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    ohno

    @ohno

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    Best posts made by ohno

    • Redesky Disabler v1.337 - Open Source redesky's fly checks disabler

      Introduction

      this dumb script will disable fly checks on rudesky so you will can fly without getting flagged down (but you will be sometimes setback'ed back)
      Tested in BW (3 times), SW

      How to use

      Download script
      Install it
      Open the game
      Enable RedeskyDisabler module
      Bind fly & timer together
      Set fly mode to Vanilla
      Set Vanilla-Speed to 3.4-4.5
      Set Timer's Speed to 0.12
      Fly without getting flagged down!

      Download

      RudeskyDisabler.js (RMB -> Save link as)

      posted in Scripts
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      ohno
    • RE: Why does it show blocks

      @elias smth like blockesp
      also: .bind clickgui rshift
      type this into chat

      posted in General
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      ohno
    • RE: Where can I find all of the "mc.xxxxxx" packets?

      so i understood what do you mean, so press RMB on mc and press "Go to superclass".
      So, there you will see all variable definitions
      method 2: just type mc. and you will see all available variables

      posted in ScriptAPI
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      ohno
    • RE: How to increase player speed?

      @yorik100 mc.thePlayer.motionX *= mc.thePlayer.motionZ *= 2.28

      posted in Scripts
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      ohno
    • why some r3tards asking for redesky fly check disabler?

      it is very easy to port lmfao, they should learn anything about liquidbounce c602caa7-9ce7-47ff-9315-fffaa3cb3c95-image.png

      posted in Off-Topic
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      ohno
    • RE: how i can coding my script?

      @w213 scriptapi.liquidbounce.net

      posted in General
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      ohno
    • RE: All of the packets?

      @dont_doubt CPacketPlayer.CPacketPlayerPosition -> CPacketPlayer.Position
      net.minecraft.network.play.client.CPacketPlayer.CPacketPlayerPosLook -> net.minecraft.network.play.client.CPacketPlayer.PositionRotation

      posted in Scripts
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      ohno
    • [tutorial] how to change C00PacketKeepAlive's key

      Hello. I wanna say special thanks to @kawaiinekololis.
      ok so
      go to 1.8.9-Forge/1.12.2-Forge and go to src/main/resources/ then find liquidbounce_at.cfg
      Open it.
      If you are using 1.12.2, add this line:

      # CPacketKeepAlive
      public net.minecraft.network.play.client.CPacketKeepAlive field_149461_a # key
      

      then it will look like that. 9a952324-68e1-481a-b8b9-f7a576540778-image.png

      If you are using 1.8.9, do as 1.12.2, but change CPacketKeepAlive to C00PacketKeepAlive
      Profit! Now you can change key to your value. fcc1eb40-5916-49ce-b285-87d80002ccd5-image.png

      posted in Off-Topic
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      ohno

    Latest posts made by ohno

    • RE: Proxy/VPN mod for liquid bounce? 1.8.9?

      @plumer-man Are there any mods for proxies for 1.8.9?

      posted in General
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      ohno
    • RE: Poll: Temporary no-obfuscation policy?

      @cancernameu +1

      posted in Suggestions
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      ohno
    • RE: how to place block in player with script

      @plumer-man This exploit, as far, as i understood from intave's src, works only on 1.13+ swim mechanics

      posted in Scripts
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      ohno
    • RE: how to place block in player with script

      @plumer-man Oh, then he just should use c08 or freecam

      posted in Scripts
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      ohno
    • RE: NameTags deobf (not 100%)

      @official-sigmemer link

      posted in Scripts
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      ohno
    • RE: NameTags deobf (not 100%)

      @skidma tf it is fully deobfuscated on old forum afaik

      posted in Scripts
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      ohno
    • RE: [SCRIPTAPI] Will this work? (Core)

      @gabriel why you did not test it then

      posted in ScriptAPI
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      ohno
    • RE: Help with the problem!

      @легипарк-фортнайт could you just freaking speak on your mother tongue, LMAO?

      posted in Kotlin/Java
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      ohno
    • RE: Help with the problem!

      @легипарк-фортнайт eaf50e44-2a05-4a6c-864e-05f29fbc3192-image.png

      posted in Kotlin/Java
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      ohno
    • RE: Help with the problem!

      @легипарк-фортнайт liquidbase is deprecated since 2018 afaik

      posted in Kotlin/Java
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      ohno