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    WOWIESOCL

    @WOWIESOCL

    just just just

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    Best posts made by WOWIESOCL

    • FREE! SYUU - Can be TP powerful configuration!

      HI Everyone Im WOWIESOCL this is my first conf .:axohyperdab:
      THE FREE SYUU LIQUIDBOUNCE CONF!```:axoraver:

      YOU CAN TP ON SYUU ! but It's not stable You could be banned for that
      Please don't try to hit people when killaura is closed!Because killaura can't aim at the target correctly when circling, Hitbox is used to increase the strike range

      Please do not press space when speed is enabled!

      This configuration test takes a short time, so it may be unstable. If you find any problem, you can recover it. I will fix it

      • F - TP
      • R - SPEED AND KILLAURA
      • Z - teams
      • P - Spammer It's very important to me QWQ:axodance:
      • G - Three seemingly useless functions

      Download:https://wws.lanzous.com/iEC82n4ek7i
      password:58t0

      Please don't resell it. It's disrespectful to me:axotrigger:
      My qq:3480854215

      posted in Configs syuu killaura free config bypass
      WOWIESOCL
      WOWIESOCL
    • On the strafe problem and relationship of the move class【Nuker】【speed】【killaura】

      You will probably say that Nuker is useless.

      There is no need to update it. I don't think. Nuker works very well in some small games. For example, syuu spleef can win quickly through Nuker. But the problem is that Nuker only shakes his head and sends destructive packets, and it doesn't move XZ according to his head. This will lead to illegal mobile flags and can't bypass The method is also very simple, just add a strafe mode. After turning on, the shift of shaking head will be synchronized to the XZ axis to make it move with minecraft

      Conclusion: adding strafe mode


      Speed's custom mode can be said to be the advantage of liquidbounce, because it can change the mobile speed according to the user's preferences. Of course, you can try off anti KB, This will super strafe in the air, which is a great advantage, but the problem is that speed is not set. If the problem is very serious when controlling the maximum movement threshold, I think we can add a speedairmaxspeed module, so that we can get a greater advantage in hypiexl

      Summary: adding speedairmaxspeed


      On killaura's suggestion to modify the value range of random Center:
      The random center is useless in most cases, but you should know that the killaura's shaking head method is very unique. According to this feature, we can deal with killaura's shaking head method. At this time, the random center plays a very important role, The value range of the random center is the attack range of the whole player, which will cause the movement to be too fast and impossible for normal players. The solution is very simple. You only need to control the value range of the random center in a small range, so that the killaura disadvantage of the liquidbounce will be eliminated

      Summary: fix random Center

      posted in Suggestions
      WOWIESOCL
      WOWIESOCL
    • Can Bypass AAC BAC MATRIX... Scffold's config

      Post updated on 2021 4 3 12:02:42

      https://wws.lanzous.com/igXren66ikd
      password:ekj2
      effect video

      The method of use is best to be the same as in the video

      Long time no see, guys. :axoprider: I've got one that can bypass BAC, AACP, matrix and most scaffolds

      His principle can be said to be very simple

      Such as AAC, they mostly detect the movement of scaffold

      If you want to move to x in the scaffold out of a specific perspective, otherwise x maintain a normal walking speed (not sprint), your z must move through my test to maintain the normal speed of x, z needs to move per second ≈ 0.21123785382 (Except for a specific orientation)but If the Rotation is turned on, your movement will definitely violate the rules. Because the perspective of your scaffold is not aimed at by yourself but automatically aimed at, your movement will be caused by the abnormal z movement due to the position you are facing now, which leads to the illegal movement.

