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    Koitoyuu

    @Koitoyuu

    a cute and sexy's girl.
    this.RBQ = true;

    Sperm OverFlow(Custom LiquidBounce) Dev

    5
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    Age 103

    Koitoyuu Unfollow Follow

    Best posts made by Koitoyuu

    • RE: Netease HuaYuTing Server Infinite Vanilla Fly Code

      @commandblock2 Secrets make women more women.

      posted in Kotlin/Java
      Koitoyuu
      Koitoyuu
    • RE: Bounce-Killer Project

      不得不支持了 喜欢这个项目能坚持下去:axofast:

      posted in Chinese
      Koitoyuu
      Koitoyuu
    • RE: Like csgo FakeBody

      very sexy

      posted in Scripts
      Koitoyuu
      Koitoyuu
    • Fake FPS Module

      中文: 首先在liquidbounce_at.cfg的第二行添加
      English: First add in the second line of liquidbounce_at.cfg

      public net.minecraft.client.Minecraft field_71470_ab # debugFPS
      

      中文: 然后复制下面的码字并注册
      English: Then copy the code word below and register

      package master.koitoyuu.modules.misc
      
      import master.koitoyuu.utils.MathUtils
      import net.ccbluex.liquidbounce.event.EventTarget
      import net.ccbluex.liquidbounce.event.UpdateEvent
      import net.ccbluex.liquidbounce.features.module.Module
      import net.ccbluex.liquidbounce.features.module.ModuleCategory
      import net.ccbluex.liquidbounce.features.module.ModuleInfo
      import net.ccbluex.liquidbounce.utils.misc.RandomUtils
      import net.ccbluex.liquidbounce.value.IntegerValue
      import net.minecraft.client.Minecraft
      
      @ModuleInfo(name = "FakeFPS", description = "", category = ModuleCategory.MISC)
      class FakeFPS : Module() {
          private val maxFps:IntegerValue = object : IntegerValue("MaxFPS",1000,30,3000) {
              override fun onChanged(oldValue: Int, newValue: Int) {
                  if (minFps.get() > newValue) set(minFps.get())
              }
          }
      
          private val minFps:IntegerValue = object : IntegerValue("MinFPS",900,30,3000) {
              override fun onChanged(oldValue: Int, newValue: Int) {
                  if (maxFps.get() < newValue) set(maxFps.get())
              }
          }
      
          private var minecraftFPS = 0
          private var fps = 0
      
          fun getFakeFPS(): Int {
              if (minecraftFPS != Minecraft.debugFPS) {
                  fps = RandomUtils.nextInt(minFps.get(),maxFps.get())
                  minecraftFPS = Minecraft.debugFPS
              }
              return fps
          }
      }
      

      中文:最后在MixinMinecraft中映射debugFps并重写getDebugFPS
      English: Finally map debugFps in MixinMinecraft and overwrite getDebugFPS

          @Shadow
          public static int debugFPS;
      
          /**
           * @author koitoyuu
           */
          @Overwrite
          public static int getDebugFPS() {
              FakeFPS fakeFPS = (FakeFPS) LiquidBounce.moduleManager.getModule(FakeFPS.class);
              if (fakeFPS.getState()) {
                  return fakeFPS.getFakeFPS();
              }
              return debugFPS;
          }
      
      posted in Kotlin/Java
      Koitoyuu
      Koitoyuu
    • Custom Cape Module

      中文: 首先把Custom Cape模块抄到你的Custom LiquidBounce并注册.
      English: First copy the Custom Cape module into your Custom LiquidBounce and register.

      import net.ccbluex.liquidbounce.features.module.Module;
      import net.ccbluex.liquidbounce.features.module.ModuleCategory;
      import net.ccbluex.liquidbounce.features.module.ModuleInfo;
      import net.ccbluex.liquidbounce.value.ListValue;
      
      /**
       * @author koitoyuu
       */
      @ModuleInfo(name = "CustomCape",fakeName = "Custom Cape",array = false,description = "",category = ModuleCategory.RENDER)
      public class CustomCape extends Module {
          public final ListValue cape = new ListValue("Cape",new String[] {"Cape1","Cape2"},"Cape1");
      }
      

      中文: 然后找到MixinNetworkPlayerInfo并映射locationCape;
      English: Then find MixinNetworkPlayerInfo and map locationCape.

