Some scripts I have deobfed to prove that I know what I'm doing:
-
BetterCriticals.js: 95% deobfed but some variables don't have correct names
-
AACTP.js: 70% deobfed since this is a very big script, a lot of variables have no meaningful name
Some scripts I have deobfed to prove that I know what I'm doing:
BetterCriticals.js: 95% deobfed but some variables don't have correct names
AACTP.js: 70% deobfed since this is a very big script, a lot of variables have no meaningful name
My thoughts on this:
if (!getState()) return
: not needed since a module's onUpdate()
is only called when that module is enabled for (Object object : mc.theWorld.loadedEntityList)
: the type of each element in mc.theWorld.loadedEntityList
is Entity
and the variable name should be entity
if (mc.thePlayer.getDistanceToEntity(entity) > fovValue.get())
: FOV difference is actually calculated using RotationUtils.getRotationDifference(entity)
RotationUtils.faceEntity()
: there is no such method and look at an entity isn't that simple, take a look at the actual aimbot in LBisValidTarget()
: not very easy to figure out since it depends on thing like Teams, Antibot, friend & NoFriend and Target!LiquidBounce.moduleManager.getModule(Target.class).getValue()
: only check if the Target
module is enabled or not and is duplicated in 2 casesOverall thoughts: It know the value system, somewhat know the imports and utils but need more example on how to use the utils in a way that doesn't sucks
Some scripts I have deobfed to prove that I know what I'm doing:
BetterCriticals.js: 95% deobfed but some variables don't have correct names
AACTP.js: 70% deobfed since this is a very big script, a lot of variables have no meaningful name