      Some people may say that the scaffold of liquidbounceb73 has a rotationstrafe setting, which can forcibly correct the wrong movement, but it is a burden to users, because the direction of the scaffold's head is very strange, so the player's movement will also be strange

      So I used another way - off rotation

      off rotation so you don't have to worry about your angle because you don't shake your head and your movement is normal

      But please note

      2021-03-21_18.14.35.png

      This is a very wrong direction
      Anti cheat will judge you as' illegal interaction '

      This is config:

       "Scaffold": {
          "Mode": "Normal",
          "MaxDelay": 0,
          "MinDelay": 0,
          "PlaceableDelay": false,
          "AutoBlock": "Pick",
          "Sprint": false,
          "Swing": true,
          "Search": true,
          "Down": false,
          "PlaceTiming": "Pre",
          "Eagle": "Off",
          "BlocksToEagle": 0,
          "EagleEdgeDistance": 0.31,
          "ExpandLength": 2,
          "RotationStrafe": false,
          "RotationMode": "Off",
          "SilentRotation": false,
          "KeepRotation": false,
          "KeepRotationLength": 0,
          "StaticPitchOffSet": 86.0,
          "StaticYawOffSet": 28.02,
          "xzRange": 0.35,
          "yRange": 0.65,
          "MinDiff": 0.1,
          "SearchAccuracy": 16,
          "MaxTurnSpeed": 117.52,
          "MinTurnSpeed": 117.52,
          "Zitter": false,
          "ZitterMode": "Smooth",
          "ZitterSpeed": 1.95,
          "ZitterStrength": 0.05,
          "Timer": 1.0,
          "SpeedModifier": 0.0,//(or1)
          "Slow": false,
          "SlowSpeed": 0.79,
          "SameY": true,
          "SafeWalk": false,
          "AirSafe": false,
          "Counter": true,
          "Mark": true
      

      In matrix, pick mode will cause kick In the matrix server you need to set autoblock false

      Didn't bypass some anti cheat?

      Please try
      "Slow": true,
      "SlowSpeed": 0.95,

      Please note that due to different anti cheating configurations, you may adjust slow

      It's better to press the space

      If you have any questions, please reply to this post

      posted in Configs anticheat bypass scaffold
      WOWIESOCL
      WOWIESOCL
    • RE: FREE! SYUU - Can be TP powerful configuration!

      If I update, I will send a new download link. Thank you

      posted in Configs
      WOWIESOCL
      WOWIESOCL
    • RE: FREE! SYUU - Can be TP powerful configuration!

      I found that regan has potential risks and can be turned off when used:axocry:

      posted in Configs
      WOWIESOCL
      WOWIESOCL
    • Free config ! Bypass Funcraft - Super fast speed and best powerful killaura!

      Modified at 11:02:59, March 28, 2021

      Please modify the speed parameter in the configuration

        "Speed": {
          "Mode": "Custom",
          "CustomSpeed": 0.44,
          "CustomY": 0.41,
          "CustomTimer": 1.32,
          "CustomStrafe": false,
          "CustomResetXZ": true,
          "CustomResetY": true,
          "AAC-PortLength": 3.74,
          "AACGround-Timer": 3.0,
          "CubeCraft-PortLength": 1.13,
          "MineplexGround-Speed": 0.5
        },
      

      Hi everyone! This is my third config!:axowink:

      Funcraft config!:axohyperdab:

      Do you want to know how to use 1.8.9 liquidbounceb73 to enter 1.9 funcraft?:axothonk:

      Please do not press space when speed is enabled!

      it's easy! You only need to add a ViaVersion mod and select 1.9 to use liquidbounce 1.8 join the 1.9 funcraft

      Click here to download!Password:awd7

      Use .binds to view all shortcut keys:axoidea:

      Download config!PASSWORD:6kw4

      Note that the flight mode may be unstable and it is best not to use it

      Please don't resell it. It's disrespectful to me:axotrigger:
      My qq:3480854215

      posted in Configs bypass free powerful speed
      WOWIESOCL
      WOWIESOCL
    • First!THE Manacube server config!AAC NOSLOW!

      Hi!Everyone Im WOWIESOCL this is my second conf .:axohyperdab:
      Manacube server config!

      I have never found that anyone has released the configuration of this small game server and there are many people on the server so I made it:axoomegalul:

      How to kill quickly?
      You just need to kill people in the early stage to get gold coins and then buy equipment.

