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    Its Domme

    @Its Domme

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    Best posts made by Its Domme

    • Pls help

      I need to write an auto fish and I do not know how to indicate in an if when to pull out a fishing rod

      posted in ScriptAPI
      Its Domme
      Its Domme
    • TickTimer
      ///api_version=2
      var Timer = moduleManager.getModule('Timer');
      var script = registerScript({
          name: "TimerTick",
          version: "1.0.0",
          authors: ["ItsDoome1"]
      });
      script.registerModule({
          name: "TimerTick",
          category: "Fun",
          description: ":>",
      	settings: {
             SpeedT: Setting.float({
                  name: "SpeedTimer",
                  default: 1.5,
                  min: 0.0,
                  max: 20.0
              }),
              Tick: Setting.integer({
                  name: "Tick",
                  default: 1,
                  min: 0,
                  max: 20
              })
          }
      }, function (module) {
          module.on("update", function() {
          if(mc.thePlayer.ticksExisted % (1*module.settings.Tick.get()) == 0) {
              Timer.setState(true);
          	}
          if(mc.thePlayer.ticksExisted % (1*module.settings.Tick.get()+5) == 0) {
              Timer.setState(false);
          	}
      	});
      	module.on("disable", function() {
      		Timer.setState(false);
      	});
      	module.on("enable", function() {
      		moduleManager.getModule("Timer").getValue("Speed").set(module.settings.SpeedT.get());
      		})
      	}
      );
      
      posted in Scripts
      Its Domme
      Its Domme
    • [help] Error in the script

      I wanted to write a timer that will turn on and off every second, but the script did not appear

      /// api_version=2
      var script = registerScript({
          name: "AacTimer",
          version: "1.0.0",
          authors: ["ItsDoome1"]
      });
      script.registerModule({
          name: "AacTimer",
          category: "Fun",
          description: "Timer For Aac"
      }, function (module) {
      });
      module.on("update", function() {
      });
      var secounds = java.("java.lang.System.currentTimeMillis");
      function timer() {
      moduleManager.getModule("Timer").getValue("Speed").set(1.5); //Делает таймер со скоростью 1.5
      };
      function timer1() {
      moduleManager.getModule("Timer").getValue("Speed").set(1.0); //Делает таймер со скоростью 1.0
      }
      if secounds = 1000 {
      	timer()
      };
      if secounds = 2000 {
      	timer1()
      };
      module.on("disable", function() {
      });
      
      posted in ScriptAPI
      Its Domme
      Its Domme
    • RE: [help] Error in the script

      @idk-my-name Hahah I almost died laughing

      posted in ScriptAPI
      Its Domme
      Its Domme
    • RE: [help] Error in the script

      @skidma I started writing scripts not long ago
      1-2days ago read liquidbounce api for the first time

      posted in ScriptAPI
      Its Domme
      Its Domme
    • RE: [help] Error in the script

      @idk-my-name said in [help] Error in the script:

      your grammar is the worst in this fucking world

      Ahah, I didn't fully learn javascirpt

      posted in ScriptAPI
      Its Domme
      Its Domme
    • RE: [help] Error in the script

      @idk-my-name said in [help] Error in the script:

      why are you laughing?
      also, as fact, in English countries people do not use 'haha' or 'ahah' when typing. They use 'LMAO' as far as i know

      Im from rus. Pls send me Core.Lib

      posted in ScriptAPI
      Its Domme
      Its Domme
    • RE: [help] Error in the script

      @skidma No rus = Russia

      posted in ScriptAPI
      Its Domme
      Its Domme
    • RE: [help] Error in the script

      @skidma which version is the best elimination now?

      posted in ScriptAPI
      Its Domme
      Its Domme
    • RE: [help] Error in the script

      @skidma What? She's not there ...

      posted in ScriptAPI
      Its Domme
      Its Domme

    Latest posts made by Its Domme

    • Hello. Script not work

      Hello. Who is not hard to help fix the script, it does not work.

