@dontsendmeshit Thats already a thing, its called keepcontainer i think, Insert key is used to reopen the inventory
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RE: Using shops all over the map
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RE: Any tutorial on how to compile nextgen LiquidBounce?
@idkmyname The UI is still pretty wonky at the moment, hence we haven't released any instructions on how to compile the nextgen version yet.
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RE: Lost access to my account
But have you tried logging back into your Minecraft account in the launcher? LiquidBounce shouldn't log you out of your Minecraft account under any circumstances and no, we ain't stealing your account either. LiquidBounce 1.8.9 is 100% open-source and you can therefore verify this by looking at the source code on GitHub: https://github.com/CCBlueX/LiquidBounce/
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RE: Any tutorial on how to compile nextgen LiquidBounce?
@yorik100 It's not satire, we just did a wide range of testing with the HTML render engine we use now, to make sure everything is working fine. The final UI will look very different from the current test stuff. I can't give any details yet but just know it's going to be worthy of the title "nextgen"
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RE: What is the normal hitbox for a player?
@muffy The hitbox module extends the hitbox of entities. So 0 would be normal.
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RE: Updated custom liquidbounce 1.8.9
@wtf said in Updated custom liquidbounce 1.8.9:
@yorik100 it never worked on 1.12.2 (in superblaubeere27's build too)
Instead of creating a mixin for it you delete it wtf.
You only need to create that & register it in the mixin json.
Well and perhaps an if to check if its enabled.