@ali00035 no..........

kumri owo
@kumri owo
Discord: ! _Systemless #0003
Best posts made by kumri owo
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RE: Problem With Script
@ali00035 It said It successfully loaded the script, but I already knew that
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RE: Problem With Script
@ali00035 can you show me the code, because I cant quite understand what you mean by "The Correct Way Is Just Math.Floor"
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RE: Problem With Script
@ali00035 It works Thank You, I cant believe such a simple mistake cost me that much time!
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RE: Problem With Script
@ali00035 One More Question The Server This Is For (minemora) Has a zombie that for some reason the kill player is the zombie, Is there a way to check if the entity is not a zombie?
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Problem With Script
So, Im Trying To Make A Script That Insults People When You Kill Them, Heres My Code:
/// api_version=2 var target; var EntityPlayer = Java.type('net.minecraft.entity.player.EntityPlayer'); var RedeskyWords = [ "Oops, Sorry %name% My Config Is To Good", "Sorry %name% I Guess Im Just To Good", "Im not Hacking %name% I Just Have A Good Gaming Chair", "Next Time, %name% Think Twice Before Going Up Against Me", "Sorry %name%, JK", "Why All Of The Players, Including %name%, Are so bad?", "Want A I Chance Against Me? - https://www.youtube.com/watch?v=dQw4w9WgXcQ", "Your Welcome %name%", "Want To Also Hack Like This? - https://www.youtube.com/watch?v=dQw4w9WgXcQ", "Better Luck Next Time %name% (:", "I Give You My Uwu %name%", "Oops I Barely Tried On That One", "Sorry Can't Do Anything About The Kill %name%, But I Can Give You A UwU", "%name% At Least Pretend To Try Next Time" ]; var script = registerScript({ name: "Kill Insults", version: "1.0.0", authors: ["CutieHacker"] }); script.registerModule({ name: "KillInsults", category: "Misc", description: "Insults people when you kill them" }, function (module) { module.on("enable", function() { target = null; }); module.on("attack", function(event) { target = event.getTargetEntity(); if(target != null) { if (target.isDead) { mc.thePlayer.sendChatMessage(RedeskyWords[Math.Floor(Math.random() * (RedeskyWords.length+1))].replace("%name%", target.getName())); target = null; } } }); });
But The Script Seems To Not Work, I Have No Idea Why, It Shows Up In The Scripts But Upon Enabling The Moudle, It Does Nothing.
I've Been Trying To Make It Work For Hours Now If Anybody Can Help Me I Will Appreciate It!
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RE: Problem With Script
@ali00035 Im new too scripting, where is the console located?
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RE: Problem With Script
@ali00035 And Where Is The Console (Im Sorry, I Just Have Really No Idea How To Do Stuff Like That)
Latest posts made by kumri owo
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RE: [CORE]AutoInsultReloaded
@FaaatPotato random ones that dont use the same like char like: ๐ฑ and d
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RE: [CORE]AutoInsultReloaded
@FaaatPotato Can you add a feature to randomize the string into random characters like: "dont even try next time" -> "๐ฑo๐ปt e๐en t๐ฟy ne๐ ๐ ๐im๐ฒ" to bypass more advanced filters?
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RE: how to quene a packet when the packet quene is empty
@Aftery i never said i knew what I was doing, I know a bit of js, but donโt know any scripting api thingy
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RE: A long shape of the template TargetHUD
@Larissa thatโs nice can i have the skin file lol?
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RE: Liquidbounce girl2.0(NovelAI drawn)(By Cookie)
@CookieChinese what is the prompt?
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RE: how to quene a packet when the packet quene is empty
@FaaatPotato no ali actually suggested it to me, then I send to much packets
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RE: how to quene a packet when the packet quene is empty
@lol_-I_know_that_you_see_this i think I will be able too, if not Il just make somebody else convert it