      function getBaseMoveSpeed() {
          var BaseSpeed = 0.2873;
            baseSpeed *= 1.0 + 0.2 * (0.20000000298023224 + 1);
          return baseSpeed;
        }
      var stage;
      var moveSpeed;
      var lastDist;
      var name1 = "KirkaLongJump"
      var category1 = "Movement" // Movement, Misc, Combat, Fun, Player, Exploit, World, Render
      var author1 = "ItsDoome1"
      var script = registerScript({
          name: name1,
          version: "1.0.0",
          authors: [author1]
      });
      script.registerModule({
          name: name1,
          category: category1,
          description: author1
          settings: {
              Boost: Setting.integer({
                  name: "Boost",
                  default: 24,
                  min: 4,
                  max: 25
              })
          }
      }, function (module) {
      module.on("enable", function() {
      stage = 0;
      });
      module.on("move", function() {
      if (mc.thePlayer.moveForward != 0 || mc.thePlayer.moveStrafing != 0) {
      	if (stage == 0) {
      		moveSpeed = 1 + getBaseMoveSpeed() - 0.05;
      			} else {
      				mc.thePlayer.motionY = 0.42;
      				moveSpeed *= 2.13;
      				if (stage == 2) {
      				var d = 0.66 * (lastDist - getBaseMoveSpeed());
      				moveSpeed = lastDist - d;
      				} else {
      					moveSpeed = lastDist - lastDist / 159;
      				}
      			}
      			moveSpeed = Math.max(getBaseMoveSpeed(), moveSpeed)
      			mc.setMoveSpeed = moveSpeed
      			if (!mc.thePlayer.isCollidedVertically) {
      				mc.thePlayer.setY(mc.thePlayer.motionY = -1.0-4)
      				stage++;
      			} else if (stage > 0) {
      				moduleManager.getModule('KirkaLongJump').setState(false);
      			}
      		}
      	});
      module.on("update", function() {
      if (mc.thePlayer.moveForward != 0.0 || mc.thePlayer.moveStrafing != 0.0) {
      var d1 = mc.thePlayer.x - mc.thePlayer.prevPosX;
      var d2 = mc.thePlayer.z - mc.thePlayer.prevPosZ;
      lastDist = Math.sqrt(d1 * d1 + d2 * d2);
      } else {
      	moduleManager.getModule('KirkaLongJump').setState(false);
      }
      });
      });
      
      posted in ScriptAPI
      Its Domme
      Its Domme
    • help please.

      ClientUtils.setMoveSpeed(paramMoveEvent, this.moveSpeed = Math.max(NCP Speed.getBaseMoveSpeed(), this.moveSpeed));
      how can I rewrite this line in javascript

      posted in ScriptAPI
      Its Domme
      Its Domme
    • Help pls

      how to open and close an inverter using a js script? pls help

      posted in ScriptAPI
      Its Domme
      Its Domme
    • RE: Help...

      @auto-reply-bot Thank you so much.

      posted in ScriptAPI
      Its Domme
      Its Domme
    • RE: Help...

      @auto-reply-bot What is real. why < in another explain, am I stupid or I do not quite understand what hurttime

      posted in ScriptAPI
      Its Domme
      Its Domme
    • RE: Help...

      @its-domme If something doesn't work, it does nothing when damaged.

      posted in ScriptAPI
      Its Domme
      Its Domme
    • Help...

      Help how to make it so that with damage the player would go forward with a sprint

      		if (mc.thePlayer.hurttime < 0) {
      			mc.gameSettings.keyBindForward.pressed = true;
      		}
      
      posted in ScriptAPI
      Its Domme
      Its Domme
    • RE: Help if it's not difficult

      @deleted Thx

      posted in ScriptAPI
      Its Domme
      Its Domme
    • RE: Help if it's not difficult

      @mems said in Help if it's not difficult:

      No idea buddy

      Okay

      posted in ScriptAPI
      Its Domme
      Its Domme
    • RE: Help if it's not difficult

      @mems I found. How to close or say that everything is already.?

      posted in ScriptAPI
      Its Domme
      Its Domme