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    kawaiinekololis

    @kawaiinekololis

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    Email [email protected] Website ccbluex.net/ Location Germany

    kawaiinekololis Unfollow Follow
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    Best posts made by kawaiinekololis

    • What the heck we're doing

      Hello, yes I know. It's been a long time we released a offical version und you might be wondering what the heck we're doing.

      First of all we've done our cross version system to provide latest builds for 1.8.9 and 1.12.2. We thought it would be a good idea, but in the end it's just a bloody mess. @superblaubeere27 did his best and even was able to finish it. I don't even know how he was able to not just quit and throw everything out of his window. Now we're trying to get a useable b73 done (+ with a lot of other features). It's not going to be a good update for script makers and contributers, but it's not going to last long. Our next plan is to update to 1.16.2 (or newer) and implement a viaversion like support. It's a way easier and less messy approach, which means we can even use LWJGL 3 and other new stuff.

      A very important thing is that we want to get out of our "just download scripts to bypass" situation. We really want to work on new bypasses and you might seen that we're going to update our hypixel bypasses for b73.
      LiquidBounce was supposed to be a strongly bypassing client for every anticheat and server, but currently there are not that many specific bypasses and up-to-date configs (please do pull requests, thank you). It should change as soon we're ready to focus on bypasses.

      Oh and I'm a human. I can't work 24/7 on a free project while doing school and lying in bed (I'm not LAZY! ✓ just tired).

      posted in Announcements
      kawaiinekololis
      kawaiinekololis
    • LiquidBounce Nextgen

      logo_banner.png

      Hello, just wanted to say that we're heavily working on the nextgen branch of LiquidBounce.

      f2a55aa3-abc4-4d0d-b830-1b4b937cbc12-image.png

      We already added many client features, but it might take a while until we're getting our design and modules done. We're focusing on making the client base as future proof as possible. We don't want to rush it, but I can say that we're getting closer to a useable state. There might be still a few issues that we'll have to figure out, but at least we are able to reach our main goals.

      Our goals also has changed a bit. We planned to use Sciter as HTML engine, but we're now using Ultralight and it's a great "Next-Generation HTML Renderer", which fits perfectly in our client and to our base.

      LiquidBounce is running on FabricMC on 1.16.5, but is able to join every server from 1.7.X up to 1.16.X using ViaFabric.

      As a developer I can tell, that it was the best decision to work on a new base, to make adding new features as dynamic as possible and making it easier to add new modules or commands.
      Even making bypasses is getting easier than it ever was.

      I'm probably going to post some status updates in the future.

      posted in Announcements
      kawaiinekololis
      kawaiinekololis
    • Current status in 2022

      Hey, long time no see. :axosweat:

      We are currently working on the legacy version on the rebacke branch and revert all changes caused by the cross-version. This takes time, but @Senk-Ju and me are already working very well together to get it done quickly. We were able to get from 7k errors (caused by removing the cross-version backend) to around 935, which is still a lot but every hour we get around 200 errors done. You might wonder why we are reverting the cross-version, basically the code is so abstract that developing features gets too complicated for every script developer and even for us and we don't have to support any other versions besides 1.8.9. When we are done, I'll push it to the public and will merge it into the legacy branch. After that, we'll do a lot of testing and implement an updated alt manager fitted for the new Microsoft authentication which is based on Elixir. :axothumbsup:

      After that we will continue working on the LiquidLauncher again. It is almost done and in a useable state, yet it lacks automatic JRE download, auto update and Microsoft auth support and a few design things which are done by @Senk-Ju. :axorollingeyes:

      We don't know how the future will be when accounts get much harder to get because of the ms migration, but it is not impossible and yet there are always other servers out there to explore. :axopoint:

      After legacy is updated and launcher is released, we can continue working on Nextgen and hopefully get a regular update flow. :axoeyes:

      I will post updates on this topic every time we get something done.

      posted in Announcements
      kawaiinekololis
      kawaiinekololis
    • Guilded Server (Discord)

      Hello,

      after our Discord server was terminated for the third time recently, we decided to give Guilded a try. Let's see how this goes.

      https://www.guilded.gg/CCBlueX

      posted in Announcements
      kawaiinekololis
      kawaiinekololis
    • RE: Current status in 2022

      rebacke is now merged into legacy branch without any of the cross-version backend left. Nothing is wrapped anymore. This means scripts can now be used like in b72. But take care, there might be a few issues left to be fixed.