      IP: play.manacube.net

      Download:https://wws.lanzous.com/iWaT1n4iuza
      password:6boq

      Please don't resell it. It's disrespectful to me:axotrigger:
      My qq:3480854215

      posted in Configs bypass free config first
      WOWIESOCL
      WOWIESOCL
    • RE: RedeSky Insane Config!Super killaura!Relaxing Hack!

      @enoughsdv thanks

      posted in Configs
      WOWIESOCL
      WOWIESOCL
    • RedeSky Insane Config!Super killaura!Relaxing Hack!

      I started playing redesky in 2020 when there were not many hackers. Today, I played it again and found that redesky has become MVP vs hack

      The server uses AAC anti cheating to turn off packet detection, which is very good for hackers

      Of course, because I didn't add JS, its performance can't compare with longjumpjs or fly. You can modify it yourself

      Most of the problems have been fixed

      I found that some people cheat novices with redesky's liquidbounce config money so as to make profits, so this configuration can be regarded as breaking their financial path

      Don't thank me3:

      If you have any questions, please reply, I will update in time

      Critical is noground mode if you lag you can dis it

      Enter. Binds for shortcut help

      Download: https://wws.lanzous.com/iR8oynncdlc

      Password: 9ihk

      2.0update log:

      • fix killaura
      • add Speed (timer) that can be used for a long time
      • fix scaffold Can't move fast
      • add super longjump
      • add spammer (This has no effect on your hacking. Please don't shut him down. Thank you QWQ )

      tips:After entering the game, please press the M key to open timer, the effect is better

      Please use liquidbounce B72. There is an error in B73

      Good luck

      sponsor AD:GroLite工具箱或配置购买加群:686334032 四月三号最新绕过网易盒子ban 感谢支持:3

      Grolite toolbox or configuration purchase plus qq group: 686334032 April 3 latest bypass Netease box ban thank you for your support

      posted in Configs
      WOWIESOCL
      WOWIESOCL
    • Free Mineplex New bypass config

      Hi everyone! This is my third config!:axowink:

      Mineplex config!:axohyperdab:

      Please do not press space when speed is enabled!

      Since mineplex has updated the anti-bots so I use restricted attack perspective to prevent

      Use .binds to view all shortcut keys:axoidea:

      Download:https://wws.lanzous.com/ifYMXn4rvmh
      PASSWOLD:2utm

      Please don't resell it. It's disrespectful to me:axotrigger:
      My qq:3480854215

      posted in Configs
      WOWIESOCL
      WOWIESOCL

    Latest posts made by WOWIESOCL

    • RE: LiquidbounceB72 Not Died!Syuu new better config

      @plumer-man Can you tell me your method?I don't have a computer for the time being

      posted in Configs
      WOWIESOCL
      WOWIESOCL
    • LiquidbounceB72 Not Died!Syuu new better config

      I haven't visited this place for some time. I'm back:axocoffee:

      In fact, B73 is better, but there are so many problems that I can use B72. When I tried to write a JS of "automatic distance control", I found that the script system of B72 couldn't even write sendpacket, so I gave it up

      This configuration is only a temporary work and is not completely over

      In order to avoid syuu the special law of head detection, I used a new method to prevent it. When the turning speed is set to a negative number, the head needs to rotate -180 degrees before hitting. I set min to - 25, maximum 110,. The shaking speed of each action will change. When the shaking speed reaches a negative number, it will slowly leave the entity and try to rotate -180, the next action will quickly "correct" If next take a positive number

      There is no need to worry that the probability of taking a negative number will be very high

      The probability of taking a positive number is much greater than the probability of taking a negative number

      Please don't say that the configuration is not "violent" enough, because in syuu, airspeed or ground a little faster will be banned , which is only a matter of time

      Instructions: unzip the file into your "liquidbounce-1.8" folder and replace it. Enter it in the game Reload completes the loading of the configuration:axocatch:
      values.zip

      posted in Configs
      WOWIESOCL
      WOWIESOCL
    • RE: What is the method of sending packets(Or usage)

      @plumer-man I found the sendpacket function from the core. The content is: function sendpacket (packet, trigger event){

