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  • Some scriptapi v1 scripts are not working on b72 / b73 help



  • post your script here
    to get help



  • This post is deleted!


  • var scriptName = "TargetStrafe"
    var scriptAuthor = "Scorpion3013"
    var scriptVersion = 1.0
    
    var EntityPlayer = Java.type('net.minecraft.entity.player.EntityPlayer');
    var AntiBot = Java.type("net.ccbluex.liquidbounce.features.module.modules.misc.AntiBot")
    var LiquidBounce = Java.type("net.ccbluex.liquidbounce.LiquidBounce");
    var Teams = Java.type("net.ccbluex.liquidbounce.features.module.modules.misc.Teams");//Thank Nvaros
    
    
    
    function getClosestEntity() {  //Function by Scorpion3013
    	var filteredEntites = []
    	for (var i in mc.theWorld.loadedEntityList) {
    		var entity = mc.theWorld.loadedEntityList[i]
    		if (entity instanceof EntityPlayer && entity != mc.thePlayer) {
    			filteredEntites.push(entity)
    		}
    	}
    	filteredEntites.sort(function (a, b) {
    		var distanceA = mc.thePlayer.getDistanceToEntity(a)
    		var distanceB = mc.thePlayer.getDistanceToEntity(b)
    		return distanceB - distanceA;
    	})
    	return filteredEntites[filteredEntites.length - 1]
    }
    
    function TargetStrafe() {
    	var distance0 = value.createFloat("Distance", 2.5, 1.0, 4.00)
    	var motionXZ = value.createFloat("MotionXZ" , 0.28, 0.01, 0.60)
    	
        this.getName = function() {
            return "GayStrafe"
        }
        this.getDescription = function() {
            return "Fart Sex"
        }
        this.getCategory = function() {
            return "Fun"
        }
        this.onEnable = function() {
        }
        this.onDisable = function() {
         
        }
    	this.addValues = function(values) {
    		values.add(distance0)
    		values.add(motionXZ)
    	}	
    	this.onUpdate = function() {
            var player = getClosestEntity()
    		if(Math.sqrt(Math.pow(mc.thePlayer.posX - player.posX,2) + Math.pow(mc.thePlayer.posZ - player.posZ,2)) != 0) {
    		var c1 = (mc.thePlayer.posX - player.posX)/(Math.sqrt(Math.pow(mc.thePlayer.posX - player.posX,2) + Math.pow(mc.thePlayer.posZ - player.posZ,2)))
    		var s1 = (mc.thePlayer.posZ - player.posZ)/(Math.sqrt(Math.pow(mc.thePlayer.posX - player.posX,2) + Math.pow(mc.thePlayer.posZ - player.posZ,2)))
    		if(Math.sqrt(Math.pow(mc.thePlayer.posX - player.posX,2) + Math.pow(mc.thePlayer.posZ - player.posZ,2)) <= distance0.get() && !AntiBot.isBot(player) && !player.isDead && !LiquidBounce.moduleManager.getModule(Teams.class).isInYourTeam(player)) {
    			if(mc.gameSettings.keyBindLeft.pressed) {
    			    mc.thePlayer.motionX = -motionXZ.get()*s1 - 0.18*motionXZ.get()*c1
    			    mc.thePlayer.motionZ = motionXZ.get()*c1 - 0.18*motionXZ.get()*s1
    			}else {
                    mc.thePlayer.motionX = motionXZ.get()*s1 - 0.18*motionXZ.get()*c1
    			    mc.thePlayer.motionZ = -motionXZ.get()*c1 - 0.18*motionXZ.get()*s1
    			}
    		}
    		}
    	}
    }
    var Module = new Module()
    var ModuleClient
    
    function onLoad() {}
    
    function onEnable() {
        ModuleClient = moduleManager.registerModule(TargetStrafe)
    }
    
    function onDisable() {
        moduleManager.unregisterModule(ModuleClient)
    }
    


