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    segv segv

    @segv segv

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    Best posts made by segv segv

    • [REQUEST] Give me your obfuscated scripts, I will deobf it

      Some scripts I have deobfed to prove that I know what I'm doing:

      • BetterCriticals.js: 95% deobfed but some variables don't have correct names

      • AACTP.js: 70% deobfed since this is a very big script, a lot of variables have no meaningful name

      posted in Scripts
      segv segv
      segv segv

    Latest posts made by segv segv

    • RE: Aimbot module but made by the ChatGPT AI

      My thoughts on this:

      • if (!getState()) return: not needed since a module's onUpdate() is only called when that module is enabled
      • for (Object object : mc.theWorld.loadedEntityList): the type of each element in mc.theWorld.loadedEntityList is Entity and the variable name should be entity
      • if (mc.thePlayer.getDistanceToEntity(entity) > fovValue.get()): FOV difference is actually calculated using RotationUtils.getRotationDifference(entity)
      • RotationUtils.faceEntity(): there is no such method and look at an entity isn't that simple, take a look at the actual aimbot in LB
      • isValidTarget(): not very easy to figure out since it depends on thing like Teams, Antibot, friend & NoFriend and Target
      • !LiquidBounce.moduleManager.getModule(Target.class).getValue(): only check if the Target module is enabled or not and is duplicated in 2 cases

      Overall thoughts: It know the value system, somewhat know the imports and utils but need more example on how to use the utils in a way that doesn't sucks

      posted in Kotlin/Java
      segv segv
      segv segv
    • [REQUEST] Give me your obfuscated scripts, I will deobf it

      Some scripts I have deobfed to prove that I know what I'm doing:

      • BetterCriticals.js: 95% deobfed but some variables don't have correct names

      • AACTP.js: 70% deobfed since this is a very big script, a lot of variables have no meaningful name

      posted in Scripts
      segv segv
      segv segv