      Note: We know the current build is crashing when used in regular minecraft launcher. This is caused by the github artifact building. We are looking into this. fixed

      posted in Announcements
      kawaiinekololis
      kawaiinekololis
    • RE: Current status in 2022

      ViaForge (1.8.X to 1.18.X) and ReplayMod can now be used with latest b73 nightly build thanks to @mems.
      Support for cooldown in killaura on 1.9+ server soon!
      f88f5b1a-1aec-4ce8-93c8-b60bbb8acc55-image.png
      e302403f-5fbe-445b-a29d-37041933de1b-image.png
      0cd93ab0-d9f9-4542-bea3-52ae130d05dc-image.png

      posted in Announcements
      kawaiinekololis
      kawaiinekololis
    • RE: Current status in 2022

      @kawaiinekololis said in Current status in 2022:

      After that we will continue working on the LiquidLauncher again. It is almost done and in a useable state, yet it lacks automatic JRE download, auto update and Microsoft auth support and a few design things which are done by @Senk-Ju.

      I will now focus on the Launcher. It is working very well, still a few features are missing and the design has not been fully implemented yet. We will soon create an installer, so you can try it out.

      Demo of LiquidLauncher, written in Rust – 01:39
      — 1zuna 生活

      posted in Announcements
      kawaiinekololis
      kawaiinekololis
    • RE: How did ccbluex change some mc code?

      @idk-my-name

      We are using access transformer in our forge version:
      https://github.com/CCBlueX/LiquidBounce/blob/master/1.8.9-Forge/src/main/resources/liquidbounce_at.cfg
      docs: https://mcforge.readthedocs.io/en/1.15.x/advanced/accesstransformers/

      In fabric there is something similar named access widener:
      https://github.com/CCBlueX/LiquidBounce/blob/nextgen/src/main/resources/liquidbounce.accesswidener
      docs: https://www.fabricmc.net/wiki/tutorial:accesswideners

      posted in Off-Topic
      kawaiinekololis
      kawaiinekololis
    • RE: Current status in 2022

      b73 is now out and can be downloaded from our website or via LiquidLauncher.

      posted in Announcements
      kawaiinekololis
      kawaiinekololis
    • RE: how to obfuscate liquidbounce

      You are not allowed to distrubute a obfuscated version of liquidbounce, without sharing the source code of it.
      Please read the GNU General Public License v3.0. (https://github.com/CCBlueX/LiquidBounce/blob/nextgen/LICENSE)

      Of couse you can obfuscate it for private use or trying out code obfuscation, but I can gurantee that using ProGuard is not the best choice for Kotlin related projects.

      It also does not help if you are just saying: "it will cause a crash". No one can and will help you with this issue. We are not the ProGuard forum or something.

      posted in General
      kawaiinekololis
      kawaiinekololis

    Latest posts made by kawaiinekololis

    • RE: Hey how to add player skin to the offline account

      @A9TX It is not possible to add skin to your offline account. This has to be done via the server you are playing on. If we would do it client-side, it is only visible to yourself, not others.

      posted in General
      kawaiinekololis
      kawaiinekololis
    • RE: How to code script autowalk with sprint

      ChatGPT knows how to use ScriptAPI v2 better than most of the people here.

