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    AquaVit

    @AquaVit

    Discord:Minger#5223
    QQ:2924270322
    Email:[email protected]
    Github:github.com/aquavitsama
    Web:mingerxd.me

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    19
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    Website mingerxd.me Location China

    AquaVit Unfollow Follow

    Best posts made by AquaVit

    • Reply to the so-called "deobf"

      First, liquidsense is based on liquidbounce
      Marco also agreed with me to obf and encrypt
      Secondly, I also submitted code to Marco on discord
      I encrypted it just to prevent skidder in China from copying and reselling it
      Liquidsense is a free project just optimized for liquidbounce. You can understand it this way.

      Reply to the so-called "deobf":
      I think it's ridiculous. do you really think you deobf liquidsense
      Net/ccbluex is only the liquidbounce source code in order to prevent frame dropping, so I didn't use jnic encryption. besides, can you deobf me/aquavit? loser? you can't. you can only say that you are too lazy because you won't. because liquidsense is a free project, my hwid is simple to write and easy to crack, but you can't break it. and if I want to encrypt, I can write it as reflection and java is converted to c, so do you realize how funny your behavior is?
      loser baby haha,pls deobf it!
      Liquidsenseb6 will be updated recently, which optimizes beta code and adds a lot of new things
      In addition, Marco is making a new liquidbounce, which is a new base, losing the old code and supporting 1.16-1.8/1.7
      首先 liquidsense基于liquidbounce
      Marco也同意我进行混淆和加密
      其次我也给Marco在discord上提交了code
      我加密只是为了防止中国的skidder抄袭并倒卖
      liquidsense是一个免费的项目 只是优化的水影 你可以这么理解

      回复所谓的deobf
      我认为非常可笑 你真的认为你deobf了liquidsense吗
      net/ccbluex仅仅是liquidbounce源代码 为了防止掉帧 所以我没有使用jnic加密 另外 你可以deobf me/aquavit吗 ^ ^Loser 你不能 你只能说你太懒 因为你根本不会^ ^ 因为liquidsense是免费的项目 所以我hwid写的很简单 破解也很容易 但是你破不掉^ ^ 并且我如果想加密我可以写成反射并且java转换成C^ ^ 所以你认识到自己行为多么滑稽了吗
      最近将会更新liquidsenseb6 它优化了beta的代码以及添加了很多新东西^ ^
      另外透漏一下 Marco在制作新的liquidbounce 它是新的base 丢掉了老的代码 并且支持1.16-1.8/1.7

      posted in Off-Topic
      AquaVit
      AquaVit
    • PointerESP

      TIM图片20200727033218.jpg TIM图片20200727033227.png TIM图片20200727033235.png
      No thanks
      I'm too lz Only make js V2 script
      Code:

      var script = registerScript({
          name: "PointerESP",
          version: "1.X",
          authors: ["AquaVit"]
      });
      
      var EntityPlayer = Java.type('net.minecraft.entity.player.EntityPlayer')
      var EntityMob = Java.type('net.minecraft.entity.monster.EntityMob')
      var EntityAnimal = Java.type('net.minecraft.entity.passive.EntityAnimal')
      var EntitySquid = Java.type('net.minecraft.entity.passive.EntitySquid')
      var EntitySlime = Java.type('net.minecraft.entity.monster.EntitySlime')
      var GlStateManager = Java.type("net.minecraft.client.renderer.GlStateManager")
      var ScaledResolution = Java.type("net.minecraft.client.gui.ScaledResolution")
      var GL11 = Java.type("org.lwjgl.opengl.GL11")
      var MathHelper = Java.type("net.minecraft.util.MathHelper")
      var Color = Java.type('java.awt.Color')
      
      Math.toRadians = function (degrees) {
          return degrees * Math.PI / 180;
      };
      
      function glColor(shit) {
          var alpha = (shit >> 24 & 0xFF) / 255;
          var red = (shit >> 16 & 0xFF) / 255;
          var green = (shit >> 8 & 0xFF) / 255;
          var blue = (shit & 0xFF) / 255;
          GlStateManager.color(red, green, blue, alpha);
      }
      
      function enableGL2D() {
          GL11.glDisable(2929);
          GL11.glEnable(3042);
          GL11.glDisable(3553);
          GL11.glBlendFunc(770, 771);
          GL11.glDepthMask(true);
          GL11.glEnable(2848);
          GL11.glHint(3154, 4354);
          GL11.glHint(3155, 4354);
      }
      
      function disableGL2D() {
          GL11.glEnable(3553);
          GL11.glDisable(3042);
          GL11.glEnable(2929);
          GL11.glDisable(2848);
          GL11.glHint(3154, 4352);
          GL11.glHint(3155, 4352);
      }
      