          @Shadow
          private ResourceLocation locationCape;
      

      中文: 最后Mixin注入getLocationCape
      English: Finally Mixin injects getLocationCape

          /**
           * @author koitoyuu
           */
          @Inject(method = "getLocationCape", cancellable = true, at = @At("HEAD"))
          public void injectCustomCape(CallbackInfoReturnable<ResourceLocation> cir) {
              CustomCape customCape = (CustomCape) LiquidBounce.moduleManager.getModule(CustomCape.class);
      
              if (customCape.getState()) {
                  if (gameProfile.getId().equals(Minecraft.getMinecraft().getSession().getProfile().getId())) {
                      ResourceLocation resourceLocation = new ResourceLocation("liquidbounce/capes/"+customCape.cape.get()+".png");
                      cir.setReturnValue(resourceLocation);
                      cir.cancel();
                  }
              }
          }
      

      别忘记在assets.minecraft.liquidbounce.capes放入cape文件
      Don't forget to put cape file in assets.minecraft.liquidbounce.capes

      posted in Kotlin/Java
      Koitoyuu
      Koitoyuu

    Latest posts made by Koitoyuu

    • RE: 1.12水影杀戮只能进起床开一般写在哪里

      在梦里:axolaughter:

      posted in Chinese
      Koitoyuu
      Koitoyuu
    • RE: 如果我把vulcan2.6.9和aac4.2.1放在一起,那么noslow如何绕过?

      @Gabriel 依旧死号 因为NCPNoSlow在Motion Post的时候发送了C08

      posted in Chinese
      Koitoyuu
      Koitoyuu
    • RE: 如何编写一个受伤自动开启fly的功能
      if (mc.thePlayer.hurtTime > 0) {
          Fly flight = (Fly) LiquidBounce.moduleManager.getModule(Fly.class);
          flight.setState(true);
      }
      
      posted in Chinese
      Koitoyuu
      Koitoyuu
    • RE: 求一个spartan noslow

      @449062594 idk 至少我在两个anticheat测试服中都没有回弹

      posted in Chinese
      Koitoyuu
      Koitoyuu
    • RE: 求一个spartan noslow

      spartan没有noslow检测

      posted in Chinese
      Koitoyuu
      Koitoyuu
    • RE: Custom Cape Module

      @ali00035

      thx:axofast:

      posted in Kotlin/Java
      Koitoyuu
      Koitoyuu
    • RE: Custom Cape Module

      @r-i-s-e

      thanks:axofast:

      posted in Kotlin/Java
      Koitoyuu
      Koitoyuu
    • Custom Cape Module

      中文: 首先把Custom Cape模块抄到你的Custom LiquidBounce并注册.
      English: First copy the Custom Cape module into your Custom LiquidBounce and register.

      import net.ccbluex.liquidbounce.features.module.Module;
      import net.ccbluex.liquidbounce.features.module.ModuleCategory;
      import net.ccbluex.liquidbounce.features.module.ModuleInfo;
      import net.ccbluex.liquidbounce.value.ListValue;
      
      /**
       * @author koitoyuu
       */
      @ModuleInfo(name = "CustomCape",fakeName = "Custom Cape",array = false,description = "",category = ModuleCategory.RENDER)
      public class CustomCape extends Module {
          public final ListValue cape = new ListValue("Cape",new String[] {"Cape1","Cape2"},"Cape1");
      }
      

      中文: 然后找到MixinNetworkPlayerInfo并映射locationCape;
      English: Then find MixinNetworkPlayerInfo and map locationCape.

