@foreheadchan ok... then how to check if the player is attacking?
M
mq
@mq
Posts
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Is it possible to cancel packets while attacking?
Like:
module.on("attack", function(e) { packet = e.getPacket() if (packet instanceof C08PacketPlayerBlockPlacement) { e.cancelEvent(); } });
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So I'm doing Fast Scaffold for Vulcan AntiCheat, and I need to turn on the "Eagle" function.
How can I do it?
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@mq ok nvm i found out how to check it
if (mc.gameSettings.keyBindSneak.pressed == true) { /* If crouching */ mc.thePlayer.motionY = -0.31; /* Go down */ } else if (mc.gameSettings.keyBindJump.pressed == true) { /* If jumping */ mc.thePlayer.motionY = 0.31; /* Go up */ } else { mc.thePlayer.motionY = 0; }
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How to detect if the player is crouching or jumping?
So I'm trying to redo the Vanilla Fly as the script:
/// api_version=2 var script = registerScript({ name: "VanillaFly", version: "1.0.0", authors: ["kvuqq"] }); // Imported classes var MovementUtils = Java.type("net.ccbluex.liquidbounce.utils.MovementUtils"); script.registerModule({ name: "VanillaFly", category: "Movement", description: "Built-in vanilla fly, but as script" }, function(module) { module.on("motion", function() { MovementUtils.strafe(1) mc.thePlayer.motionY = 0; }); });
and the original has that:
player.strafe(speed = 0.44) player.velocity.y = when { player.input.jumping -> 0.31 player.input.sneaking -> -0.31 else -> 0.0 }
so I want to detect if the player is crouching/jumping.
How to check packets while attacking?
How to check packets while attacking?
How to turn on another function using script?
How to detect if the player is crouching or jumping?
How to detect if the player is crouching or jumping?