      function drawESPCircle(cx, cy, r, n, color) {
          GL11.glPushMatrix();
          cx *= 2.0;
          cy *= 2.0;
          var b = 6.2831852 / n;
          var p = Math.cos(b);
          var s = Math.sin(b);
          var x = r *= 2.0;
          var y = 0.0;
          enableGL2D();
          GL11.glScalef(0.5, 0.5, 0.5);
          GlStateManager.color(0,0,0);
          GlStateManager.resetColor();
          glColor(color);
          GL11.glBegin(2);
          var ii = 0;
          while (ii < n) {
              GL11.glVertex2f(x + cx, y + cy);
              var t = x;
              x = p * x - s * y;
              y = s * t + p * y;
              ii++;
          }
          GL11.glEnd();
          GL11.glScalef(2.0, 2.0, 2.0);
          disableGL2D();
          GlStateManager.color(1, 1, 1, 1);
          GL11.glPopMatrix();
      }
      
      script.registerModule({
          name: "PointerESP",
          description: ":/",
          category: "Render",
          tag: ">3",
          settings: {
      		mode: Setting.list({
                  name: "Mode",
                  values: ["Solid", "Line"],
                  default: "Line"
              }),
              player: Setting.boolean({
                  name: "Players",
                  default: true
              }),
      		mob: Setting.boolean({
                  name: "Mobs",
                  default: false
              }),
      		invis: Setting.boolean({
                  name: "Invisibles",
                  default: false
              }),
      		animals: Setting.boolean({
                  name: "Animals",
                  default: false
              }),
              r: Setting.integer({
                  name: "Red",
                  default: 5,
                  min: 0,
                  max: 255
              }),
      		g: Setting.integer({
                  name: "Green",
                  default: 5,
                  min: 0,
                  max: 255
              }),
      		b: Setting.integer({
                  name: "Blue",
                  default: 5,
                  min: 0,
                  max: 255
              }),
      		al: Setting.integer({
                  name: "Alpha",
                  default: 5,
                  min: 0,
                  max: 255
              })
          }
      }, function (module) {
          module.on("render2D", function (event) {
      		var a = new ScaledResolution(mc);
      		GlStateManager.pushMatrix();
      		var size = 50;
              var xOffset = a.getScaledWidth() / 2 - 24.5;
              var yOffset = a.getScaledHeight() / 2 - 25.2;
              var playerOffsetX = mc.thePlayer.posX;
              var playerOffSetZ = mc.thePlayer.posZ;
              for (var i in mc.theWorld.loadedEntityList){
      			var entity = mc.theWorld.loadedEntityList[i]
      			if (module.settings.mob.get() && (entity instanceof EntityMob || entity instanceof EntitySlime) && (module.settings.invis.get() || !entity.isInvisible())){
      				var loaddist = 0.2;
                      var pTicks = mc.timer.renderPartialTicks;
                      var pos1 = (((entity.posX + (entity.posX - entity.lastTickPosX) * pTicks) - playerOffsetX) * loaddist);
                      var pos2 = (((entity.posZ + (entity.posZ - entity.lastTickPosZ) * pTicks) - playerOffSetZ) * loaddist);
      				var cos = Math.cos(mc.thePlayer.rotationYaw * (Math.PI * 2 / 360));
                      var sin = Math.sin(mc.thePlayer.rotationYaw * (Math.PI * 2 / 360));
                      var rotY = -(pos2 * cos - pos1 * sin);
                      var rotX = -(pos1 * cos + pos2 * sin);
                      var var7 = 0 - rotX;
                      var var9 = 0 - rotY;
      				if (MathHelper.sqrt_double(var7 * var7 + var9 * var9) < size / 2 - 4) {
                          var angle = (Math.atan2(rotY - 0, rotX - 0) * 180 / Math.PI);
                          var x = ((size / 2) * Math.cos(Math.toRadians(angle))) + xOffset + size / 2;
                          var y = ((size / 2) * Math.sin(Math.toRadians(angle))) + yOffset + size / 2;
                          GlStateManager.pushMatrix();
                          GlStateManager.translate(x, y, 0);
                          GlStateManager.rotate(angle, 0, 0, 1);
                          GlStateManager.scale(1.5, 1.0, 1.0);
      					if (module.settings.mode.get() == "Solid"){
      					    drawESPCircle(0, 0, 2.2, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB());
                              drawESPCircle(0, 0, 1.5, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB());
                              drawESPCircle(0, 0, 1.0, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB());
                              drawESPCircle(0, 0, 0.5, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB());
      					} else {
      						drawESPCircle(0, 0, 2.2, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB());
      					}
                          GlStateManager.popMatrix();
                      }
      			}
      			