          @Shadow
          private ResourceLocation locationCape;
      

      中文: 最后Mixin注入getLocationCape
      English: Finally Mixin injects getLocationCape

          /**
           * @author koitoyuu
           */
          @Inject(method = "getLocationCape", cancellable = true, at = @At("HEAD"))
          public void injectCustomCape(CallbackInfoReturnable<ResourceLocation> cir) {
              CustomCape customCape = (CustomCape) LiquidBounce.moduleManager.getModule(CustomCape.class);
      
              if (customCape.getState()) {
                  if (gameProfile.getId().equals(Minecraft.getMinecraft().getSession().getProfile().getId())) {
                      ResourceLocation resourceLocation = new ResourceLocation("liquidbounce/capes/"+customCape.cape.get()+".png");
                      cir.setReturnValue(resourceLocation);
                      cir.cancel();
                  }
              }
          }
      

      别忘记在assets.minecraft.liquidbounce.capes放入cape文件
      Don't forget to put cape file in assets.minecraft.liquidbounce.capes

      posted in Kotlin/Java
      Koitoyuu
      Koitoyuu
    • RE: Fake FPS Module

      @larissa >3

      posted in Kotlin/Java
      Koitoyuu
      Koitoyuu
    • Fake FPS Module

      中文: 首先在liquidbounce_at.cfg的第二行添加
      English: First add in the second line of liquidbounce_at.cfg

      public net.minecraft.client.Minecraft field_71470_ab # debugFPS
      

      中文: 然后复制下面的码字并注册
      English: Then copy the code word below and register

      package master.koitoyuu.modules.misc
      
      import master.koitoyuu.utils.MathUtils
      import net.ccbluex.liquidbounce.event.EventTarget
      import net.ccbluex.liquidbounce.event.UpdateEvent
      import net.ccbluex.liquidbounce.features.module.Module
      import net.ccbluex.liquidbounce.features.module.ModuleCategory
      import net.ccbluex.liquidbounce.features.module.ModuleInfo
      import net.ccbluex.liquidbounce.utils.misc.RandomUtils
      import net.ccbluex.liquidbounce.value.IntegerValue
      import net.minecraft.client.Minecraft
      
      @ModuleInfo(name = "FakeFPS", description = "", category = ModuleCategory.MISC)
      class FakeFPS : Module() {
          private val maxFps:IntegerValue = object : IntegerValue("MaxFPS",1000,30,3000) {
              override fun onChanged(oldValue: Int, newValue: Int) {
                  if (minFps.get() > newValue) set(minFps.get())
              }
          }
      
          private val minFps:IntegerValue = object : IntegerValue("MinFPS",900,30,3000) {
              override fun onChanged(oldValue: Int, newValue: Int) {
                  if (maxFps.get() < newValue) set(maxFps.get())
              }
          }
      
          private var minecraftFPS = 0
          private var fps = 0
      
          fun getFakeFPS(): Int {
              if (minecraftFPS != Minecraft.debugFPS) {
                  fps = RandomUtils.nextInt(minFps.get(),maxFps.get())
                  minecraftFPS = Minecraft.debugFPS
              }
              return fps
          }
      }
      

      中文:最后在MixinMinecraft中映射debugFps并重写getDebugFPS
      English: Finally map debugFps in MixinMinecraft and overwrite getDebugFPS

          @Shadow
          public static int debugFPS;
      
          /**
           * @author koitoyuu
           */
          @Overwrite
          public static int getDebugFPS() {
              FakeFPS fakeFPS = (FakeFPS) LiquidBounce.moduleManager.getModule(FakeFPS.class);
              if (fakeFPS.getState()) {
                  return fakeFPS.getFakeFPS();
              }
              return debugFPS;
          }
      
      posted in Kotlin/Java
      Koitoyuu
      Koitoyuu