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    2. kawaiinekololis
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    Best posts made by kawaiinekololis

    • What the heck we're doing

      Hello, yes I know. It's been a long time we released a offical version und you might be wondering what the heck we're doing.

      First of all we've done our cross version system to provide latest builds for 1.8.9 and 1.12.2. We thought it would be a good idea, but in the end it's just a bloody mess. @superblaubeere27 did his best and even was able to finish it. I don't even know how he was able to not just quit and throw everything out of his window. Now we're trying to get a useable b73 done (+ with a lot of other features). It's not going to be a good update for script makers and contributers, but it's not going to last long. Our next plan is to update to 1.16.2 (or newer) and implement a viaversion like support. It's a way easier and less messy approach, which means we can even use LWJGL 3 and other new stuff.

      A very important thing is that we want to get out of our "just download scripts to bypass" situation. We really want to work on new bypasses and you might seen that we're going to update our hypixel bypasses for b73.
      LiquidBounce was supposed to be a strongly bypassing client for every anticheat and server, but currently there are not that many specific bypasses and up-to-date configs (please do pull requests, thank you). It should change as soon we're ready to focus on bypasses.

      Oh and I'm a human. I can't work 24/7 on a free project while doing school and lying in bed (I'm not LAZY! ✓ just tired).

      posted in Announcements
      kawaiinekololis
      kawaiinekololis
    • LiquidBounce Nextgen

      logo_banner.png

      Hello, just wanted to say that we're heavily working on the nextgen branch of LiquidBounce.

      f2a55aa3-abc4-4d0d-b830-1b4b937cbc12-image.png

      We already added many client features, but it might take a while until we're getting our design and modules done. We're focusing on making the client base as future proof as possible. We don't want to rush it, but I can say that we're getting closer to a useable state. There might be still a few issues that we'll have to figure out, but at least we are able to reach our main goals.

      Our goals also has changed a bit. We planned to use Sciter as HTML engine, but we're now using Ultralight and it's a great "Next-Generation HTML Renderer", which fits perfectly in our client and to our base.

      LiquidBounce is running on FabricMC on 1.16.5, but is able to join every server from 1.7.X up to 1.16.X using ViaFabric.

      As a developer I can tell, that it was the best decision to work on a new base, to make adding new features as dynamic as possible and making it easier to add new modules or commands.
      Even making bypasses is getting easier than it ever was.

      I'm probably going to post some status updates in the future.

      posted in Announcements
      kawaiinekololis
      kawaiinekololis
    • Current status in 2022

      Hey, long time no see. :axosweat:

      We are currently working on the legacy version on the rebacke branch and revert all changes caused by the cross-version. This takes time, but @Senk-Ju and me are already working very well together to get it done quickly. We were able to get from 7k errors (caused by removing the cross-version backend) to around 935, which is still a lot but every hour we get around 200 errors done. You might wonder why we are reverting the cross-version, basically the code is so abstract that developing features gets too complicated for every script developer and even for us and we don't have to support any other versions besides 1.8.9. When we are done, I'll push it to the public and will merge it into the legacy branch. After that, we'll do a lot of testing and implement an updated alt manager fitted for the new Microsoft authentication which is based on Elixir. :axothumbsup:

      After that we will continue working on the LiquidLauncher again. It is almost done and in a useable state, yet it lacks automatic JRE download, auto update and Microsoft auth support and a few design things which are done by @Senk-Ju. :axorollingeyes:

      We don't know how the future will be when accounts get much harder to get because of the ms migration, but it is not impossible and yet there are always other servers out there to explore. :axopoint:

      After legacy is updated and launcher is released, we can continue working on Nextgen and hopefully get a regular update flow. :axoeyes:

      I will post updates on this topic every time we get something done.

      posted in Announcements
      kawaiinekololis
      kawaiinekololis
    • Guilded Server (Discord)

      Hello,

      after our Discord server was terminated for the third time recently, we decided to give Guilded a try. Let's see how this goes.

      https://www.guilded.gg/CCBlueX

      posted in Announcements
      kawaiinekololis
      kawaiinekololis
    • RE: Current status in 2022

      rebacke is now merged into legacy branch without any of the cross-version backend left. Nothing is wrapped anymore. This means scripts can now be used like in b72. But take care, there might be a few issues left to be fixed.