      2378f9bf-656f-4eda-a126-26b60e9aaf3e-grafik.png

      /// api_version=2
      var script = registerScript({
          name: "AutoWalk",
          version: "1.0.0",
          authors: ["Your Name"]
      });
      
      script.registerModule({
          name: "AutoWalk2",
          category: "Movement",
          description: "Makes the player move forward continuously and sprint.",
      }, function(module) {
          var isSprinting = false;
      
          module.on("enable", function() {
              isSprinting = mc.thePlayer.isSprinting();
          });
      
          module.on("disable", function() {
              if (isSprinting) {
                  mc.gameSettings.keyBindSprint.pressed = false;
                  isSprinting = false;
              }
      
              mc.gameSettings.keyBindForward.pressed = false;
          });
      
          module.on("update", function() {
              mc.gameSettings.keyBindForward.pressed = true;
      
              if (!isSprinting) {
                  mc.gameSettings.keyBindSprint.pressed = true;
                  isSprinting = true;
              }
          });
      });
      
      

      *This module listens for the enable event and saves the player's sprinting state. Then, it listens for the disable event and releases the forward key and the sprint key if it was pressed. Finally, it listens for the update event and keeps the forward key pressed while continuously checking if the sprint key is pressed, and if not, it presses the sprint key to keep the player sprinting.

      Note: Please make sure to test this script in a safe environment before using it in the game. Also, keep in mind that some servers may have rules against the use of automation scripts, so use it at your own risk.*

      posted in Scripts
      kawaiinekololis
      kawaiinekololis
    • RE: [TUTORIAL] How to deobfuscate (most) scripts on this forum

      @segv-segv said in [TUTORIAL] How to deobfuscate (most) scripts on this forum:

      Questions I have:

      What's the name (and creator) of this obfuscator?

      People most likely use
      https://github.com/CCBlueX/LiquidScript/tree/master/obfuscator

      which uses
      https://github.com/javascript-obfuscator/javascript-obfuscator
      or the online website
      https://obfuscator.io/

      posted in ScriptAPI
      kawaiinekololis
      kawaiinekololis
    • RE: [TUTORIAL] How to deobfuscate (most) scripts on this forum

      Wildwest

      posted in ScriptAPI
      kawaiinekololis
      kawaiinekololis
    • RE: Forge Protect server login

      @sasaSalvador Seems you have to register on website. Fuck this server. Turkish servers always suck lmao. Not worth for me to try it, sorry, figure it out yourself. I can't even try it because I am not able to join the server based on my region.

      Use the "Fixes" tab to toggle antiforge settings and change brand etc
      unlike me you probably can read turkish

      posted in Support
      kawaiinekololis
      kawaiinekololis
    • RE: Forge Protect server login

      @sasaSalvador Turn off the forge protection? If you need further help, you should provide more information like server IP.

      posted in Support
      kawaiinekololis
      kawaiinekololis
    • What mods would you like to use?

      So if you used our LiquidLauncher, you should know that we offer a variety of mods that can be installed with LiquidBounce and have been tested for compatibility.

      8886bc72-236d-4c27-8228-d6283aefccc0-grafik.png

      Now we would like you to tell us what mods you would like us to add to this list so that they can be installed in the launcher.

      We prefer mods that are hosted on https://modrinth.com/ or have public maven repositories due to our maven based system.

      Of course mods can also be installed without being added to our offical list,
      this can be done by putting the mods into the "custom_mods" and the folder of the version you are using.
      Need a tutorial?
      How to add custom mods to LiquidLauncher – 00:55
      — CCBlueX

      Thank you very much! :axothumbsup:

      posted in Suggestions
      kawaiinekololis
      kawaiinekololis
    • RE: How to Launch LiquidbounceLauncher

      @TrygveBlock Can you please provide any information on what version of LiquidBounce you are trying to launch?

      Legacy should work fine. Nextgen, which is still under development!!!, is not supported for Linux yet.

      posted in General
      kawaiinekololis
      kawaiinekololis
    • RE: Help OS error

      @ARG902 Please show screenshot of the error.

      Try using "Clear data", this will clear all data and might resolve your issue.
      2b2fd1ee-716d-43a3-9613-84228748ef88-grafik.png

      and make sure you use the default data location and default JRE.
      cfe9cfb0-f075-49a7-970a-20815b91bb45-grafik.png

      Please provide further information:
      What operating system are you using?

      posted in General Discussion
      kawaiinekololis
      kawaiinekololis
    • RE: Micronized and RandomCente Strength

      @Gabriel No.

      posted in General
      kawaiinekololis
      kawaiinekololis