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    Unsolved SimulateCooldown

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    • Zloy4elovek
      Zloy4elovek last edited by

      What is SimulateCooldown

      C kawaiinekololis 2 Replies Last reply Reply Quote 0
      • C
        CatsAreBasedFr Banned @Zloy4elovek last edited by

        @Zloy4elovek yea

        1 Reply Last reply Reply Quote 0
        • kawaiinekololis
          kawaiinekololis Admin @Zloy4elovek last edited by kawaiinekololis

          @Zloy4elovek It allows you to simulate cooldown when playing on 1.9+ servers. This can be done by using ViaForge (which is automatically installed in the LiquidLauncher) or the server already uses ViaVersion with ViaRewind. There is also a cooldown element which allows you to show the cooldown on your HUD. Only down-side it is always active, even when playing on 1.8 servers.

          LiquidBounce Legacy can be used for 1.8 up to 1.19.2, but is based on 1.8.9.

          Zloy4elovek 1 Reply Last reply Reply Quote 0
          • Zloy4elovek
            Zloy4elovek @kawaiinekololis last edited by

            @kawaiinekololis Do you know what it is BackTrack ?

            A 1 Reply Last reply Reply Quote 0
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              Aftery @Zloy4elovek last edited by

              @Zloy4elovek its a term for source engine games and does not apply to minecraft

              CzechHek 1 Reply Last reply Reply Quote 0
              • CzechHek
                CzechHek @Aftery last edited by CzechHek

                @Aftery You can apply the same principles of manipulating with network latency to this block game and call it the same tho.

                A 1 Reply Last reply Reply Quote 0
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                  Aftery @CzechHek last edited by

                  @CzechHek so people call pingspoof backtrack now? lol

                  kawaiinekololis 1 Reply Last reply Reply Quote 1
                  • kawaiinekololis
                    kawaiinekololis Admin @Aftery last edited by

                    @Aftery It is not PingSpoof. PingSpoofs fakes the ping to the server, but Backtrack simulates player hit lag, which makes sense on UDP-based games like CS:GO. It allows you to hit the past location of a player and still hit him. In Minecraft is does not make much sense, but I already thought about the same a long time ago, so might still add it if needed.

                    1 Reply Last reply Reply Quote 1
                    • O
                      okrandomname last edited by okrandomname

                      afaik the pingspoofs that are detected by most anticheats work by changing the key of the keepalive packet, so normally they won't affect the gameplay but it might cause some timeout disconnections

                      idk how backtrack on mc works exactly

                      for those who happen to not know how backtracking works on source games along with some other games aswell:

                      t. random vid i found years ago

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                      • A
                        Aftery last edited by

                        looking into fdpclient it just spawns a dummy entity at a past player position and updates it on a timer which means it makes even less sense if you just renamed pingspoof to backtrack not to mention it also probably looks awful

                        CzechHek 1 Reply Last reply Reply Quote 1
                        • CzechHek
                          CzechHek @Aftery last edited by CzechHek

                          @Aftery So therefore FDP is just faking it?

                          Couldn't you artificially delay your packets to have higher ping and when the moment was right, you could attack from your real position (would have to send many packets at once like Tickbase), not your delayed one and could therefore hit with higher reach. Tickbase does this essentially, without the artificial ping ofc.

                          A 1 Reply Last reply Reply Quote 0
                          • A
                            Aftery @CzechHek last edited by Aftery

                            @CzechHek fdp is faking it
                            also tickbase manipulation isnt backtrack?

                            1 Reply Last reply Reply Quote 0
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