      Note: We know the current build is crashing when used in regular minecraft launcher. This is caused by the github artifact building. We are looking into this. fixed

      posted in Announcements
      kawaiinekololis
      kawaiinekololis
    • RE: Current status in 2022

      ViaForge (1.8.X to 1.18.X) and ReplayMod can now be used with latest b73 nightly build thanks to @mems.
      Support for cooldown in killaura on 1.9+ server soon!
      f88f5b1a-1aec-4ce8-93c8-b60bbb8acc55-image.png
      e302403f-5fbe-445b-a29d-37041933de1b-image.png
      0cd93ab0-d9f9-4542-bea3-52ae130d05dc-image.png

      posted in Announcements
      kawaiinekololis
      kawaiinekololis
    • RE: Current status in 2022

      @kawaiinekololis said in Current status in 2022:

      After that we will continue working on the LiquidLauncher again. It is almost done and in a useable state, yet it lacks automatic JRE download, auto update and Microsoft auth support and a few design things which are done by @Senk-Ju.

      I will now focus on the Launcher. It is working very well, still a few features are missing and the design has not been fully implemented yet. We will soon create an installer, so you can try it out.

      Demo of LiquidLauncher, written in Rust – 01:39
      — 1zuna 生活

      posted in Announcements
      kawaiinekololis
      kawaiinekololis
    • RE: How did ccbluex change some mc code?

      @idk-my-name

      We are using access transformer in our forge version:
      https://github.com/CCBlueX/LiquidBounce/blob/master/1.8.9-Forge/src/main/resources/liquidbounce_at.cfg
      docs: https://mcforge.readthedocs.io/en/1.15.x/advanced/accesstransformers/

      In fabric there is something similar named access widener:
      https://github.com/CCBlueX/LiquidBounce/blob/nextgen/src/main/resources/liquidbounce.accesswidener
      docs: https://www.fabricmc.net/wiki/tutorial:accesswideners

      posted in Off-Topic
      kawaiinekololis
      kawaiinekololis
    • RE: Current status in 2022

      b73 is now out and can be downloaded from our website or via LiquidLauncher.

      posted in Announcements
      kawaiinekololis
      kawaiinekololis
    • RE: how to obfuscate liquidbounce

      You are not allowed to distrubute a obfuscated version of liquidbounce, without sharing the source code of it.
      Please read the GNU General Public License v3.0. (https://github.com/CCBlueX/LiquidBounce/blob/nextgen/LICENSE)

      Of couse you can obfuscate it for private use or trying out code obfuscation, but I can gurantee that using ProGuard is not the best choice for Kotlin related projects.

      It also does not help if you are just saying: "it will cause a crash". No one can and will help you with this issue. We are not the ProGuard forum or something.

      posted in General
      kawaiinekololis
      kawaiinekololis
    • RE: Current status in 2022

      We have now decided to use Tauri instead of Sciter as our frontend HTML/CSS/JS engine while keeping our Rust-lang launcher backend due to limited functionality of Sciter.

      The transition went smoothly but required a rewrite of the GUI code (but the design concept is the same) to make it fit for Webview instead of Sciter their own engine.

      c19a9656f3d4257f90733c05bfb064aa-Full_webp.png

      It now uses acrylic background on Windows 10/11. On Windows 7 it will fall back to blur/translucent.
      On macOS it will use vibrancy.
      On Linux it... wont be blurred. (might be added when we figured smth out)

      posted in Announcements
      kawaiinekololis
      kawaiinekololis
    • RE: Please fix the forgegradle problem and support for Scriptapi1 in b74

      @ybyyby_-awa How about you tell me what is not working? Also stop using v1, we are supporting it for years now and you did not manage to update to v2. Many of the scripts are depending on client internal features which were never intended to be used by script developers, but there we are, now everyone expects US to make THEIR scripts work forever??