      _networkManager = mc.getNetHandler().getNetworkManager();

      if (triggerEvent) _networkManager.sendPacket(packet);

      else if (_networkManager.isChannelOpen()) {

      _flushOutboundQueueMethod.invoke(_networkManager);

      _dispatchPacketMethod.invoke(_networkManager, packet, null);

      } else {

      _readWriteLockField.get(_networkManager).writeLock().lock();

      try {

      _outboundPackets = _outboundPacketsQueueField.get(_networkManager);

      _outboundPackets.add(new NetworkManager.InboundHandlerTuplePacketListener(packet, null));

      _outboundPacketsQueueField.set(_networkManager, _outboundPackets);

      } finally {

      _readWriteLockField.get(_networkManager).writeLock().unlock();

      }

      }

      posted in ScriptAPI
      WOWIESOCL
      WOWIESOCL
    • What is the method of sending packets(Or usage)

      When I write my JS, I need to send a c0epacket, but I use the method in V1, that is, the mc.thePlayer.sendQueue.addToSendQueue method, but it doesn't work. It tells me that this method doesn't exist. So who can tell me how to send packet(Or usage .One possibility is that this function exists, but its method has changed)

      posted in ScriptAPI
      WOWIESOCL
      WOWIESOCL
    • come back

      Because of the great pressure from the school, I haven't been online for some time, but when I come back, I will continue to update my config

      posted in Off-Topic
      WOWIESOCL
      WOWIESOCL
    • RE: On the strafe problem and relationship of the move class【Nuker】【speed】【killaura】

      @dntdbt It feels more comfortable

      posted in Suggestions
      WOWIESOCL
      WOWIESOCL
    • On the strafe problem and relationship of the move class【Nuker】【speed】【killaura】

      You will probably say that Nuker is useless.

      There is no need to update it. I don't think. Nuker works very well in some small games. For example, syuu spleef can win quickly through Nuker. But the problem is that Nuker only shakes his head and sends destructive packets, and it doesn't move XZ according to his head. This will lead to illegal mobile flags and can't bypass The method is also very simple, just add a strafe mode. After turning on, the shift of shaking head will be synchronized to the XZ axis to make it move with minecraft

      Conclusion: adding strafe mode


      Speed's custom mode can be said to be the advantage of liquidbounce, because it can change the mobile speed according to the user's preferences. Of course, you can try off anti KB, This will super strafe in the air, which is a great advantage, but the problem is that speed is not set. If the problem is very serious when controlling the maximum movement threshold, I think we can add a speedairmaxspeed module, so that we can get a greater advantage in hypiexl

      Summary: adding speedairmaxspeed


      On killaura's suggestion to modify the value range of random Center:
      The random center is useless in most cases, but you should know that the killaura's shaking head method is very unique. According to this feature, we can deal with killaura's shaking head method. At this time, the random center plays a very important role, The value range of the random center is the attack range of the whole player, which will cause the movement to be too fast and impossible for normal players. The solution is very simple. You only need to control the value range of the random center in a small range, so that the killaura disadvantage of the liquidbounce will be eliminated

      Summary: fix random Center

      posted in Suggestions
      WOWIESOCL
      WOWIESOCL
    • RE: Can bypass almost 99% of Anticheat KILLAURA 【Remake】

      @natalka Updated
      The second is designed for the new anti cheating parallel line, but I don't think keepssprint has any detection in many popular server

      Notice that I'm talking about popular server XD

      posted in Configs
      WOWIESOCL
      WOWIESOCL
    • RE: Can bypass almost 99% of Anticheat KILLAURA 【Remake】

      @make-joke-of can
      but its is so safe

      posted in Configs
      WOWIESOCL
      WOWIESOCL
    • Can bypass almost 99% of Anticheat KILLAURA 【Remake】

