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    ClaceMeat

    @ClaceMeat

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    Latest posts made by ClaceMeat

    • RE: pika network bypass

      pika has his own anticheat.

      posted in Configs
      ClaceMeat
      ClaceMeat
    • Modern Hotbar SRC

      Hello,

      Today's publication I a modern hotbar for all skids among you.
      There are 2 modes - 1x wide & 1x compact.

      In both modes, no strings have been added, instead this is conceivable.

      Tutorial:

      1. Opens the class "GuiIngame.java"
        (Eclipse: CTRL + SHIFT + R / IntelliJ: CTRL + N)

      2. Navigates to the "func_180479_a" function
        (for those with better mappings it should be possible to consult the mappings (.xml file))

      width Hotbar

      Code:
      
      ScaledResolution s = new ScaledResolution(Wrapper.mc, Wrapper.mc.displayWidth, Wrapper.mc.displayHeight);
      RenderUtils.drawOldRect(0, s.getScaledHeight() - 23, s.getScaledWidth(), s.getScaledHeight(), new Color(0, 0, 0, 180).hashCode());
      
      if (Wrapper.mc.thePlayer.inventory.currentItem == 0) {
          RenderUtils.drawOldRect((s.getScaledWidth() / 2) - 91 + Wrapper.mc.thePlayer.inventory.currentItem * 20, s.getScaledHeight() - 23, (s.getScaledWidth() / 2) + 91 - 20 * 8, s.getScaledHeight(), -1);
      } else {
          RenderUtils.drawOldRect((s.getScaledWidth() / 2) - 91 + Wrapper.mc.thePlayer.inventory.currentItem * 20, s.getScaledHeight() - 23, (s.getScaledWidth() / 2) + 91 - 20 * (8 - Wrapper.mc.thePlayer.inventory.currentItem), s.getScaledHeight(), -1);
      }
      
      EntityPlayer var3 = (EntityPlayer) this.mc.func_175606_aa();
      RenderHelper.enableGUIStandardItemLighting();
      
      for (int var6 = 0; var6 < 9; ++var6) {
          int var7 = p_180479_1_.getScaledWidth() / 2 - 90 + var6 * 20 + 2;
          int var8 = p_180479_1_.getScaledHeight() - 16 - 3;
          this.func_175184_a(var6, var7, var8, p_180479_2_, var3);
      }
      
      RenderHelper.disableStandardItemLighting();
      GlStateManager.disableRescaleNormal();
      GlStateManager.disableBlend();
      
      

      Smal Hotbar

      ScaledResolution s = new ScaledResolution(Wrapper.mc, Wrapper.mc.displayWidth, Wrapper.mc.displayHeight);
      RenderUtils.drawOldRect((s.getScaledWidth() / 2) - 91, s.getScaledHeight() - 23, (s.getScaledWidth() / 2) + 91, s.getScaledHeight(), new Color(0, 0, 0, 180).hashCode());
      
      if (Wrapper.mc.thePlayer.inventory.currentItem == 0) {
          RenderUtils.drawOldRect((s.getScaledWidth() / 2) - 91 + Wrapper.mc.thePlayer.inventory.currentItem * 20, s.getScaledHeight() - 23, (s.getScaledWidth() / 2) + 91 - 20 * 8, s.getScaledHeight(), -1);
      } else {
          RenderUtils.drawOldRect((s.getScaledWidth() / 2) - 91 + Wrapper.mc.thePlayer.inventory.currentItem * 20, s.getScaledHeight() - 23, (s.getScaledWidth() / 2) + 91 - 20 * (8 - Wrapper.mc.thePlayer.inventory.currentItem), s.getScaledHeight(), -1);
      }
      
      EntityPlayer var3 = (EntityPlayer) this.mc.func_175606_aa();
      RenderHelper.enableGUIStandardItemLighting();
      
      for (int var6 = 0; var6 < 9; ++var6) {
          int var7 = p_180479_1_.getScaledWidth() / 2 - 90 + var6 * 20 + 2;
          int var8 = p_180479_1_.getScaledHeight() - 16 - 3;
          this.func_175184_a(var6, var7, var8, p_180479_2_, var3);
      }
      
      RenderHelper.disableStandardItemLighting();
      GlStateManager.disableRescaleNormal();
      GlStateManager.disableBlend();
      

      3.Replaces the code with the code from the respective spoiler
      (save the original code; would recommend a SettingsManager to be able to switch between designs if necessary)

      1. Starts the client and checks that everything is working properly.
        (Hot swap possible with existing session, but without guarantee)
      posted in Off-Topic
      ClaceMeat
      ClaceMeat
    • "Only Read"

      i have a little Problem:

      Unbenannt.PNG

      posted in General
      ClaceMeat
      ClaceMeat
    • Airstuck?

      have LB a airstuck module?

      posted in Off-Topic
      ClaceMeat
      ClaceMeat
    • RE: I decided to make my own custom liquidbounce open-source.

      what for changes ?

      posted in Off-Topic
      ClaceMeat
      ClaceMeat
    • LB Crash

      hey, when i do mods in the lb folder it crash, when i lunch Interllij

      can one help me?

      posted in General
      ClaceMeat
      ClaceMeat
    • RE: Was CCBlueX/Marco swatted?

      i think it was macro 😄 great job. xd

      https://netzpolitik.org/2020/ddos-serie-angriff-aus-einsamkeit/

      posted in General Discussion
      ClaceMeat
      ClaceMeat
    • RE: Verus killaura?

      works interact autoblock?

      posted in General Discussion
      ClaceMeat
      ClaceMeat
    • RE: [REQUEST] AimBot more than 8 blocks

      fot wat?

      posted in Requests
      ClaceMeat
      ClaceMeat