      From my testing everything was fine when I published b74, so how am I supposed what is your issue if you just come here and try to hate on us. 🤷
      ForgeGradle works fine too. If you try to develop on LiquidBounce, it is your problem if you don't even know how to setup the workspace.

      btw https://howoldisminecraft188.today/

      ALSO "we need to work for free" LMAO. DID YOU EVER PAY ME?

      posted in Bug Reports
      kawaiinekololis
      kawaiinekololis
    • RE: Current status in 2022

      My changes from yesterday on the LiquidLauncher:

      • Microsoft authentication done.
      • Offline auth now will pull UUID of name
      • Options has been added and somewhat implemented into design (needs a lil bit of work - but we're getting closer).
      • Social buttons will now open the links when clicked on.

      LiquidLauncher - Microsoft Authentication implementation – 00:30
      — 1zuna 生活

      1 – 00:19
      — 1zuna 生活

      GitHub Actions always provide a latest binary for Windows (Linux, macOS comming soon)
      https://github.com/CCBlueX/LiquidLauncher/actions

      and almost ready to be published.

      posted in Announcements
      kawaiinekololis
      kawaiinekololis
    • RE: Chat gbt makes a ncp disabler

      2f4d0eeb-f900-4ba9-b54c-de27711a8fca-image.png

      96d85f93-a992-4065-866d-fc07bd23f0ec-image.png

      0a83dfc5-c6bd-4bb3-9498-f750f5c94928-image.png

      Not perfect but this is already very good. ChatGPT does very well with our ScriptAPI. It just needs more information and examples, if you want to use it feed it with a lot of scripts and train it a little.

      posted in Scripts
      kawaiinekololis
      kawaiinekololis
    • RE: Please fix the forgegradle problem and support for Scriptapi1 in b74

      @CzechHek ah shoot, when I tested it it seemed to work fine. I'll look into it and fix it soon.

      Edit: I am stupid, changes something after testing and this caused it to break lmao

      posted in Bug Reports
      kawaiinekololis
      kawaiinekololis
    • LiquidBounce Nextgen in 2023

      Since 2021, not much has happened in the development of LiquidBounce Nextgen, but with the start of 2023 and the release of our new LiquidLauncher, we are focusing on LiquidBounce Nextgen again.

      aec86892-c910-4397-8082-456090923789-image.png

      This shows our contribution statistics and the frequent nightly builds that are uploaded and tested on our new launcher.
      Please note that these are still development builds, not official release builds, and may be unstable or have bugs.

      Now I am trying to work as hard as I can to complete all the features in the 1.0.0 milestone and make the client as stable as possible. After that we can focus on much more specific bypasses, but from my testing so far the client bypasses very well on most servers without any server specific bypasses. This is due to our mindset of considering every detail.

      Because some people have not understood that yet:
      We will not go back to working on legacy. Rarely people will make pull requests, which we will confirm and merge, but there will be no changes from me.

      posted in Announcements
      kawaiinekololis
      kawaiinekololis
    • RE: HELP PLS BAG! BAG ESP-MENU bugs! bugs!

      @axtikok Use b72, we're not working on the b73 anymore, because we're busy working on the nextgen branch.

      posted in General
      kawaiinekololis
      kawaiinekololis
    • RE: Please fix the forgegradle problem and support for Scriptapi1 in b74

      https://github.com/CCBlueX/LiquidBounce/commit/313184df0f874ed6550888410fb9aabf4c2af07a
      https://github.com/CCBlueX/LiquidBounce/compare/b74...b75

      However, I have decided to make this a hotfix update due to the critical issue with the ScriptAPI. Sorry for the inconvenience

      Tested:
      fixed scripts – 00:21
      — 1zuna 生活

      0 kawaiinekololis committed to CCBlueX/LiquidBounce
      b75 release.
      posted in Bug Reports
      kawaiinekololis
      kawaiinekololis
    • RE: Guilded Server (Discord)

      Reminder: Our Guilded server is still active and we would appreciate if you would check it out!

      posted in Announcements
      kawaiinekololis
      kawaiinekololis
    • RE: SimulateCooldown

      @Aftery It is not PingSpoof. PingSpoofs fakes the ping to the server, but Backtrack simulates player hit lag, which makes sense on UDP-based games like CS:GO. It allows you to hit the past location of a player and still hit him. In Minecraft is does not make much sense, but I already thought about the same a long time ago, so might still add it if needed.

      posted in General
      kawaiinekololis
      kawaiinekololis