  • @gabrielvicenteYT said in Help:

    var scriptName = "TargetStrafe"
    var scriptAuthor = "Scorpion3013"
    var scriptVersion = 1.0
    
    var EntityPlayer = Java.type('net.minecraft.entity.player.EntityPlayer');
    var AntiBot = Java.type("net.ccbluex.liquidbounce.features.module.modules.misc.AntiBot")
    var LiquidBounce = Java.type("net.ccbluex.liquidbounce.LiquidBounce");
    var Teams = Java.type("net.ccbluex.liquidbounce.features.module.modules.misc.Teams");//Thank Nvaros
    
    
    
    function getClosestEntity() {  //Function by Scorpion3013
    	var filteredEntites = []
    	for (var i in mc.theWorld.loadedEntityList) {
    		var entity = mc.theWorld.loadedEntityList[i]
    		if (entity instanceof EntityPlayer && entity != mc.thePlayer) {
    			filteredEntites.push(entity)
    		}
    	}
    	filteredEntites.sort(function (a, b) {
    		var distanceA = mc.thePlayer.getDistanceToEntity(a)
    		var distanceB = mc.thePlayer.getDistanceToEntity(b)
    		return distanceB - distanceA;
    	})
    	return filteredEntites[filteredEntites.length - 1]
    }
    
    function TargetStrafe() {
    	var distance0 = value.createFloat("Distance", 2.5, 1.0, 4.00)
    	var motionXZ = value.createFloat("MotionXZ" , 0.28, 0.01, 0.60)
    	
        this.getName = function() {
            return "GayStrafe"
        }
        this.getDescription = function() {
            return "Fart Sex"
        }
        this.getCategory = function() {
            return "Fun"
        }
        this.onEnable = function() {
        }
        this.onDisable = function() {
         
        }
    	this.addValues = function(values) {
    		values.add(distance0)
    		values.add(motionXZ)
    	}	
    	this.onUpdate = function() {
            var player = getClosestEntity()
    		if(Math.sqrt(Math.pow(mc.thePlayer.posX - player.posX,2) + Math.pow(mc.thePlayer.posZ - player.posZ,2)) != 0) {
    		var c1 = (mc.thePlayer.posX - player.posX)/(Math.sqrt(Math.pow(mc.thePlayer.posX - player.posX,2) + Math.pow(mc.thePlayer.posZ - player.posZ,2)))
    		var s1 = (mc.thePlayer.posZ - player.posZ)/(Math.sqrt(Math.pow(mc.thePlayer.posX - player.posX,2) + Math.pow(mc.thePlayer.posZ - player.posZ,2)))
    		if(Math.sqrt(Math.pow(mc.thePlayer.posX - player.posX,2) + Math.pow(mc.thePlayer.posZ - player.posZ,2)) <= distance0.get() && !AntiBot.isBot(player) && !player.isDead && !LiquidBounce.moduleManager.getModule(Teams.class).isInYourTeam(player)) {
    			if(mc.gameSettings.keyBindLeft.pressed) {
    			    mc.thePlayer.motionX = -motionXZ.get()*s1 - 0.18*motionXZ.get()*c1
    			    mc.thePlayer.motionZ = motionXZ.get()*c1 - 0.18*motionXZ.get()*s1
    			}else {
                    mc.thePlayer.motionX = motionXZ.get()*s1 - 0.18*motionXZ.get()*c1
    			    mc.thePlayer.motionZ = -motionXZ.get()*c1 - 0.18*motionXZ.get()*s1
    			}
    		}
    		}
    	}
    }
    var Module = new Module()
    var ModuleClient
    
    function onLoad() {}
    
    function onEnable() {
        ModuleClient = moduleManager.registerModule(TargetStrafe)
    }
    
    function onDisable() {
        moduleManager.unregisterModule(ModuleClient)
    }
    

    var Module = new Module()
    change it to var TargetStrafe = new TargetStrafe() or else it won't register the script


  • Moderator

    why am i the script author????



  • //Function by Scorpion3013



  • does it work on b71 then



  • @Aftery said in Help:

    does it work on b71 then

    no


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