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    SuperKnockBack Bypasses Matrix AAC Verus and so on

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    • ?
      A Former User last edited by A Former User

      Could you please add this bypass?
      Code:

      var entity = event.getTargetEntity();
      if (entity instanceof EntityLivingBase) {
          if (mc.thePlayer.isSprinting())
              mc.thePlayer.setSprinting(false);
                  
          mc.getNetHandler().addToSendQueue(new C0BPacketEntityAction(mc.thePlayer, C0BPacketEntityAction.Action.START_SPRINTING));
                  
          mc.thePlayer.setSprinting(true);
          mc.thePlayer.serverSprintState = true;
      }
      

      Test on
      Matrix AAC (NCP) : play.mcyc.win (被污点看到将被很快被修复?)
      Verus AAC : 172.81.248.89
      No flag

      Leejames2305 CzechHek 2 Replies Last reply Reply Quote 1
      • LolMC
        LolMC last edited by

        do it in script dude
        https://github.com/TurtlCore/scripts/blob/master/SuperKnock_but_in_Core.lib.js (by turtl)

        ? 1 Reply Last reply Reply Quote 0
        • ?
          A Former User @LolMC last edited by A Former User

          @LolMC
          Cast to Script...

          中文:
          作用:加倍你对敌人造成的击退
          使用:启用并攻击(连我的烤面包机都知道怎么使用)

          English:
          Effect: double the knockback you cause to the enemy (double fun)
          Use: enable and attack (even my toaster knows how to use it)

          BYPASSES: Matrix AAC Verus

          Legacy Support

          /// api_version=1
          var scriptName = "SuperVelocity";
          var scriptAuthor = "Anonzme";
          var scriptVersion = 1.0;
          
          var C0BPacketEntityAction = Java.type("net.minecraft.network.play.client.C0BPacketEntityAction");
          var EntityLivingBase = Java.type("net.minecraft.entity.EntityLivingBase");
          
          function SuperVelocityModule() {
              this.getName = function() {
                  return "SuperVelocity";
              };
              
              this.getDescription = function() {
                  return "Velocity++";
              };
              
              this.getCategory = function() {
                  return "Combat";
              };
              
              this.onAttack = function(event) {
                  var entity = event.getTargetEntity();
                  if (entity instanceof EntityLivingBase) {
                      if (mc.thePlayer.isSprinting())
                          mc.thePlayer.setSprinting(false);
                      
                      mc.getNetHandler().addToSendQueue(new C0BPacketEntityAction(mc.thePlayer, C0BPacketEntityAction.Action.START_SPRINTING));
                      
                      mc.thePlayer.setSprinting(true);
                      mc.thePlayer.serverSprintState = true;
                  }
              };
          }
          
          var superVelocityModule = new SuperVelocityModule();
          
          function onEnable() {
              moduleManager.registerModule(superVelocityModule);
          }
          
          function onDisable() {
              moduleManager.unregisterModule(superVelocityModule);
          }
          

          New Script-API Support

          /// api_version=2
          var script = registerScript({
              name: "SuperVelocity",
              version: "1.0",
              authors: ["Anonzme"]
          });
          
          var C0BPacketEntityAction = Java.type("net.minecraft.network.play.client.C0BPacketEntityAction");
          var EntityLivingBase = Java.type("net.minecraft.entity.EntityLivingBase");
          
          script.registerModule({
            name: "SuperVelocity",
            description: "Velocity++",
            category: "Combat",
          }, function(module) {
              module.on("attack", function(event) {
                  var entity = event.getTargetEntity();
                  if (entity instanceof EntityLivingBase) {
                      if (mc.thePlayer.isSprinting())
                          mc.thePlayer.setSprinting(false);
                              
                      mc.getNetHandler().addToSendQueue(new C0BPacketEntityAction(mc.thePlayer, C0BPacketEntityAction.Action.START_SPRINTING));
                              
                      mc.thePlayer.setSprinting(true);
                      mc.thePlayer.serverSprintState = true;
                  }
              });
          });
          
          1 Reply Last reply Reply Quote 0
          • VisionFX
            VisionFX last edited by

            w-tap of course

            1 Reply Last reply Reply Quote 0
            • Leejames2305
              Leejames2305 @Guest last edited by

              Verus AAC : 172.81.248.89

              Do you own this server ?
              -It is laggy for me ( ping went up and down very quickly )

              -I hope it do kick instead of ban

              -Possible to see alerts ?

              ? 1 Reply Last reply Reply Quote 0
              • ?
                A Former User @Leejames2305 last edited by A Former User

                @Leejames2305 That isn’t my server. That server switch anti cheat usually. When I played on it, it’s aac , 40 minutes later it’s verus... So you can try the script on mc.loyisa.eu

                这不是我的服务器,这个服务器切换反作弊很快,目的是玩弄玩家,aac verus等反作弊总是频繁切换,这是个非常不正经的服务器,所以劳烦您去mc.loyisa.eu测试,记得选择matrix和aac来欣赏它们的强大

                1 Reply Last reply Reply Quote 0
                • yorik100
                  yorik100 last edited by

                  I doubt this really makes you deal more kb

                  yorik100 1 Reply Last reply Reply Quote 0
                  • yorik100
                    yorik100 @yorik100 last edited by

                    @yorik100 said in SuperKnockBack Bypasses Matrix AAC Verus and so on:

                    I doubt this really makes you deal more kb

                    I still doubt it to these days

                    1 Reply Last reply Reply Quote 0
                    • CzechHek
                      CzechHek @Guest last edited by CzechHek

                      https://github.com/CzechHek/Core/blob/master/Scripts/SuperKnock.js

                      This bypasses actually any AC and indeed deals higher knockback.

                      1 Reply Last reply Reply Quote 0
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