      			if (module.settings.animals.get() && (entity instanceof EntityAnimal || entity instanceof EntitySquid) && (module.settings.invis.get() || !entity.isInvisible())){
      				var loaddist = 0.2;
                      var pTicks = mc.timer.renderPartialTicks;
                      var pos1 = (((entity.posX + (entity.posX - entity.lastTickPosX) * pTicks) - playerOffsetX) * loaddist);
                      var pos2 = (((entity.posZ + (entity.posZ - entity.lastTickPosZ) * pTicks) - playerOffSetZ) * loaddist);
      				var cos = Math.cos(mc.thePlayer.rotationYaw * (Math.PI * 2 / 360));
                      var sin = Math.sin(mc.thePlayer.rotationYaw * (Math.PI * 2 / 360));
                      var rotY = -(pos2 * cos - pos1 * sin);
                      var rotX = -(pos1 * cos + pos2 * sin);
                      var var7 = 0 - rotX;
                      var var9 = 0 - rotY;
      				if (MathHelper.sqrt_double(var7 * var7 + var9 * var9) < size / 2 - 4) {
                          var angle = (Math.atan2(rotY - 0, rotX - 0) * 180 / Math.PI);
                          var x = ((size / 2) * Math.cos(Math.toRadians(angle))) + xOffset + size / 2;
                          var y = ((size / 2) * Math.sin(Math.toRadians(angle))) + yOffset + size / 2;
                          GlStateManager.pushMatrix();
                          GlStateManager.translate(x, y, 0);
                          GlStateManager.rotate(angle, 0, 0, 1);
                          GlStateManager.scale(1.5, 1.0, 1.0);
      					if (module.settings.mode.get() == "Solid"){
      					    drawESPCircle(0, 0, 2.2, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB());
                              drawESPCircle(0, 0, 1.5, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB());
                              drawESPCircle(0, 0, 1.0, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB());
                              drawESPCircle(0, 0, 0.5, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB());
      					} else {
      						drawESPCircle(0, 0, 2.2, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB());
      					}
                          GlStateManager.popMatrix();
                      }
      			}
      			
      			if (module.settings.player.get() && (entity instanceof EntityPlayer && entity != mc.thePlayer) && (module.settings.invis.get() || !entity.isInvisible())){
      				var loaddist = 0.2;
                      var pTicks = mc.timer.renderPartialTicks;
                      var pos1 = (((entity.posX + (entity.posX - entity.lastTickPosX) * pTicks) - playerOffsetX) * loaddist);
                      var pos2 = (((entity.posZ + (entity.posZ - entity.lastTickPosZ) * pTicks) - playerOffSetZ) * loaddist);
      				var cos = Math.cos(mc.thePlayer.rotationYaw * (Math.PI * 2 / 360));
                      var sin = Math.sin(mc.thePlayer.rotationYaw * (Math.PI * 2 / 360));
                      var rotY = -(pos2 * cos - pos1 * sin);
                      var rotX = -(pos1 * cos + pos2 * sin);
                      var var7 = 0 - rotX;
                      var var9 = 0 - rotY;
      				if (MathHelper.sqrt_double(var7 * var7 + var9 * var9) < size / 2 - 4) {
                          var angle = (Math.atan2(rotY - 0, rotX - 0) * 180 / Math.PI);
                          var x = ((size / 2) * Math.cos(Math.toRadians(angle))) + xOffset + size / 2;
                          var y = ((size / 2) * Math.sin(Math.toRadians(angle))) + yOffset + size / 2;
                          GlStateManager.pushMatrix();
                          GlStateManager.translate(x, y, 0);
                          GlStateManager.rotate(angle, 0, 0, 1);
                          GlStateManager.scale(1.5, 1.0, 1.0);
                          if (module.settings.mode.get() == "Solid"){
      					    drawESPCircle(0, 0, 2.2, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB());
                              drawESPCircle(0, 0, 1.5, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB());
                              drawESPCircle(0, 0, 1.0, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB());
                              drawESPCircle(0, 0, 0.5, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB());
      					} else {
      						drawESPCircle(0, 0, 2.2, 3, new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get(),module.settings.al.get()).getRGB());
      					}                    
      					GlStateManager.popMatrix();
                      }
      			}
      		}
      		GlStateManager.popMatrix();
          });
      });
      

