjgl.input.Keyboard;
    import net.minecraft.util.EnumFacing;
    import net.minecraft.util.EnumHand;
    import net.minecraft.util.math.BlockPos;
    import net.minecraft.util.math.Vec3d;
    import wormyclient.events.EventTarget;
    import wormyclient.events.EventUpdate;
    import wormyclient.modules.Category;
    import wormyclient.modules.Module;
    public class Test extends Module {
    	public Test() {
    		super("Test", Category.MISC, Keyboard.KEY_NONE);
    		// TODO Auto-generated constructor stub
    	public void onUpdate(EventUpdate event) {
    		BlockPos pos = new BlockPos(mc.player).down(1);
    		Vec3d vec = new Vec3d(0, 0, 0);
    		if(mc.player.onGround || mc.player.motionY == 0.0030162615090425808) {
    			mc.playerController.processRightClickBlock(mc.player, mc.world, pos, EnumFacing.VALUES[0].getOpposite(), vec, EnumHand.MAIN_HAND);

    It should be pretty easy to port it to 1.8

  • what

  • fun fact this might work on ncp

  • Nice job

  • @icewormy3

    (script = registerScript({
        name: "oNeLineExPaNdSCAFFOLDLOLXDDDDDnosrslythiswhyareyousoLOLOLOLOROFLLLLfromthisLMAO",
        authors: ["urmom"],
        version: "1.0"
    module = {
        onUpdate: function () {
            mc.playerController.onPlayerRightClick(mc.thePlayer, mc.theWorld, mc.thePlayer.getHeldItem(), new BlockPos(mc.thePlayer).down(1), mc.thePlayer.getHorizontalFacing(), new Vec3(0, 0, 0));


  • @CzechHek yes i couldve put all the variables in the function but I wanted my scaffold to be easy to read. Also added other checks so it doesnt place blocks midair

  • will this be detected on big servers?

  • @T-S it only works in single player and servers with no anticheat

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