ponei last edited by
HealthLog creates shadows of players when its health changes.
It detects health modifications from:
- Metadata: Listens for EntityMetadata packet and sees if the health increased or decreased.
- Animation: Listens for EntityStatus packet and assumes the health of the entity decreased. Useful for servers that block health related packets.
You can mess around with blend functions to change the appearence of the shadow and how much time (ms) it stays before getting removed.
The default blend values don't change the entity
Im going to test it.
Casianlealb last edited by
Nice , This is so cool !
Twics last edited by