      Link:
      PointerESP.js
      Discord:Minger#5223
      QQ:2924270322
      Email:[email protected]
      Github:github.com/aquavitsama

      posted in Scripts
      AquaVit
      AquaVit
    • 80%Velocity Bypass AAC4-AAC4.4.2
      var hurt = false
      var velocityTimer = MSTimer()
      module.on("update", function () {
          if (mc.thePlayer.isInWater || mc.thePlayer.isInLava || mc.thePlayer.isInWeb){
              return
      	}
      	if (!mc.thePlayer.onGround) {
              if (hurt) {
                  mc.thePlayer.speedInAir = 0.02f
                  mc.thePlayer.motionX *= 0.6
                  mc.thePlayer.motionZ *= 0.6
              }
          } else if (velocityTimer.hasTimePassed(80L)) {
              hurt = false
              mc.thePlayer.speedInAir = 0.02f
          }
      });
      module.on("packet", function (event) {
          var packet = event.packet
      	if (classProvider.isSPacketEntityVelocity(packet)) {
      		if (mc.thePlayer == null || (mc.theWorld?.getEntityByID(packet.entityID) ?: return) != mc.thePlayer)return
      		velocityTimer.reset()
      		hurt = true
      	}
      });
      
      posted in Scripts
      AquaVit
      AquaVit
    • RE: [Kotlin]ArrayList Border

      SuperSkidder
      你什么时候能自己写点东西在出来耀武扬威呢?
      天天抄你妈了个逼

      posted in Scripts
      AquaVit
      AquaVit

    Latest posts made by AquaVit

    • LiquidSense 1.12.2 B1 Source Code

      Someone leaked the source code
      Although this is old source code
      To prevent some people in China from reselling
      I decided to open source it
      In this source code
      The problem of LiquidBounce 1.12.2 is fixed
      Fix:
      Aura AutoBlock
      InventoryMove
      NoSlow
      Changed:
      Arraylist
      Text
      MixinItemrenderer
      Velocity
      Teams
      forgot 😕
      Add:
      Oldhitting 1.8 animation
      SpeedMine
      I forgot about the others, I don't want to talk more.
      https://www.mediafire.com/file/gfet6y430zs1pa5/LiquidSense1.12.2-B1%2528%25E6%2597%25A9%25E6%259C%259F%25E6%25BA%2590%25E7%25A0%2581%2529.zip/file
      中文:
      被傻逼泄露了所以开源了
      这是早期源码
      也就是把水影1.12.2的问题全修复了
      还添加了1.8的防砍动画和一些花雨庭绕过
      By AquaVit 2021/4/3
      明天发如何构建水影并修复不能构建的BUG视频
      关注哔哩哔哩:_明儿
      https://space.bilibili.com/360733879
      修复:
      KillAura假防砍问题
      inventoryMove问题
      NoSlow问题(可绕花雨庭/NCP)
      修改:
      ArrayList美化
      Text美化
      MixinItemRenderer防砍动画
      Velocity
      Teams(花雨庭4v4 team)
      新增:
      防砍动画(OldHitting)
      NoHurt(不打无敌人)
      SpeedMine
      其他的忘了,也懒得说了

      posted in General Discussion
      AquaVit
      AquaVit
    • RE: [Kotlin] ArrayList SkyRainbow

      SuperSkidder
      你什么时候能自己写点东西在出来耀武扬威呢?
      天天抄你妈了个逼

      posted in Scripts
      AquaVit
      AquaVit
    • RE: [Kotlin]ArrayList Border

      SuperSkidder
      你什么时候能自己写点东西在出来耀武扬威呢?
      天天抄你妈了个逼

      posted in Scripts
      AquaVit
      AquaVit
    • RE: Reply to the so-called "deobf"

      @asutoboki-kun maybe

      posted in Off-Topic
      AquaVit
      AquaVit
    • RE: Reply to the so-called "deobf"

      @gabriel i will fix

      posted in Off-Topic
      AquaVit
      AquaVit
    • RE: Reply to the so-called "deobf"

      @wtf and flux b13 is ayataka make it use zkm obf
      not jnic loser fluxb13 crack by Chinese ho3
      u are a loser little boy

      posted in Off-Topic
      AquaVit
      AquaVit
    • RE: Reply to the so-called "deobf"

      @wtf I donot know what is moon x ,i only play liquidbounce 😅and i only know exhi novo ast flux debug becasue I only live on Chinese websites. Many videos are carried by others in bilibili.com

      posted in Off-Topic
      AquaVit
      AquaVit
    • RE: Reply to the so-called "deobf"

      @hahayes I'm a little angry because he said I'm skidder instead of others. some people in China also like to attack liquidsense. I'm used to it, but he insulted me and didn't deobf my code yet

      posted in Off-Topic
      AquaVit
      AquaVit
    • RE: Reply to the so-called "deobf"

      If I really want to protect code completely, I can convert java code to c, but me/aquavit is now the degree of protection of jnic. I estimate that no one can solve the liquidbounce forum
      And what is dump?
      mingerxd.me can download
      i can not understand
      hwid is public
      everyone can ask for discord staff get it

      posted in Off-Topic
      AquaVit
      AquaVit
    • RE: Reply to the so-called "deobf"

      I don't like skidder, so at present my code can only be sent to Marco or senkju.

      posted in Off-Topic
      AquaVit
      AquaVit