CCBlueX Forum

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups

    Unsolved how to quene a packet when the packet quene is empty

    ScriptAPI
    5
    17
    201
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • kumri owo
      kumri owo @kumri owo last edited by

      @Systemless or can u just tell me what the code is

      kumri owo 1 Reply Last reply Reply Quote 0
      • kumri owo
        kumri owo @kumri owo last edited by

        @Systemless pls

        1 Reply Last reply Reply Quote 0
        • kumri owo
          kumri owo @Aftery last edited by

          @Aftery just look at my code

          kumri owo 1 Reply Last reply Reply Quote 0
          • kumri owo
            kumri owo @kumri owo last edited by mems

            @Systemless

            var script = registerScript({
                name: "PacketFly",
                version: "0.1",
                authors: ["Lucky)#8356"]
            });
            var BlockPos = Java.type('net.minecraft.util.BlockPos');
            var Block = Java.type('net.minecraft.block.Block');
            var Blocks = Java.type('net.minecraft.init.Blocks');
            var C04 = Java.type("net.minecraft.network.play.client.C03PacketPlayer.C04PacketPlayerPosition");
            var blocks = [];
            var jump = 0;
            script.registerModule({
                name: "Packetfly",
                description: "for shit ncp",
                category: "Movement",
                settings: {}
            }, function(module) {
                Math.rad = function(deg) {
                    return deg * Math.PI / 180;
                }
                module.on("update", function() {
                    var test = 0.2873;
                    var playerYaw = Math.rad(mc.thePlayer.rotationYaw);
                    var x = -Math.sin(playerYaw) * test;
                    var z = Math.cos(playerYaw) * test;
                    mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY, mc.thePlayer.posZ, false));
                    mc.getNetHandler().addToSendQueue(new C04(mc.thePlayer.posX, mc.thePlayer.posY + 490, mc.thePlayer.posZ, true));
                    if (mc.theWorld.isAirBlock(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ)) || mc.thePlayer.inWater) {
                        mc.theWorld.setBlockState(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ), Blocks.barrier.getDefaultState());
                        blocks.push(new BlockPos(mc.thePlayer.posX, mc.thePlayer.posY - 1, mc.thePlayer.posZ));
                    }
                });
                module.on("enable", function() {});
                module.on("disable", function() {
                    for (i = 0; i < blocks.length; i++) {
                        mc.theWorld.destroyBlock(blocks[i], false);
                    }
                });
            });
            
            CzechHek 1 Reply Last reply Reply Quote 0
            • CzechHek
              CzechHek @kumri owo last edited by

              @Systemless oh shit that's the block fly which doesn't use onBlockBB but ghost blocks

              kumri owo 1 Reply Last reply Reply Quote 1
              • kumri owo
                kumri owo @CzechHek last edited by

                @CzechHek is there a faster one???

                FaaatPotato 1 Reply Last reply Reply Quote 0
                • kumri owo
                  kumri owo last edited by

                  @lol_-I_know_that_you_see_this i think I will be able too, if not Il just make somebody else convert it

                  FaaatPotato 1 Reply Last reply Reply Quote 0
                  • FaaatPotato
                    FaaatPotato @kumri owo last edited by FaaatPotato

                    @Systemless increase timer :axocooler:

                    kumri owo 1 Reply Last reply Reply Quote 0
                    • FaaatPotato
                      FaaatPotato @kumri owo last edited by FaaatPotato

                      @Systemless

                      Il just make somebody else convert it

                      enslavement

                      get others to help me ✔

                      1 Reply Last reply Reply Quote 1
                      • kumri owo
                        kumri owo @FaaatPotato last edited by

                        @FaaatPotato no ali actually suggested it to me, then I send to much packets

                        1 Reply Last reply Reply Quote 0
                        • A
                          Aftery last edited by

                          hey i was right you really dont know what youre doing

                          kumri owo 1 Reply Last reply Reply Quote 1
                          • kumri owo
                            kumri owo @Aftery last edited by kumri owo

                            @Aftery i never said i knew what I was doing, I know a bit of js, but don’t know any scripting api thingy

                            1 Reply Last reply Reply Quote 0
                            • First post
                              Last post
                            About
                            • Terms of Service
                            • Privacy Policy
                            • Status
                            • Contact Us
                            Downloads
                            • Releases
                            • Source code
                            • License
                            Docs
                            • Tutorials
                            • CustomHUD
                            • AutoSettings
                            • ScriptAPI
                            Community
                            • Forum
                            • Guilded
                            • YouTube
                            • Twitter
                            • D.Tube