      【Remake】

      😍 😍 😍 😍

      Through the reference in the last month, I found that it is impossible to bypass some powerful anti cheating [parallel lines] by only one killaura. The reason why it is unable to intercept is the advantage of liquidbounce killaura, which does not lock a certain center of the target entity, but moves the edge of yaw: ∣ ~ 31.91 ~ 32.1 ∣ pitch: ∣ ~ 67.3 ∣ on the boundary without opening the random center ,the whether the pitch well be locked, that is, when the y-axis does not change and the x-axis moves ,yaw stops at the ∣ ~ 31.91 ~ 32.1 ∣ , anti cheating can be detected by detecting yaws
      If yaw is 33.5-31.9 for six seconds while XZ is moving, then it is ban

      So I'll use tow different ways to illustrate the purpose

      One :

        "KillAura": {
          "MaxCPS": 9,
          "MinCPS": 9,
          "HurtTime": 10,
          "Range": 2.94,
          "ThroughWallsRange": 0.0,
          "RangeSprintReducement": 0.0,
          "Priority": "Direction",
          "TargetMode": "Single",
          "Swing": true,
          "KeepSprint": false,
          "AutoBlock": "Off",
          "InteractAutoBlock": false,
          "BlockRate": 100,
          "RayCast": true,
          "RayCastIgnored": true,
          "LivingRayCast": true,
          "AAC": true,
          "MaxTurnSpeed": 32,
          "MinTurnSpeed": 32,
          "SilentRotation": false,
          "Strafe": "Strict",
          "RandomCenter": false,
          "Outborder": false,
          "FOV": 90.0,
          "Predict": false,
          "MaxPredictSize": 11.0,
          "MinPredictSize": 5.0,
          "FailRate": 21.54,
          "FakeSwing": true,
          "NoInvAttack": false,
          "NoInvDelay": 200,
          "LimitedMultiTargets": 0,
          "Mark": true,
          "FakeSharp": true
      
      "RayCast": true,
      "RayCastIgnored": true,
      "LivingRayCast": true,
      "AAC": true
      

      These four modules are used for pre entity biological detection

      "FailRate": 21.54,
      

      Used for detection accuracy

      The second KILLAURA+AIMBOT+TRIGGER+HITBOX (Parallel line)

        },
        "KillAura": {
          "MaxCPS": 11,
          "MinCPS": 11,
          "HurtTime": 7,
          "Range": 3.1, //or3.3 but i think 3 is safe nember
          "ThroughWallsRange": 0.25,
          "RangeSprintReducement": 0.34,
          "Priority": "Direction",
          "TargetMode": "Single",
          "Swing": true,
          "KeepSprint": true,
          "AutoBlock": "Off",
          "InteractAutoBlock": false,
          "BlockRate": 100,
          "RayCast": true,
          "RayCastIgnored": true,
          "LivingRayCast": true,
          "AAC": true,
          "MaxTurnSpeed": 177.23,
          "MinTurnSpeed": 177.23,
          "SilentRotation": true,
          "Strafe": "Strict",
          "RandomCenter": false,
          "Outborder": false,
          "FOV": 180.0,
          "Predict": true,
          "MaxPredictSize": 3.79,
          "MinPredictSize": 2.89,
          "FailRate": 27.69,
          "FakeSwing": true,
          "NoInvAttack": true,
          "NoInvDelay": 138,
          "LimitedMultiTargets": 0,
          "Mark": true,
          "FakeSharp": true
         
      
       "Trigger": {
          "MaxCPS": 5,
          "MinCPS": 5
      
      "Aimbot": {
        "Range": 10.0,
        "TurnSpeed": 800.0,
        "FOV": 177.68,
        "Center": true,
        "Lock": true,
        "OnClick": false,
        "Jitter": true
      
      "HitBox": {
        "Size": 0.34
      

      Hitbox is used to increase the volume of the collision box because the aimbot movement of the liquid box will have an error of ∣ ~ 31.91 ~ 32.1 ∣ + 0.5 or 1, which will make it impossible to attack

      The center in aimbot is used to repair the center

      Aimbot and killaura's aim can bypassed

      These two methods are enough for you to use. If you have any questions, you can reply to this post or send me a private message

      The post will update a poster tomorrow XD

      posted in Configs
      WOWIESOCL
      WOWIESOCL