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    Please fix the forgegradle problem and support for Scriptapi1 in b74

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    • CzechHek
      CzechHek @kawaiinekololis last edited by

      @kawaiinekololis said in Please fix the forgegradle problem and support for Scriptapi1 in b74:

      @ybyyby_-awa How about you tell me what is not working?

      Made an issue about this 7 months ago, saying that Nashorn or remapper doesn't work since ForgeGradle update causing things such as mc.thePlayer to be undefined.

      https://github.com/CCBlueX/LiquidBounce/issues/817

      Duplicate of mine post: https://github.com/CCBlueX/LiquidBounce/issues/823

      CzechHek created this issue in CCBlueX/LiquidBounce

      closed [BUG] Critical issues with legacy LB #817

      LivesTraveler created this issue in CCBlueX/LiquidBounce

      closed [BUG]All js are invalid in the latest b73 #823

      kawaiinekololis 2 Replies Last reply Reply Quote 0
      • kawaiinekololis
        kawaiinekololis Admin @CzechHek last edited by kawaiinekololis

        @CzechHek It is odd that the "update" of ForgeGradle would cause this issue, but I'll look into it. The SRGs are loaded from external source and I mean, minecraft itself is always the same, but maybe something we depend on has changed.

        We did fork the ForgeGradle to make sure it does not go down anymore.
        https://github.com/CCBlueX/ForgeGradle
        This is why I hate working on 1.8 things. Everything is just outdated af and does not even exist anymore.

        But still does not explain why ForgeGradle should affect our remapper.

        kawaiinekololis 1 Reply Last reply Reply Quote 0
        • C
          CatsAreBasedFr Banned last edited by

          @ybyyby_-awa @kawaiinekololis @CzechHek Cat

          1 Reply Last reply Reply Quote 0
          • kawaiinekololis
            kawaiinekololis Admin @kawaiinekololis last edited by kawaiinekololis

            It seems AbstractJavaLinkerTransformer is not being registered anymore which causes the remapper not being injected into Nashorn.

            kawaiinekololis Y 2 Replies Last reply Reply Quote 0
            • kawaiinekololis
              kawaiinekololis Admin @kawaiinekololis last edited by

              415f6b09-aa7e-44ca-872f-ba5cbf422af6-grafik.png

              fixed.

              e756c6cb-99ff-4d2b-97e4-1cefa02c9d84-grafik.png
              No errors while Animations module is turned on.

              and is working fine (ofc cannot show cuz pic and not gif)
              73677caf-0438-4f04-ab49-af95c657e814-grafik.png

              1 Reply Last reply Reply Quote 0
              • kawaiinekololis
                kawaiinekololis Admin @CzechHek last edited by kawaiinekololis

                So it had NOTHING to do with ForgeGradle what I expected, but someone accidently removed the transformers for AntiForge and the JS remapper. I still know that some people had issues when joining servers with AntiForge enabled, yeah, that was probably the reason.

                @CzechHek @ybyyby_-awa Please try https://github.com/CCBlueX/LiquidBounce/commit/8e464765e5d906a3e8cd0ad780add68f73101d89

                0 kawaiinekololis committed to CCBlueX/LiquidBounce
                fixed JS Remapper and Anti-Forge transformer not being assigned
                
                This caused issues with Anti-Forge not working anymore + and made every JS invalid causing mc functions not being remapped anymore.
                More about it here: https://forums.ccbluex.net/topic/7450/please-fix-the-forgegradle-problem-and-support-for-scriptapi1-in-b74/
                C kawaiinekololis 2 Replies Last reply Reply Quote 0
                • C
                  CatsAreBasedFr Banned @kawaiinekololis last edited by

                  @kawaiinekololis Yeah sir you still saying absolutely right

                  1 Reply Last reply Reply Quote 0
                  • kawaiinekololis
                    kawaiinekololis Admin @kawaiinekololis last edited by kawaiinekololis

                    https://github.com/CCBlueX/LiquidBounce/commit/313184df0f874ed6550888410fb9aabf4c2af07a
                    https://github.com/CCBlueX/LiquidBounce/compare/b74...b75

                    However, I have decided to make this a hotfix update due to the critical issue with the ScriptAPI. Sorry for the inconvenience

                    Tested:
                    fixed scripts – 00:21
                    — 1zuna 生活

                    0 kawaiinekololis committed to CCBlueX/LiquidBounce
                    b75 release.
                    CzechHek 1 Reply Last reply Reply Quote 1
                    • CzechHek
                      CzechHek @kawaiinekololis last edited by CzechHek

                      @kawaiinekololis Thank you for fixing the ScriptAPI, however, the Microsoft login still doesn't work even after this update. Now it correctly redirects to http://localhost:1919/login?code=....... but this site fails because of empty response and then connection refused. LB keeps logging in and when you click on cancel, it crashes.

                      Log (crash report): https://pastebin.com/raw/LHwb9aAs
                      (latest.log https://pastebin.com/raw/9WYyjxSJ)

                      kawaiinekololis 1 Reply Last reply Reply Quote 2
                      • Y
                        ybyyby_ awa @kawaiinekololis last edited by ybyyby_ awa

                        @kawaiinekololis Thanks for repairing! Also about "we need to work for free"
                        You may have misunderstood it (hey, my English is not good, maybe I have a problem with my expression)
                        I mean I need a lot of work to develop api conversion tools
                        Sorry,Please forgive me for being impolite hahahaha
                        Anyway! Thanks for repairing!!!!!!!!!!!!!!!!!!
                        I love you!

                        1 Reply Last reply Reply Quote 1
                        • kawaiinekololis
                          kawaiinekololis Admin @CzechHek last edited by kawaiinekololis

                          @CzechHek ah shoot, when I tested it it seemed to work fine. I'll look into it and fix it soon.

                          Edit: I am stupid, changes something after testing and this caused it to break lmao

                          1 Reply Last reply Reply Quote 1
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